Re: Change default settings?

2013-01-11 Thread Arvid Björn
Thanks, that was very helpful! It's working fine when you create shader nodes in the render tree, but it doesn't apply to Get-Material-Architectural, the node you get from that still uses the old defaults. Is it a different callback? Anyway, here's what I came up. --8---

Marking Set Vs Keyable Parameters

2013-01-11 Thread Enrique Caballero
Hey everyone, I need some advice. I am considering dropping the use of Marking Sets in our pipeline. The reason for this is that with Keyable Parameters I don't really see much of a point for using Marking Sets anymore. Marking sets also give me the unfortunate side effect of showing

Re: Marking Set Vs Keyable Parameters

2013-01-11 Thread César Sáez
We've been using keyable parameters on Justin's productionhttp://www.justinandtheknightsofvalour.comwithout issues. Of course we had to develop some tools to create/manage 'selection groups' and make life easier for the animation crew, but nothing to fancy to be worried about. On Fri, Jan 11,

Re: Cage deform by cluster

2013-01-11 Thread Nuno Conceicao
Thanks Rob, I was a bit more inclined to ICE in the beggining :) Now I waas wondering a couple things: Which of these two options will perfom better? Also the other thing is, Alan's script also aligns the null with tangency, while your ICE tree doesnt. I m notmuch of a rigging head but looking at

Re: Cage deform by cluster

2013-01-11 Thread Nuno Conceicao
Thanks Rob, I was a bit more inclined to ICE in the beggining :) Now I waas wondering a couple things: Which of these two options will perfom better? Also the other thing is, Alan's script also aligns the null with tangency, while your ICE tree doesnt. I m notmuch of a rigging head but looking at

Re: Cage deform by cluster

2013-01-11 Thread Rob Chapman
Hi Nuno I am really not the best person to ask as I posses next to nothing skills in regards to rigging and optimising these compared to others here on the list. Tangency can be gained in a similar way that the poly normal is obtained in the 2nd example was just helping with an alternative nulls

Re: Marking Set Vs Keyable Parameters

2013-01-11 Thread Alok Gandhi
I find tagging the parameters through user keywords a better options. You can then easily script them to select and key through scripts on buttons or plugins in menu. Hope that helps. Sent from my iPhone On 2013-01-11, at 2:15 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey

Re: Renderer comparisons

2013-01-11 Thread Tim Leydecker
Arnold Her´s a freely available quick overview/tutorial for Arnold I find useful as it shows both Colormanagement and the effects of changing sampling settings both locally and globally. I would regard this a good primer to jump into using Arnold as it answers most questions, especially in

Re: Marking Set Vs Keyable Parameters

2013-01-11 Thread Peter Agg
I'd go with Keyable Parameters, mostly as it makes more sense for the animators (especially those who come from Maya). Marking Sets just seem an archaic and convoluted solution to me. On 11 January 2013 10:00, Alok Gandhi alok.gandhi2...@gmail.com wrote: I find tagging the parameters through

Re: Change default settings?

2013-01-11 Thread Stephen Blair
Hi Arvid Yes, I noticed that yesterday too. The menu command loads a preset, and in that case, the defaults come from the preset. On 11/01/2013 3:35 AM, Arvid Björn wrote: Thanks, that was very helpful! It's working fine when you create shader nodes in the render tree, but it doesn't

Friday Flashback #102

2013-01-11 Thread Stephen Blair
Friday Flashback #102 1995. Tools to break rules. Microsoft. http://wp.me/powV4-2rc

Do you have a fluid cache file for me?

