I loved the commercial and the previous too, but I have to say the softmask
on the dog jumping inside the car popped out bit! ; D
- J
On 11 November 2012 22:00, Christian Keller chris3...@me.com wrote:
Yep
--
christian keller
visual effects|direction
m +49 179 69 36 248
f +49 40 386 835
I just love when SI | Ice becomes such an institution.
Le 11/11/2012 21:00, Christian Keller a écrit :
Yep
SEHSUCHT is looking for two full-time mid-level to senior Softimage
generalists as well as a software independent hard surface modeller to
join the team in our Hamburg office.
Job requirements:
3D: Softimage generalist(full-time):
- Autodesk Softimage is your 3D software of choice for at
count me in as well :)
Helge Mathee helge.mat...@gmx.net hat am 10. November 2012 um 18:24
geschrieben:
yep - I am considering to do a workshop on the saturday,
24th of november. I'll try to get some of the hamburg based
devs and TDs in, if that would work for you guys.
Hi Andy.
I attended the Montreal workshop last Thursday. I too see myself as a
technical artist and I too was intimidated by it. But I spend the
weekend thinking about it and I think it's normal to be intimidated
right now, but things will change.
It's a lot like ICE, except that you need
Hi guys,
Has anyone managed to get the Curl Noise Framework compound working? I had a
look inside it and there are a whole load of disconnected nodes. It looks like
it was exported without the Embed internal compounds flag ticked (always a BIG
mistake!) and is missing a compound that it relied
Hi Dan,
You could try posting your job here too:
www.linkedin.com/groups?jobs=gid=4541721
Cheers,
Andy
On 12 November 2012 at 10:27 Daniel Jahnel xsi-l...@gmx.de wrote:
SEHSUCHT is looking for two full-time mid-level to senior Softimage
generalists as well as a software independent hard
Used it on a few jobs. It's great! Sorry, that's not helpful at all. Also,
no disconnected nodes here when I do a simple dd from the preset browser.
2012 or 13?
On Mon, Nov 12, 2012 at 6:26 PM, Andy Nicholas a...@andynicholas.comwrote:
Hi guys,
Has anyone managed to get the Curl Noise
think you have to have it connected AND setup properly to see it working.
depends if you are moving as forces or as postions as well. Ive used it a
lot and highly recommend it. also if you do GetICE|get bubbles an ICE
tree compound is made with the curl noise framework correctly set up inside
What you need to do is break the problem down into 2 or more passes. The first
pass identifies and tags polygon islands. The second pass applies the
turbulence effect.
Identifying polygon islands is a one-time process which you should be able to
accomplish using a scripted command which
Thanks Matt,
I've managed to do the first task of isolating and creating and indexing
the islands in ICE. Here's the tree, I got the setup from a a forum
somewhere, I think they based their setup on Helgees method.
https://dl.dropbox.com/u/2741653/icetree.jpg
It's the second pass that I'm
http://www.gustavoeb.com.br/mtools/documentation/#special-cases-16
In this tools ive built for motiongraphics work you can find a compound for
both creating the data and then constraining the islands to particles. No
close compounds so you can see how everything works :-)
Em 12/11/2012 18:16,
Thanks for your help guys. Michal Doniec also sent me a full compound as well
as a screen shot of how everything should be connected. So all that as well as
your suggestions should be enough to go on, I'll check it all out tomorrow.
Thanks again!
Andy
On 12 Nov 2012, at 18:49, Rob Chapman
Alan that works brilliantly! I plugged it into my gradient et voila!
Sometimes I keep forgetting how I can hack into the compounds to expose
parameters.
Thank you very much everyone for the help. Hopefully others will be able
to use these techniques as well.
On Mon, Nov 12, 2012 at 3:11 PM,
could you forward the full compound of Michal Doniec? I want that, too.
Thanks
Kang
나의 iPad에서 보냄
Sent from my iPad
2012. 11. 13. 오전 7:44 Andy Nicholas a...@andynicholas.com 작성:
Thanks for your help guys. Michal Doniec also sent me a full compound as
well as a screen shot of how everything
I will admit it would be nice to be able to properly map the islands
positions in space. Seems like that should be possible.
On Mon, Nov 12, 2012 at 3:11 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
On second thought, if you don't mind inaccurate island positions -- that
is, not the actual
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