yep :)

"...i am converting them to an optimal rendering format for arnold during
publish..."

also, i believe a .tx format is actually a tif or exr format underneath.
the extension is really just to say to the user this has been processed by
the maketx utility.



On Sat, Nov 17, 2012 at 3:03 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> Arnold has the "maketx" commandline utility to make .tx files out of
> textures. At work we made a batch job for the farm that converts a scene's
> textures to (mipmapped) .tx for Arnold's sake.
>
> In the renderer options somewhere there is a toggle to make Arnold use .tx
> files if it finds them in the same root as the texture paths. It's pretty
> handy.
>
>
> On Sat, Nov 17, 2012 at 3:40 PM, Steven Caron <car...@gmail.com> wrote:
>
>> its not for softimage, its for arnold. arnold uses open image io which
>> does support automatic mip mapping but we dont use it much... i can't be
>> sure that softimage uses available mip map levels for displaying in the
>> viewport.
>>
>> s
>>
>>
>> On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky <e...@cosky.com> wrote:
>>
>>> This is the most intriguing comment in this thread to me – I never
>>> considered using images with mipmaps for rendering in Softimage. I didn’t
>>> realize any file formats outside of DDS even supported them, and it never
>>> crossed my mind that Softimage would use them for rendering if available. I
>>> assumed the renderer would create them on the fly as needed, which it seems
>>> would only incur a small load time cost with the same end result. I’d be
>>> interested in hearing more about why & how people typically setup and use
>>> mipmaps for Softimage, in particular, is there any practical difference in
>>> the resulting image or time of rendering? ****
>>>
>>> Thanks****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
>>> *Sent:* Thursday, November 15, 2012 6:12 PM
>>>
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: 16 bit tif from photoshop not working in softimage?****
>>>
>>> ** **
>>>
>>> tifs are perfectly fine... they support many bit depths, mip mapping,
>>> and tiling. i did a comparison to exr as a texture format years ago and
>>> OIIO/Arnold liked the tif files better.
>>>
>>> s****
>>>
>>> ** **
>>>
>>> On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat <
>>> si...@theembassyvfx.com> wrote:****
>>>
>>> What do people here use as a standard format?  I always thought tiff
>>> was the least offensive format but after running into some issues with
>>> the byte order bs we're wondering if png's might be better?****
>>>
>>>
>>> On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
>>> <emailgeneonthel...@gmail.com> wrote:
>>> > .tif's =  the devil
>>> >
>>> >
>>> >
>>> > ... that is all
>>> >
>>> >
>>> >
>>> > --
>>> > Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
>>> > Developer / Filmmaker / Photographer
>>> > ** Freelance for hire **
>>> > www.genecrucean.com
>>> >
>>> > ~~ Please use my website's contact form on www.genecrucean.com for any
>>> > personal emails. Thanks. I may not get them at this address. ~~
>>> >****
>>>
>>> ** **
>>>
>>
>>
>

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