2013-01-11 Thread Schoenberger
Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others are working). To optimize the shading speed and caching, I am collecting a wide range of different kinds of fluid simulations. (To be more specific: I am collecting the cache files of

Re: Cage deform by cluster

2013-01-11 Thread Nuno Conceicao
Ohh well, 2800 nulls, the ice way performs much worse, it took nearly 2 hours to apply the transform to all the nulls, after, to test the deformation performance on the cage mesh i got 1.5 FPS. The alternative using the script to create and constraint each null to each poly performed much better

Re: Cage deform by cluster

2013-01-11 Thread Nuno Conceicao
Ohh well, 1400 nulls, the ice way performs much worse, it took nearly 1 hour to apply the transform to all the nulls, after, to test the deformation performance on the cage mesh i got 2 FPS. The alternative using the script to create and constraint each null to each poly performed much better on

Re: Cage deform by cluster

2013-01-11 Thread Rob Chapman
wow, very interesting! 2 hours to constrain 2800 nulls - so thats only 15 nulls per minute , bit of a joke! Am sorry for suggesting it, I really did not appreciate how slow it is and thought the menu call to ICE Kinematics transform objects by particles might have been more optimised than

Re: Cage deform by cluster

2013-01-11 Thread Nuno Conceicao
Sorry mate, i made a mistake on my initial null amount, i had 2x more nulls than i needed, i counted triangles instead of polys,duh!, i changed my post a bit too late. Anyways, ive cut the time to half, but still was very slow, i think once it is large data sets it can get very slow in softimage

Re: Do you have a fluid cache file for me?

2013-01-11 Thread Dominik Kirouac
Hi Holger, It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. On 1/11/2013 7:29 AM, Schoenberger wrote: Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others are

RE: Do you have a fluid cache file for me?

2013-01-11 Thread Schoenberger
Hi It's weird about the afterworks contact, I sent an email in march 2012 about the maya beta and they answered the same day. Same email address mailto:supp...@afterworks.com supp...@afterworks.com? Or they are just not interested, but then they could at least write me that. Holger

Re: Cage deform by cluster

2013-01-11 Thread Rob Chapman
and my timings are 2400 nulls in 54 minutes. A rate of 44.4 nulls constrained per minute on 2013SP1 64bit dual Xeon X5680s @3.33ghz - my workstation must be faster. still, a ridiculous amount of time for such a basic task. Alan's script btw took 2 minutes to create, place and constrain all 2400

Re: Cage deform by cluster

2013-01-11 Thread Nuno Conceicao
Yes, definitely, by the way my PC is just a Core i7 920, so the better performance of yours makes sense. Im using 2012 SAP by the way. Right now my struggle is to do the envelope weights...each stroke is very slow, my enveloped mesh has been reduced to 350 thousand polys now... On Fri, Jan 11,

Re: Do you have a fluid cache file for me?

2013-01-11 Thread Dominik Kirouac
Yes, same email address, maybe your email is seen a spam or something like that. I had similar problem with Exocortex some months ago. If you want, I can try to forward your email to them ? On 1/11/2013 9:06 AM, Schoenberger wrote: Hi It's weird about the afterworks contact, I sent an email in

Re: Cage deform by cluster

2013-01-11 Thread Leo Quensel
Seriously - this is one of my biggest feature requests ever since I found out it is not possible. Original-Nachricht Datum: Fri, 11 Jan 2013 11:29:46 -0500 Von: Alan Fregtman alan.fregt...@gmail.com An: XSI Mailing List softimage@listproc.autodesk.com Betreff: Re: Cage

Scene crash on load

2013-01-11 Thread Toonafish
I have a scene that suddenly crashes on load. And when I try to merge it with a new scene Softimage crashes to the desktop as well. is there any other secret solution that might save me a few hours of work ? If only we could save scenes in ASCII SI 2013 SP 1 / Win 7 64bit Thanks, -

Re: Scene crash on load

2013-01-11 Thread Stephen Blair
Did you also mute/hide the viewports, and enable the debugging options? http://wp.me/powV4-W0 Other than that, there's no secret solution (if there is, nobody ever told me when I was at Soft). On 11/01/2013 11:52 AM, Toonafish wrote: I have a scene that suddenly crashes on load. And when I

Re: Scene crash on load

2013-01-11 Thread Rob Chapman
Oh I thought the 'enable debugging' was the secret solution? in preferencesdata management as far as I remember when I last had this and was helped, it creates a text file that tells you what models are loading and then on the next load it skips the ones that it finds bad? its a shot in the dark

