Re: Simulate Bullet Rigid Bodies evaluates even when condition is False?!

2012-07-31 Thread Mitchell Lotierzo
I got to agree with Alan and Jonah. I'm trying to use that node within a state machine and it just crashes Softimage on playback. It was working fine when I was building it (was even evaluating right from state to state), but once I saved the scene and reopened, it just crashes on playback. I've

Usergroup meeting?

2012-07-31 Thread David Gallagher
Any Softimage usergroup meeting at Siggraph happening? I can't make the Sunday one with Matt Lind. Dave G

Line-up for 6. International SOFTIMAGE|UeberTage 2012 meeting on Friday, September 28th 2012

2012-07-31 Thread Oliver Weingarten
SOFTIMAGE|ÜberTage 2012 Friday, September 28th 2012 in Siegen/Germany The line-up for SOFTIMAGE|ÜberTage 2012: *Polynoid GmbH*, Berlin/Germany : Making of.. *Eric Mootz*, Developer at Mootzoid, Saarbrücken/ Germany : emFluid5 *Sehsucht GmbH*, Hamburg/Germany : Making of.. *Kamen Livlov*,

Re: Renderfarm options

2012-07-31 Thread Sylvain Lebeau
very interesting Mirko. yes they are indeed very expensive. -- Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E TAGE MONTRAL (QUBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM

Re: Renderfarm options

2012-07-31 Thread Leoung O'Young
For us there is some saving in Mental Ray licenses if we use dual processor systems Leoung On 7/31/2012 10:30 AM, Sylvain Lebeau wrote: very interesting Mirko. yes they are indeed very expensive. --

Re: A good Cap All Holes script?

2012-07-31 Thread Alan Fregtman
Hmmm, last second improvement: this one's got OpenUndo and CloseUndo to pack all the actions into one undo step... xsi = Application def capMeshHoles(mesh, freezeModeling = True): '''Caps holes in given mesh.''' originalSelection = xsi.Selection.GetAsText() boundaryEdges = [ e

Re: Simulate Bullet Rigid Bodies evaluates even when condition is False?!

2012-07-31 Thread Mitchell Lotierzo
Oops! Seems my original attachment was too large. Here's a link :) http://dl.dropbox.com/u/11219378/SimulateBulletRBDCrash_Repro.scn

Re: Renderfarm options

2012-07-31 Thread Francois Lord
We recently went through the same questions and decided to go with the XEONs. Space was a concern for us, as well as other factors like Arnold licenses and maintenance.. It's true that you get more power for the money with i7s. But when you start rendering frames that take 4 hours or more, it

Re: ICE Topo grow polygon array

2012-07-31 Thread olivier jeannel
Looks super, hope to see some animations on vimeo soon :) Le 31/07/2012 15:32, Chris Marshall a écrit : Thanks a lot for sending that through. Worked a treat. Only thing was I was working with integers, so needed to convert to scalar and back again either side, but that's fine. Attached are

Re: Renderfarm options

2012-07-31 Thread peter_b
From: Sylvain Lebeau Sent: Tuesday, July 31, 2012 4:26 PM To: softimage@listproc.autodesk.com Subject: Re: Renderfarm options cool to have another chime! When i say old blades... it doesnt mean they are old x486... ;-) they are also Dell Poweredge Xeon servers with 6 gig ram. still very

Re: ICE Topo grow polygon array

2012-07-31 Thread Rob Chapman
Nice one Chris, sort of following cluelessly and trying to rebuild something similar - quick question - what are the Test nodes testing mode? Is Element, Integer Array or Comparison? Cheers Rob

Re: Renderfarm options

2012-07-31 Thread Francois Lord
We did it. We built our own setup to launch nodes over there and send them scenes and textures to render and write back the images to our file server. It's good, but expensive. You don't send any type of jobs either. We did it for linux and Arnold only. We use it for emergency only, and it's

