Hi guys,
Now that I'm starting enjoying playing with Ice and particle stuff,
clients are asking for ...modelling job ^^
I realize I never charged separatly for this task alone. So my question
is how much do you (freelance, homeworkers) charge for 1 character
modeling ? (How much do you keep
We use tiffs across the board here and never get these ugly problems you're
describing.
A good pipeline, a clean workflow and some Photoshop actions avoid human
interactions when it comes time to spit out files for rendering. :)
From: softimage-boun...@listproc.autodesk.com
We run Softimage In linux (centos 6) here, and we have discovered that Tiff
files with a certain compression make it crash instantly. I don't remember
which one it is as we use exr most of the time but once in a while we
receive an image from a client in tiff and it crashes everything so we have
I always estimate per hour.
I have found that I can be quite accurate with an hourly estimate
by breaking down the modeling to it's most basic components.
For example, on a character model, how long to model each eye.
How long to model basic body shape. How long to model hands,
face, expressions
Thanks a lot, Fabricio!
The SelectMembers() function is one way to go. I also found:
var oSubComponent = oCluster.CreateSubComponent(); //
text.isopnt[(3,0.922),(2,0.433),(0,0.267)]
I'll check shortly if it's operator safe.
However, the U values are truncated after the 3rd decimal point.
Saw this on the Twitters..
http://www.3dworldmag.com/2012/11/14/v-ray-for-softimage-review/
Tiff are indeed fine - unfortunately many apps have not implemented the
full API of Tiff and support multiple channels.
Does this tiff load in the flipbook or fxtree?
I saw an bug report here about the latest mental ray version not being able
to load tiff that had more than 4 channels, maybe
Friday Flashback #94
Spirographic Softimage 2001
http://wp.me/powV4-27y
On Fri, Nov 9, 2012 at 12:38 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Friday Flashback #93
1999 *Without SOFTIMAGE|3D and mental ray, specifically, those phenomenal
bullet time backgrounds just wouldn’t have been
I use png's as much as possible, never seems to be a problem with texturing or
rendering.
Good lossless compression keeps re-load times down when compositing.
Flame/Smoke can't load them of course!
Adam
From: Simon van de Lagemaat si...@theembassyvfx.com
they have no mip mapping support and it was primarily for web
development... no thanks
On Fri, Nov 16, 2012 at 10:01 AM, Adam Seeley adam_see...@yahoo.com wrote:
I use png's as much as possible, never seems to be a problem with
texturing or rendering.
Good lossless compression keeps
no, it says.. 'No file parser to read this image type :
c:\temp\7channels.tif'
it seems to be just the extra channels throwing the parser off, cause it
opens the 4 channels 16bit flavor fine.
also, this isn't mental ray unless softimage is somehow using mental ray's
image library to load files
png is an excellent format regardless of what it was designed for. But yes,
it's true they aren't for everything.
On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com wrote:
they have no mip mapping support and it was primarily for web
development... no thanks
On Fri, Nov 16,
Mental ray on supports 8 bit png, afaik
On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com
wrote:
png is an excellent format regardless of what it was designed for. But
yes, it's true they aren't for everything.
On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron car...@gmail.com
slow chant... tif... tif.. tif. tif tif.
:)
On Fri, Nov 16, 2012 at 10:29 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
Mental ray on supports 8 bit png, afaik
On Nov 16, 2012 1:26 PM, Gene Crucean emailgeneonthel...@gmail.com
wrote:
png is an excellent format regardless of what it was
So I am curious why no one is using SI pic? That is the native format.
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
Opinions stated here-in are strictly
Lol! You just made our pipeline guy a happy camper now that he knows
what was randomly crashing soft out when processing assets.
On Fri, Nov 16, 2012 at 6:53 AM, Jonathan Laborde
labordeor...@gmail.com wrote:
We run Softimage In linux (centos 6) here, and we have discovered that Tiff
files
Arnold will render out to png's as well.
.Sgi .exr for higher bit levels.
If it's heading for flame/smoke then I think sgi's are the best best for import
speed as it's a native format. Might not be true any more but it used to reduce
import times for heavy sequences hugely.
Tif's tga's
When it comes to the way Photoshop handles alphas, thats a fundamental
philosophical issue(I'm struggling to be polite here) that Adobe
developers have that affects far more formats than just pic. There are
ways to get pic files out of Photoshop the way that animators want them,
but due to the
I won't be able to be that precise, as I usualy don't count in hours.
Thus I think for modelling a 1 character 4 or 5 days is a maximum.
But, really I'd like someone to give me a price example.
are you usually speaking in hundreds or thousands of euros ? I don't
really know...
Le
XSI really doesn't have a Native format, it just has a default value in
the rendering ppg .pic is just a file format like the others; there is
no additional conversion when using the other format in Softimage, or loss
of meta-data. All the image file formats in softimage have the API. Plus,
if
I would then price it per day. 8 hour days.
I charge approx. $400/day (314.2924 euros)
On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel olivier.jean...@noos.frwrote:
I won't be able to be that precise, as I usualy don't count in hours.
Thus I think for modelling a 1 character 4 or 5 days is
But am i incorrect in the assumption that of all those formats Pic is
the only format the Softimage developers have full control over? IE they
have the ability to modify its structure at will? Doesn't that classify
it as native to Softimage?
I realize that when the image library .so was made
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