Thanks, that was very helpful!
It's working fine when you create shader nodes in the render tree, but it
doesn't apply to Get-Material-Architectural, the node you get from that
still uses the old defaults. Is it a different callback?
Anyway, here's what I came up.
--8---
Hey everyone,
I need some advice. I am considering dropping the use of Marking Sets in
our pipeline.
The reason for this is that with Keyable Parameters I don't really see much
of a point for using Marking Sets anymore.
Marking sets also give me the unfortunate side effect of showing
We've been using keyable parameters on Justin's
productionhttp://www.justinandtheknightsofvalour.comwithout issues.
Of course we had to develop some tools to create/manage
'selection groups' and make life easier for the animation crew, but nothing
to fancy to be worried about.
On Fri, Jan 11,
Thanks Rob, I was a bit more inclined to ICE in the beggining :)
Now I waas wondering a couple things:
Which of these two options will perfom better?
Also the other thing is, Alan's script also aligns the null with tangency,
while your ICE tree doesnt.
I m notmuch of a rigging head but looking at
Thanks Rob, I was a bit more inclined to ICE in the beggining :)
Now I waas wondering a couple things:
Which of these two options will perfom better?
Also the other thing is, Alan's script also aligns the null with tangency,
while your ICE tree doesnt.
I m notmuch of a rigging head but looking at
Hi Nuno I am really not the best person to ask as I posses next to nothing
skills in regards to rigging and optimising these compared to others here
on the list. Tangency can be gained in a similar way that the poly normal
is obtained in the 2nd example was just helping with an alternative nulls
I find tagging the parameters through user keywords a better options. You can
then easily script them to select and key through scripts on buttons or plugins
in menu.
Hope that helps.
Sent from my iPhone
On 2013-01-11, at 2:15 PM, Enrique Caballero enriquecaball...@gmail.com wrote:
Hey
Arnold
Her´s a freely available quick overview/tutorial for Arnold
I find useful as it shows both Colormanagement and the effects
of changing sampling settings both locally and globally.
I would regard this a good primer to jump into using Arnold
as it answers most questions, especially in
I'd go with Keyable Parameters, mostly as it makes more sense for the
animators (especially those who come from Maya). Marking Sets just seem an
archaic and convoluted solution to me.
On 11 January 2013 10:00, Alok Gandhi alok.gandhi2...@gmail.com wrote:
I find tagging the parameters through
Hi Arvid
Yes, I noticed that yesterday too.
The menu command loads a preset, and in that case, the defaults come
from the preset.
On 11/01/2013 3:35 AM, Arvid Björn wrote:
Thanks, that was very helpful!
It's working fine when you create shader nodes in the render tree, but
it doesn't
Friday Flashback #102
1995. Tools to break rules. Microsoft.
http://wp.me/powV4-2rc
Hi Everyone
I am currently updating my fluid shader for mentalRay and Arnold (probably VRay
if the others are working).
To optimize the shading speed and caching, I am collecting a wide range of
different kinds of fluid simulations. (To be more
specific: I am collecting the cache files of
Ohh well, 2800 nulls, the ice way performs much worse, it took nearly 2
hours to apply the transform to all the nulls, after, to test the
deformation performance on the cage mesh i got 1.5 FPS.
The alternative using the script to create and constraint each null to each
poly performed much better
Ohh well, 1400 nulls, the ice way performs much worse, it took nearly 1
hour to apply the transform to all the nulls, after, to test the
deformation performance on the cage mesh i got 2 FPS.
The alternative using the script to create and constraint each null to each
poly performed much better on
wow, very interesting! 2 hours to constrain 2800 nulls - so thats only 15
nulls per minute , bit of a joke! Am sorry for suggesting it, I really did
not appreciate how slow it is and thought the menu call to ICE Kinematics
transform objects by particles might have been more optimised than
Sorry mate, i made a mistake on my initial null amount, i had 2x more nulls
than i needed, i counted triangles instead of polys,duh!, i changed my post
a bit too late.
