Thank's Tim :)
Pretty precize :D
Le 17/11/2012 16:06, Tim Leydecker a écrit :
Given you´re mail account, you´re based in France.
That´s EU territory. 19% VAT.
I guess remote work, home office. Your own equipment, hardware and
software.
Your own hours plus the above overhead.
You guess it would take you 4-5 days to complete the task.
Adding 3 revision steps to that means another 3 days of handling
your milestones, e.g. communication and revision loops with your client.
That´s 7-8 days for finishing a 3 D character model.
That´s very fast and seems to not include the concept/art-direction
bit too much.
Especially when working with a fresh client who may only be able to judge
finished, e.g. fully built, textured, shaded and lit renderings.
I would suggest a small boutique shop price per day, which is at least
around 750 EUR/day.
Because that´s what you do, besides modeling.
Coming from a graphics design backround, list prices I can relate to
range
in the 60 EUR/hr range but would not include additional fees for usage
of artworks. These fees for, let´s say a worldwide, unlimited use of
your character
may easily be factor 10.
For a reason.
Cheers,
tim
On 17.11.2012 15:24, olivier jeannel wrote:
Ah thank's, that helps.
Well, the clients seems rather "new" in the 3d field. (nothing like
Lionsgate, or big studio) So I'm not sure how they'll react to the
range of price.
Thank's a lot for your examples :)
Le 17/11/2012 14:58, Octavian Ureche a écrit :
I remember doing a commercial for a studio here (eastern europe),
and we outsourced a horse model to a friend of mine who now happens
to work at lionhead. Point was, it took him 3 days, i recall, to do
it, and it cost 1000 euros.
And that was 4 or 5 years ago, and it wasn't considered that
expensive, and we're talking eastern europe here. Don't know if the
prices have changed that much since then in the
modelling area, but i thought it might be food for thought.
But the guy had an impressive portfolio even back then.
On the other hand, i had a friend who recently hired a ubisoft guy
with a rather poor portfolio to model a toycar, and he did it for
400 in 4 days.
Don't know if it matters whether it's cartoony or realistic, but i
think your portfolio will also help dictate the amount of money that
you can or can't charge.
On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel
<olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
Ok Thank you !
So, 400$ * 4 or 5 days for 1 character is not over-priced
according to you ?
Le 16/11/2012 22:47, Stephen Davidson a écrit :
I would then price it per day. 8 hour days.
I charge approx. $400/day (314.2924 euros)
On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel
<olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
I won't be able to be that precise, as I usualy don't count
in hours.
Thus I think for modelling a 1 character 4 or 5 days is a
maximum.
But, really I'd like someone to give me a price example.
are you usually speaking in hundreds or thousands of euros
? I don't really know...
Le 16/11/2012 16:36, Stephen Davidson a écrit :
I always estimate per hour.
I have found that I can be quite accurate with an hourly
estimate
by breaking down the modeling to it's most basic components.
For example, on a character model, how long to model each
eye.
How long to model basic body shape. How long to model hands,
face, expressions (if needed), clothes... you get the idea.
Then, add up all the tasks, and you will have a fairly
accurate estimate.
It takes practice, as my early quotes were not so
accurate. I have
been working in 3D since before Softimage version 1 so I
have gotten more
accurate over the years.
On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel
<olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
Hi guys,
Now that I'm starting enjoying playing with Ice and
particle stuff, clients are asking for ...modelling job ^^
I realize I never charged separatly for this task
alone. So my question is how much do you (freelance, homeworkers)
charge for 1 character modeling ? (How much do
you keep in your pocket in the end (forget the taxes))
Typicaly, quadrupede / Biped, realistic proportions
anatomy but rather for toon / NPA / stylized rendering results.
In short, only polygonal modeling, (no Zbrush, no hair)
How much do you cost :)
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956 <tel:%28954%29%20552-7956>
* sdavid...@3danimationmagic.com
<mailto:sdavid...@3danimationmagic.com>
<http://www.3danimationmagic.com>
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* sdavid...@3danimationmagic.com
<mailto:sdavid...@3danimationmagic.com>
<http://www.3danimationmagic.com>
--
visual | stuff
www.okto.ro <http://www.okto.ro>