Re: Chunky EXR highlights

2012-10-28 Thread Stefan Andersson
Usually this happened (in my own experience) when you have a EXR (float) that is crisp and you use it for both lighting and reflection. So my suggestion would be: 1.) Blur the crap out of the EXR and use it for FG lighting 2.) Tonemap and make a 8-bit image to be used as the reflection map.

Move towards goal dummy question (go easy on me).

2012-10-28 Thread Anthony Martin
Hi all, Go easy on me but I've got a question about moving towards a goal that feel should be straight forward but something's obviously not operating at 100% in brain today. The desired result: particles move from the emitter to random point on geo of goal one where they stick until a desired

Re: Move towards goal dummy question (go easy on me).

2012-10-28 Thread Christian Freisleder
hey, the easiest way might be to plug an if node into the Execute when in range of goal port on the move towards goal compound and just execute the switch to next goal when your point in time is reached. Until then set the Velocity to zero. this way you can keep the factory goalsequencer

Re: Move towards goal dummy question (go easy on me).

2012-10-28 Thread olivier jeannel
For sequencing goals, I found using States with StateMachine beeing the easiest way. You can set whatever conditions (time, distances, etc .) that let your particles fly from goal to goal. Le 28/10/2012 13:02, Anthony Martin a écrit : Hi all, Go easy on me but I've got a question about

RE: Move towards goal dummy question (go easy on me).

2012-10-28 Thread Paul Griswold
Honestly, rather than spending time trying to sort this out, have you looked at emFlock? I’m pretty sure it does exactly what you’re describing. -Paul Sent from Windows Mail *From:* Anthony Martin anthonymarti...@googlemail.com *Sent:* October 28, 2012 8:03 AM *To:*

Re: Chunky EXR highlights

2012-10-28 Thread Eric Lampi
Sorry, I finished up, got renders off and left for the day and didn't see the additional posts. The area lights helped and thankfully we could get by with pics for this shot instead of exrs. On Oct 28, 2012 3:19 AM, Stefan Andersson sander...@gmail.com wrote: Usually this happened (in my own

Re: help with installing soft 2011 on opensuse 12, 64 bit

2012-10-28 Thread Stefan Andersson
Usually you need to be root and not just su -c I guess it works the same on OpenSuse as it does on fedora. So.. su - csh cd /path/to/your/extracted/softimage ./setup try that and see how it goes. regards stefan On Sun, Oct 28, 2012 at 9:45 PM, Eric Gunther egunt...@warwick.net wrote: Hi,

Re: help with installing soft 2011 on opensuse 12, 64 bit

2012-10-28 Thread Eric Gunther
Thanks for the reply, I tried, and I got the same error. Does one need to use the c shell to run softimage as well? I will keep looking around... Btw, does softimage remove all of the directories it makes when it de-installs? -e On Sun, 2012-10-28 at 21:51 +0100, Stefan Andersson wrote:

animation editor - Gradient extrapolation?

2012-10-28 Thread Adam Seeley
Hi, 2013 sp1 Has anyone seen the Curve-Gradient Extrapolation option for the Animation Editor floating around? Seems to be missing from the obvious spot. Thanks, Adam.

paper coming unstuck

2012-10-28 Thread Nick Angus
Just thought I would throw this one out to the list, I want to simulate some paper that is pinned to an object and after a period of flapping around a bit blows off in a pre-determined direction. I have had a play with Syflex in ice for this and it works a treat with pinning by null. The

Re: paper coming unstuck

2012-10-28 Thread Raffaele Fragapane
It might be a bit of a long shot, but you should be able to get it to work: You could beat Lagoa into submission to get you many (pre-sized) grids with a behavious like the one you're describing for each, randomized enough to create variation, and at that point a modulo of your cloud by the point

RE: paper coming unstuck

2012-10-28 Thread Nick Angus
Thanks Raf, well worth a look at, probably an area where Lagoa is quite fast too I suspect! I have the whole thing working a treat in Syflex now, with cluster pinning, and each grid set on a timer to release from its cluster. The only problem is as far as I know there is no way to attract to