Re: inspect multiple objects as one by script

2012-07-31 Thread Mathieu Leclaire
I tried that, but it lists all the various objects parameters as seperate parameters. I don't have a one parameter controls all type behaviour that I'm looking for. I'm in SI2012sap though, so maybe it's a behavior that has changed in 2013? Anyway, it's not the end of the world. I'll just

Re: inspect multiple objects as one by script

2012-07-31 Thread Luc-Eric Rousseau
Just a note, in the ui often time the InspectObj command is being called with the General keyword, and that gives different results On Jul 31, 2012 3:41 PM, Mathieu Leclaire mlecl...@hybride.com wrote: I tried that, but it lists all the various objects parameters as seperate parameters. I don't

RE: inspect multiple objects as one by script

2012-07-31 Thread Stephen Blair
Hi I did a simple test in 2012 SAP and 2013 Sp1... I've got a bunch of cubes (cube, cube1, ..., cube5). They all have a custom property named MyProperty If I run this in Softimage 2012 SAP, I get a [multi] : [multi] PPG Application.InspectObj( *.MyProperty ) If I edit the parameters, the

Re: SDK : caching the tool context pick buffer

2012-07-31 Thread Steven Caron
@brent, can i use softimage's fps counter to do speed testing? does that counter represent the entire ogl rendering pipeline? no biggie if not, i just didn't want to have to make my own profiling/fps counter. s On Mon, Jul 30, 2012 at 3:09 PM, Steven Caron car...@gmail.com wrote: well the

RE: SDK : caching the tool context pick buffer

2012-07-31 Thread Brent McPherson
The longer a tool takes to process an input event the less events that gets generated by the window system so you would have a bigger distances between mouse move events. (which could lead to gaps in brush spacing in a paint tool etc) I guess you really want to measure mps - mouse events per

Re: set angular velocity

2012-07-31 Thread Mathieu Leclaire
Yeah... of course. I've tried using subtract and multiply with rotations and quaternions, and multiply the results... I've tried so many things, I can't recall all of them... The best results I had came from rotating an x-axis vector (1,0,0) by both orientations (previous frame and current

Re: set angular velocity

2012-07-31 Thread Alok Gandhi
If you want to calculate your own : [image: Inline image 1] i.e :* angular velocity* is equal to cross product of *point position* and *linear velocity* (both vectors of course) over *squared length of the the point position vector. * Theoretically this should work. image.png

Re: set angular velocity

2012-07-31 Thread Mathieu Leclaire
What if the point ain't moving, only spinning in place? Alok Gandhi wrote: If you want to calculate your own : i.e : angular velocity is equal to cross product of point position and linear velocity (both vectors of course) over squared length of the the point position vector.

Re: set angular velocity

2012-07-31 Thread Mathieu Leclaire
We are going to render some stuff in Arnold and some in Mental Ray, but both should react to the same formula. In the end, we are passing an AngularVelocity rotation value. Merci pour ton temps Francois. C'est bien gentil. -Mathieu Francois Lord wrote: It's all in Arnold, I suppose? I

Re: set angular velocity

2012-07-31 Thread Mathieu Leclaire
Alright... I got it... I had to Multiply the Invert of the previous frames' rotation by the current rotation and then convert that Rotation to Axis and Angle and Multiply the angle by 24 (1/FrameStep) before resetting it in a Axis and Angle to Rotation node. I can't just multiply the rotation

Re: Usergroup meeting?

2012-07-31 Thread Eric Thivierge
There hasn't been a user group for any Autodesk products in years. Would be too big and expensive I believe is what the official word was. Eric Thivierge http://www.ethivierge.com On Tue, Jul 31, 2012 at 11:50 PM, David Gallagher

RE: Usergroup meeting?

2012-07-31 Thread Matt Lind
Most of the people who replied to my initial survey and requested Sunday have not RSVP'd. Meanwhile I have a handful of people who want to attend but cannot make Sunday. Would another night be better? If so, which? Matt PS - Dave, Trader Vic's is where we went for after-dinner drinks a