Ah thank's, that helps.
Well, the clients seems rather "new" in the 3d field. (nothing like Lionsgate, or big studio) So I'm not sure how they'll react to the range of price.
Thank's a lot for your examples :)




Le 17/11/2012 14:58, Octavian Ureche a écrit :
I remember doing a commercial for a studio here (eastern europe),
and we outsourced a horse model to a friend of mine who now happens to work at lionhead. Point was, it took him 3 days, i recall, to do it, and it cost 1000 euros. And that was 4 or 5 years ago, and it wasn't considered that expensive, and we're talking eastern europe here. Don't know if the prices have changed that much since then in the modelling area, but i thought it might be food for thought.
But the guy had an impressive portfolio even back then.
On the other hand, i had a friend who recently hired a ubisoft guy with a rather poor portfolio to model a toycar, and he did it for 400 in 4 days.

Don't know if it matters whether it's cartoony or realistic, but i think your portfolio will also help dictate the amount of money that you can or can't charge.



On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

    Ok Thank you !
    So, 400$ * 4 or 5 days for 1 character is not over-priced
    according to you ?


    Le 16/11/2012 22:47, Stephen Davidson a écrit :
    I would then price it per day. 8  hour days.
    I charge approx. $400/day (314.2924 euros)

    On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel
    <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

        I won't be able to be that precise, as I usualy don't count
        in hours.
        Thus I think for modelling a 1 character 4 or 5 days is a
        maximum.

        But, really I'd like someone to give me a price example.
        are you usually speaking in hundreds or thousands of euros ?
        I don't really know...





        Le 16/11/2012 16:36, Stephen Davidson a écrit :
        I always estimate per hour.
        I have found that I can be quite accurate with an hourly
        estimate
        by breaking down the modeling to it's most basic components.
        For example, on a character model, how long to model each eye.
        How long to model basic body shape. How long to model hands,
        face, expressions (if needed), clothes... you get the idea.

        Then, add up all the tasks, and you will have a fairly
        accurate estimate.
        It takes practice, as my early quotes were not so accurate.
        I have
        been working in 3D since before Softimage version 1 so I
        have gotten more
        accurate over the years.

        On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel
        <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>>
        wrote:

            Hi guys,

            Now that I'm starting enjoying playing with Ice and
            particle stuff, clients are asking for ...modelling job ^^

            I realize I never charged separatly for this task alone.
            So my question is how much do you (freelance,
            homeworkers) charge for 1 character modeling ? (How much
            do you keep in your pocket in the end (forget the taxes))

            Typicaly, quadrupede / Biped, realistic proportions
            anatomy but rather for toon / NPA / stylized rendering
            results.
            In short, only polygonal modeling, (no Zbrush, no hair)

            How much do you cost :)






--
        Best Regards,
        *  Stephen P. Davidson**
        **(954) 552-7956 <tel:%28954%29%20552-7956>
        * sdavid...@3danimationmagic.com
        <mailto:sdavid...@3danimationmagic.com>

        <http://www.3danimationmagic.com>






--
    Best Regards,
    *  Stephen P. Davidson**
    **(954) 552-7956
    * sdavid...@3danimationmagic.com
    <mailto:sdavid...@3danimationmagic.com>

    <http://www.3danimationmagic.com>






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visual | stuff
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