yep :) "...i am converting them to an optimal rendering format for arnold during publish..."
also, i believe a .tx format is actually a tif or exr format underneath. the extension is really just to say to the user this has been processed by the maketx utility. On Sat, Nov 17, 2012 at 3:03 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote: > Arnold has the "maketx" commandline utility to make .tx files out of > textures. At work we made a batch job for the farm that converts a scene's > textures to (mipmapped) .tx for Arnold's sake. > > In the renderer options somewhere there is a toggle to make Arnold use .tx > files if it finds them in the same root as the texture paths. It's pretty > handy. > > > On Sat, Nov 17, 2012 at 3:40 PM, Steven Caron <car...@gmail.com> wrote: > >> its not for softimage, its for arnold. arnold uses open image io which >> does support automatic mip mapping but we dont use it much... i can't be >> sure that softimage uses available mip map levels for displaying in the >> viewport. >> >> s >> >> >> On Sat, Nov 17, 2012 at 7:35 AM, Eric Cosky <e...@cosky.com> wrote: >> >>> This is the most intriguing comment in this thread to me – I never >>> considered using images with mipmaps for rendering in Softimage. I didn’t >>> realize any file formats outside of DDS even supported them, and it never >>> crossed my mind that Softimage would use them for rendering if available. I >>> assumed the renderer would create them on the fly as needed, which it seems >>> would only incur a small load time cost with the same end result. I’d be >>> interested in hearing more about why & how people typically setup and use >>> mipmaps for Softimage, in particular, is there any practical difference in >>> the resulting image or time of rendering? **** >>> >>> Thanks**** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron >>> *Sent:* Thursday, November 15, 2012 6:12 PM >>> >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Re: 16 bit tif from photoshop not working in softimage?**** >>> >>> ** ** >>> >>> tifs are perfectly fine... they support many bit depths, mip mapping, >>> and tiling. i did a comparison to exr as a texture format years ago and >>> OIIO/Arnold liked the tif files better. >>> >>> s**** >>> >>> ** ** >>> >>> On Thu, Nov 15, 2012 at 6:06 PM, Simon van de Lagemaat < >>> si...@theembassyvfx.com> wrote:**** >>> >>> What do people here use as a standard format? I always thought tiff >>> was the least offensive format but after running into some issues with >>> the byte order bs we're wondering if png's might be better?**** >>> >>> >>> On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean >>> <emailgeneonthel...@gmail.com> wrote: >>> > .tif's = the devil >>> > >>> > >>> > >>> > ... that is all >>> > >>> > >>> > >>> > -- >>> > Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX >>> > Developer / Filmmaker / Photographer >>> > ** Freelance for hire ** >>> > www.genecrucean.com >>> > >>> > ~~ Please use my website's contact form on www.genecrucean.com for any >>> > personal emails. Thanks. I may not get them at this address. ~~ >>> >**** >>> >>> ** ** >>> >> >> >