Re: Scene crash on load

2013-01-11 Thread Toonafish
Thanks Stephen, didn't help either. Better start over from the last backup. - Ronald On 1/11/2013 17:56, Stephen Blair wrote: Did you also mute/hide the viewports, and enable the debugging options? http://wp.me/powV4-W0 Other than that, there's no secret solution (if there is, nobody ever

Re: Cage deform by cluster

2013-01-11 Thread Andy Moorer
ditto On Fri, Jan 11, 2013 at 11:41 AM, Leo Quensel le...@gmx.de wrote: Seriously - this is one of my biggest feature requests ever since I found out it is not possible. Original-Nachricht Datum: Fri, 11 Jan 2013 11:29:46 -0500 Von: Alan Fregtman

Re: Scene crash on load

2013-01-11 Thread Rob Chapman
Ronald think you just give the path for the journal - default is nothing.. yes friday, drinking beer eating crisps time in the office! :D its only emergency like scene crashing if you have a client deadline! hope it works for you but its not a magic solution, eg Fabrice here said 2 out 10

Re: Scene crash on load

2013-01-11 Thread Toonafish
Thanks, I'll need to give it a shot if I don't want to loose a days work. Seems like all backups are corrupt as well. The weird thing is I was able to load the last backup scene, and saved it under a new name. Then started redoing what was lost. But when reloading the redo scene Softimage

Re: Scene crash on load

2013-01-11 Thread Jean-Sebastien Guillemette
Also, check if your scene is more than 2gb in size on your hard drive/network. If it is, it won't open no matter what you do. Good luck :) Js Guillemette // SHED Artiste 3D 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM On 11/01/2013 12:33

RE: Scene crash on load

2013-01-11 Thread Neil Coleman
I've seem to recall something along these lines when a scene had been loaded up with and worked on with the wrong workgroup; specifically, one for an older version of Soft. Have you made any changes to the workgroups? Best of luck with it Neil From:

Re: Scene crash on load

2013-01-11 Thread Toonafish
Neh, it's about 5 Mb. But thanks. On 1/11/2013 19:15, Jean-Sebastien Guillemette wrote: Also, check if your scene is more than 2gb in size on your hard drive/network. If it is, it won't open no matter what you do. Good luck :) Js Guillemette // SHED Artiste 3D 1410, RUE STANLEY, 11E ÉTAGE

RE: Scene crash on load

2013-01-11 Thread Fabrice Altman
Maybe mentioned before, but try renaming your user prefs folder C:\Users\...\Autodesk\Softimage_20xx Soft will re-create fresh ones at start-up.

RE: Scene crash on load

2013-01-11 Thread Sandy Sutherland
It is worth trying the disconnect from workgroup thing, and another thing to try is to have the ICE tree window open, and then failing that try render tree and on to material manager. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

Re: Scene crash on load

2013-01-11 Thread Toonafish
Thanks Neil, I've made no changes to workgroups as far as I can recall. But I'll double check it tomorrow. On 1/11/2013 19:18, Neil Coleman wrote: I've seem to recall something along these lines when a scene had been loaded up with and worked on with the wrong workgroup; specifically, one

Re: Scene crash on load

2013-01-11 Thread Toonafish
I'll give it a shot. Thanks Fabrice. - Ronald On 1/11/2013 19:27, Fabrice Altman wrote: Maybe mentioned before, but try renaming your user prefs folder C:\Users\...\Autodesk\Softimage_20xx Soft will re-create fresh ones at start-up.

Save at frame zero

2013-01-11 Thread olivier jeannel
Hey gang, Out of curiousity, is there a script somewhere that would replace the save button, and that would save scene but at frame zero ? I'm in a case where, if I forgot to switch an integer to 0 (before saving), then the icetree (crowdFX) is corrupted when opening scene. (I'm overiding

RE: Change default settings?