Anyways, ive cut the time to half, but still was very slow, i think once it
is large data sets it can get very slow in softimage
Hi Holger,
It's weird about the afterworks contact, I sent an email in march 2012
about the maya beta and they answered the same day.
On 1/11/2013 7:29 AM, Schoenberger wrote:
Hi Everyone
I am currently updating my fluid shader for mentalRay and Arnold
(probably VRay if the others are
Hi
It's weird about the afterworks contact, I sent an email in march 2012 about
the maya
beta and they answered the same day.
Same email address mailto:supp...@afterworks.com supp...@afterworks.com?
Or they are just not interested, but then they could at least write me that.
Holger
and my timings are 2400 nulls in 54 minutes. A rate of 44.4 nulls
constrained per minute on 2013SP1 64bit dual Xeon X5680s @3.33ghz - my
workstation must be faster.
still, a ridiculous amount of time for such a basic task. Alan's script
btw took 2 minutes to create, place and constrain all 2400
Yes, definitely, by the way my PC is just a Core i7 920, so the better
performance of yours makes sense. Im using 2012 SAP by the way.
Right now my struggle is to do the envelope weights...each stroke is very
slow, my enveloped mesh has been reduced to 350 thousand polys now...
On Fri, Jan 11,
Yes, same email address, maybe your email is seen a spam or something
like that. I had similar problem with Exocortex some months ago.
If you want, I can try to forward your email to them ?
On 1/11/2013 9:06 AM, Schoenberger wrote:
Hi
It's weird about the afterworks contact, I sent an email in
Seriously - this is one of my biggest feature requests ever since I found out
it is not possible.
Original-Nachricht
Datum: Fri, 11 Jan 2013 11:29:46 -0500
Von: Alan Fregtman alan.fregt...@gmail.com
An: XSI Mailing List softimage@listproc.autodesk.com
Betreff: Re: Cage
I have a scene that suddenly crashes on load. And when I try to merge it
with a new scene Softimage crashes to the desktop as well.
is there any other secret solution that might save me a few hours of work ?
If only we could save scenes in ASCII
SI 2013 SP 1 / Win 7 64bit
Thanks,
-
Did you also mute/hide the viewports, and enable the debugging options?
http://wp.me/powV4-W0
Other than that, there's no secret solution (if there is, nobody ever
told me when I was at Soft).
On 11/01/2013 11:52 AM, Toonafish wrote:
I have a scene that suddenly crashes on load. And when I
Oh I thought the 'enable debugging' was the secret solution?
in preferencesdata management as far as I remember when I last had this
and was helped, it creates a text file that tells you what models are
loading and then on the next load it skips the ones that it finds bad?
its a shot in the dark
Thanks Stephen, didn't help either. Better start over from the last backup.
- Ronald
On 1/11/2013 17:56, Stephen Blair wrote:
Did you also mute/hide the viewports, and enable the debugging options?
http://wp.me/powV4-W0
Other than that, there's no secret solution (if there is, nobody ever
ditto
On Fri, Jan 11, 2013 at 11:41 AM, Leo Quensel le...@gmx.de wrote:
Seriously - this is one of my biggest feature requests ever since I found
out it is not possible.
Original-Nachricht
Datum: Fri, 11 Jan 2013 11:29:46 -0500
Von: Alan Fregtman
Ronald think you just give the path for the journal - default is nothing..
yes friday, drinking beer eating crisps time in the office! :D its only
emergency like scene crashing if you have a client deadline!
hope it works for you but its not a magic solution, eg Fabrice here said 2
out 10
Thanks, I'll need to give it a shot if I don't want to loose a days
work. Seems like all backups are corrupt as well.
The weird thing is I was able to load the last backup scene, and saved
it under a new name. Then started redoing what was lost. But when
reloading the redo scene Softimage
Also, check if your scene is more than 2gb in size on your hard
drive/network. If it is, it won't open no matter what you do. Good luck :)
Js Guillemette // SHED
Artiste 3D
1410, RUE STANLEY,
11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025
WWW.SHEDMTL.COM
On 11/01/2013 12:33
I've seem to recall something along these lines when a scene had been
loaded up with and worked on with the wrong workgroup; specifically, one
for an older version of Soft. Have you made any changes to the
workgroups?
