Ok Thank you !
So, 400$ * 4 or 5 days for 1 character is not over-priced according to you ?
Le 16/11/2012 22:47, Stephen Davidson a écrit :
I would then price it per day. 8 hour days.
I charge approx. $400/day (314.2924 euros)
On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel
Try merging your scene into a new scene...
Chris
On 17 Nov, 2012, at 6:01 AM, Byron Nash byronn...@gmail.com wrote:
Every so often my render region just quits rendering. I can open and close it
or move the camera and it just keeps whatever pixels were last rendered. The
only fix is to
I remember doing a commercial for a studio here (eastern europe),
and we outsourced a horse model to a friend of mine who now happens to work
at lionhead. Point was, it took him 3 days, i recall, to do it, and it cost
1000 euros.
And that was 4 or 5 years ago, and it wasn't considered that
PS. the horse was fairly realistic and had a lot of zbrush love put into it.
On Sat, Nov 17, 2012 at 3:58 PM, Octavian Ureche okt...@gmail.com wrote:
I remember doing a commercial for a studio here (eastern europe),
and we outsourced a horse model to a friend of mine who now happens to
work
Ah thank's, that helps.
Well, the clients seems rather new in the 3d field. (nothing like
Lionsgate, or big studio) So I'm not sure how they'll react to the range
of price.
Thank's a lot for your examples :)
Le 17/11/2012 14:58, Octavian Ureche a écrit :
I remember doing a commercial for
Given you´re mail account, you´re based in France.
That´s EU territory. 19% VAT.
I guess remote work, home office. Your own equipment, hardware and software.
Your own hours plus the above overhead.
You guess it would take you 4-5 days to complete the task.
Adding 3 revision steps to that
I've encountered the problem a couple of times in the past. restarting
softimage makes everything behave as normal again so I never investigated the
fault any further. but I think it's caused by soft loosing the connection with
MR...
So, my solution is to restart soft =)
.o
16 nov 2012 kl.
This is the most intriguing comment in this thread to me - I never
considered using images with mipmaps for rendering in Softimage. I didn't
realize any file formats outside of DDS even supported them, and it never
crossed my mind that Softimage would use them for rendering if available. I
assumed
Thank's Tim :)
Pretty precize :D
Le 17/11/2012 16:06, Tim Leydecker a écrit :
Given you´re mail account, you´re based in France.
That´s EU territory. 19% VAT.
I guess remote work, home office. Your own equipment, hardware and
software.
Your own hours plus the above overhead.
You guess
I just want to clarify...
I'm using Linux, and that seems to be where the issue really is.
On a windows box, shadows work with the above mentioned requirements, it is
quite easy actually. So the question is now, what do I need to do to make
it work on linux? Which I assume is not a straight
Hey Jimmy, where you at?
This probably won't help much, but I think it's pretty well established
that Linux display drivers are the root of many evils. You may be able to
find alternative drivers for your card.
good luck,
ed
On Sat, Nov 17, 2012 at 12:55 PM, jimmy gass ji...@nervegass.net
its not for softimage, its for arnold. arnold uses open image io which does
support automatic mip mapping but we dont use it much... i can't be sure
that softimage uses available mip map levels for displaying in the viewport.
s
On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky e...@cosky.com wrote:
Arnold has the maketx commandline utility to make .tx files out of
textures. At work we made a batch job for the farm that converts a scene's
textures to (mipmapped) .tx for Arnold's sake.
In the renderer options somewhere there is a toggle to make Arnold use .tx
files if it finds them in the
yep :)
...i am converting them to an optimal rendering format for arnold during
publish...
also, i believe a .tx format is actually a tif or exr format underneath.
the extension is really just to say to the user this has been processed by
the maketx utility.
On Sat, Nov 17, 2012 at 3:03 PM,
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