Usually this happened (in my own experience) when you have a EXR
(float) that is crisp and you use it for both lighting and reflection.
So my suggestion would be:
1.) Blur the crap out of the EXR and use it for FG lighting
2.) Tonemap and make a 8-bit image to be used as the reflection map.
Hi all,
Go easy on me but I've got a question about moving towards a goal that feel
should be straight forward but something's obviously not operating at 100%
in brain today.
The desired result: particles move from the emitter to random point on geo
of goal one where they stick until a desired
hey,
the easiest way might be to plug an if node into the Execute when in
range of goal port on the move towards goal compound and just execute
the switch to next goal when your point in time is reached. Until then
set the Velocity to zero.
this way you can keep the factory goalsequencer
For sequencing goals, I found using States with StateMachine beeing the
easiest way. You can set whatever conditions (time, distances, etc .)
that let your particles fly from goal to goal.
Le 28/10/2012 13:02, Anthony Martin a écrit :
Hi all,
Go easy on me but I've got a question about
Honestly, rather than spending time trying to sort this out, have you
looked at emFlock? I’m pretty sure it does exactly what you’re describing.
-Paul
Sent from Windows Mail
*From:* Anthony Martin anthonymarti...@googlemail.com
*Sent:* October 28, 2012 8:03 AM
*To:*
Sorry, I finished up, got renders off and left for the day and didn't see
the additional posts. The area lights helped and thankfully we could get by
with pics for this shot instead of exrs.
On Oct 28, 2012 3:19 AM, Stefan Andersson sander...@gmail.com wrote:
Usually this happened (in my own
Usually you need to be root and not just su -c
I guess it works the same on OpenSuse as it does on fedora. So..
su -
csh
cd /path/to/your/extracted/softimage
./setup
try that and see how it goes.
regards
stefan
On Sun, Oct 28, 2012 at 9:45 PM, Eric Gunther egunt...@warwick.net wrote:
Hi,
Thanks for the reply,
I tried, and I got the same error.
Does one need to use the c shell to run softimage as well?
I will keep looking around...
Btw, does softimage remove all of the directories it makes when it
de-installs?
-e
On Sun, 2012-10-28 at 21:51 +0100, Stefan Andersson wrote:
Hi,
2013 sp1
Has anyone seen the Curve-Gradient Extrapolation option for the Animation
Editor floating around?
Seems to be missing from the obvious spot.
Thanks,
Adam.
Just thought I would throw this one out to the list, I want to simulate some
paper that is pinned to an object and after a period of flapping around a bit
blows off in a pre-determined direction.
I have had a play with Syflex in ice for this and it works a treat with pinning
by null. The
It might be a bit of a long shot, but you should be able to get it to work:
You could beat Lagoa into submission to get you many (pre-sized) grids with
a behavious like the one you're describing for each, randomized enough to
create variation, and at that point a modulo of your cloud by the point
Thanks Raf, well worth a look at, probably an area where Lagoa is quite fast
too I suspect!
I have the whole thing working a treat in Syflex now, with cluster pinning, and
each grid set on a timer to release from its cluster. The only problem is as
far as I know there is no way to attract to
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