Best of luck with it
Neil
From:
Neh, it's about 5 Mb. But thanks.
On 1/11/2013 19:15, Jean-Sebastien Guillemette wrote:
Also, check if your scene is more than 2gb in size on your hard
drive/network. If it is, it won't open no matter what you do. Good luck :)
Js Guillemette // SHED
Artiste 3D
1410, RUE STANLEY,
11E ÉTAGE
Maybe mentioned before, but try renaming your user prefs folder
C:\Users\...\Autodesk\Softimage_20xx
Soft will re-create fresh ones at start-up.
It is worth trying the disconnect from workgroup thing, and another thing to
try is to have the ICE tree window open, and then failing that try render tree
and on to material manager.
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
Thanks Neil, I've made no changes to workgroups as far as I can recall.
But I'll double check it tomorrow.
On 1/11/2013 19:18, Neil Coleman wrote:
I've seem to recall something along these lines when a scene had been
loaded up with and worked on with the wrong workgroup; specifically,
one
I'll give it a shot. Thanks Fabrice.
- Ronald
On 1/11/2013 19:27, Fabrice Altman wrote:
Maybe mentioned before, but try renaming your user prefs folder
C:\Users\...\Autodesk\Softimage_20xx
Soft will re-create fresh ones at start-up.
Hey gang,
Out of curiousity, is there a script somewhere that would replace the
save button, and that would save scene but at frame zero ?
I'm in a case where, if I forgot to switch an integer to 0 (before
saving), then the icetree (crowdFX) is corrupted when opening scene.
(I'm overiding
Shader .spdl files are really just input for generating a .preset file.
Changing values in there doesn't have any effect until a new .preset is
generated. The preset is the glue between Softimage/mental ray and the shader
.dll. However, since .presets are no longer used as of Softimage
The issue you're running into with ICE is creating a new node or relationship
between nodes triggers other updates/refreshes within the scene. That time
piles up before too long.
Thinking outside the box here:
Since .xsicompound files are XML, try writing a tool that generates an XML
Hello Olivier,
It set frame to 0 and change to Default_Pass before save the scene.
Just copy it to your plugins folder ;) You will see the new command in
the File menu.
Cheers,
Miquel
Miquel Campos
www.akaosaru.com
2013/1/11 olivier
If you have Icecache, try to delete them. It happened to me last year,
the cache on file node tried to read caches when the scn loaded. After
icecaches was deleted, the scn reopen correctly...
Just an idea like that, if you have ice cache...
On 1/11/2013 1:26 PM, Toonafish wrote:
Neh, it's
My guess is the ShaderParamDef
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/ShaderParamDefOptions.SetDefaultValue.html
or the ShaderParamDefOptions.
On 11/01/2013 1:47 PM, Matt Lind wrote:
Shader .spdl files are really just input for generating a .preset
file.
Hi Olivier,
this might also work via implementing *siOnBeginSceneSave *and *
siOnBeginSceneSaveAs *events.
That way you'd still be able to use the factory Save dialog as well as
Ctrl-S...
I haven't verified your specific case but I think this should work - worth
giving it a shot! :)
Cheers,
.spdl based shaders do not have ShaderParamDefs or ShaderParamDefOptions.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 11, 2013 11:12 AM
To: softimage@listproc.autodesk.com
Subject: Re:
From Softimage 2013 SP1
ApplyShader($XSI_DSPRESETS\\Shaders\\Material\\mental
images\\mia_Material.Preset, , Architectural, ,
siLetLocalMaterialsOverlap);
I admit I quickly scanned your message, and when I saw presets no
longer used, I thought you were referring to non-spdl based shaders
When we branched our 7.5 code to test newer versions, we discovered that when
installing shaders via xsibatch.exe -i doesn't generate a .preset file anymore
as of Softimage 2011. If are any shader .presets remain in use it means one of
two things: the code hasn't been touched in a long time,
Actually, I dont think this is a problem with my ICE tree :) or getting
any data from a group of polygon meshes as you can see add point does that
instantly. Also, as far as I'm aware, a separate ice tree is not made or
needed per null, not sure where you both are getting this from.
my
Whether you generate all your nulls in one ICE Tree or multiple ICE Trees is
irrelevant.
The point I was getting at is creating anything in a scene will trigger events
and other code running in the background to validate and ensure integrity of
the scene. As the scene gets larger, those checks
Wow super ! 2 answers :)
Thank you guys, should test it tomorrow or sunday ;)
Le 11/01/2013 19:56, Miquel Campos a écrit :
Hello Olivier,
It set frame to 0 and change to Default_Pass before save the scene.
Just copy it to your plugins folder ;) You will see the new command
in the File
Houdini bgeo? Not sure if it can spit out any other formats, apparently
openVDB is on the way but not sure.
On Fri, Jan 11, 2013 at 4:29 AM, Schoenberger x...@digidragon.de wrote:
**
Hi Everyone
I am currently updating my fluid shader for mentalRay and Arnold (probably
VRay if the others
Oh I see, so this is to potentially break the 1200 nulls per minute speed
barrier that Mr Fregtman set with his Python script earlier?
Nice idea Matt. I wonder how its possible to 'dynamically' create a
specific xml file to disk though. probly in Python - ha!
And surely when this compound/xml is
Hey Rob,
Firstly, if you go ahead and use the ICE menu to do that Transform Objects
By Particles thing, go ahead and select any of those nulls and do Alt+9 to
see the icetree. You will find one per null, as I implied in a previous
message.
Secondly, yes, when the xml is loaded you'll suffer the
Hi Matt
My guess is still that there's a ShaderDef generated for the shader, and
that ShaderDef is used instead of a preset (since we were able to change
the Architectural defaults by editing its Shader Param Defs).
You can still generate presets, with spdl2preset.exe in Application\bin,
or
holy shit batman! there is 2403 icetrees in my scene. My word, really I
did not think there were as I swear looked at a null and there is no
operator stack and under a cursory inspection looked like a constraint to
the xform_container_pointcloud null that is created which *does* have a
I'm not aware of any method to trap the creation of the material from
the preset in the Get-Material menu and change the default.
I would suggest simply not using them... if you really want to
continuing using that menu, there should be an anchor point there to
plug your own Create Phong command.
I have given up MarkingSets a while ago and never got a problem with
Keyable Parameters. MarkingSets were good in the old time but are now
deprecated in my opinion.
Houdini bgeo? Not sure if it can spit out any other formats,
apparently openVDB is on the way but not sure.
OpenVDB will be fully integrated into the next major release of Houdini.
Right, I forgot bgeo then.
Holger Schönberger
technical director
The day has 24 hours, if that does not
...What computer should I get? (for home).
I have always used workstations and have already done the research for another
purchase. However, it's been nearly 8 years since my last investment and my
trusty Dell Precision workstation is starting to fail :(. I am considering
going mobile this
why offline? I'm interested in peoples comments on this too.
3D on a laptopevery 3D'ers dream?
maybe with a good network and NAS?
If it's not time, it certainly is close.
On Fri, Jan 11, 2013 at 10:15 PM, Matt Lind ml...@carbinestudios.comwrote:
…What computer should I get? (for
Awesome this is what i was thinking as well, I got a bit set in my ways and
it just struck me recently that they aren't that useful anymore. I'll have
to adapt some of our animation tools but i think the decision is made now,
no more marking sets. just keyable parameters.
thanks guys, i feel
They are intended for gaming but both the razer 'blade' and 'edge' have me
interested. I'm pretty pro-tablet these days since my iPad goes just about
everywhere with me, the idea of a tablet that could conceivably act as a
ultra-portable workstation is pretty appealing.
I've found that
the razer looks interesting, but the poor screen res is a shame, i'd want
something with pen support as well.
HP Elitebook Revolve is something that has me interested. 1920x1080ips
option, pen support, i7, 12gb ram
probably only intel hd4000 graphics, but thats probably plenty for a laptop
if
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