2013-01-11 Thread Matt Lind
Shader .spdl files are really just input for generating a .preset file. Changing values in there doesn't have any effect until a new .preset is generated. The preset is the glue between Softimage/mental ray and the shader .dll. However, since .presets are no longer used as of Softimage

RE: Cage deform by cluster

2013-01-11 Thread Matt Lind
The issue you're running into with ICE is creating a new node or relationship between nodes triggers other updates/refreshes within the scene. That time piles up before too long. Thinking outside the box here: Since .xsicompound files are XML, try writing a tool that generates an XML

Re: Save at frame zero

2013-01-11 Thread Miquel Campos
Hello Olivier, It set frame to 0 and change to Default_Pass before save the scene. Just copy it to your plugins folder ;) You will see the new command in the File menu. Cheers, Miquel Miquel Campos www.akaosaru.com 2013/1/11 olivier

Re: Scene crash on load

2013-01-11 Thread Dominik Kirouac
If you have Icecache, try to delete them. It happened to me last year, the cache on file node tried to read caches when the scn loaded. After icecaches was deleted, the scn reopen correctly... Just an idea like that, if you have ice cache... On 1/11/2013 1:26 PM, Toonafish wrote: Neh, it's

Re: Change default settings?

2013-01-11 Thread Stephen Blair
My guess is the ShaderParamDef http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/ShaderParamDefOptions.SetDefaultValue.html or the ShaderParamDefOptions. On 11/01/2013 1:47 PM, Matt Lind wrote: Shader .spdl files are really just input for generating a .preset file.

Re: Save at frame zero

2013-01-11 Thread Martin Chatterjee
Hi Olivier, this might also work via implementing *siOnBeginSceneSave *and * siOnBeginSceneSaveAs *events. That way you'd still be able to use the factory Save dialog as well as Ctrl-S... I haven't verified your specific case but I think this should work - worth giving it a shot! :) Cheers,

RE: Change default settings?

2013-01-11 Thread Matt Lind
.spdl based shaders do not have ShaderParamDefs or ShaderParamDefOptions. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, January 11, 2013 11:12 AM To: softimage@listproc.autodesk.com Subject: Re:

Re: Change default settings?

2013-01-11 Thread Stephen Blair
From Softimage 2013 SP1 ApplyShader($XSI_DSPRESETS\\Shaders\\Material\\mental images\\mia_Material.Preset, , Architectural, , siLetLocalMaterialsOverlap); I admit I quickly scanned your message, and when I saw presets no longer used, I thought you were referring to non-spdl based shaders

RE: Change default settings?

2013-01-11 Thread Matt Lind
When we branched our 7.5 code to test newer versions, we discovered that when installing shaders via xsibatch.exe -i doesn't generate a .preset file anymore as of Softimage 2011. If are any shader .presets remain in use it means one of two things: the code hasn't been touched in a long time,

Re: Cage deform by cluster

2013-01-11 Thread Rob Chapman
Actually, I dont think this is a problem with my ICE tree :) or getting any data from a group of polygon meshes as you can see add point does that instantly. Also, as far as I'm aware, a separate ice tree is not made or needed per null, not sure where you both are getting this from. my

RE: Cage deform by cluster

2013-01-11 Thread Matt Lind
Whether you generate all your nulls in one ICE Tree or multiple ICE Trees is irrelevant. The point I was getting at is creating anything in a scene will trigger events and other code running in the background to validate and ensure integrity of the scene. As the scene gets larger, those checks

Re: Save at frame zero

2013-01-11 Thread olivier jeannel
Wow super ! 2 answers :) Thank you guys, should test it tomorrow or sunday ;) Le 11/01/2013 19:56, Miquel Campos a écrit : Hello Olivier, It set frame to 0 and change to Default_Pass before save the scene. Just copy it to your plugins folder ;) You will see the new command in the File

Re: Do you have a fluid cache file for me?

2013-01-11 Thread Simon van de Lagemaat
Houdini bgeo? Not sure if it can spit out any other formats, apparently openVDB is on the way but not sure. On Fri, Jan 11, 2013 at 4:29 AM, Schoenberger x...@digidragon.de wrote: ** Hi Everyone I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others

Re: Cage deform by cluster

2013-01-11 Thread Rob Chapman
Oh I see, so this is to potentially break the 1200 nulls per minute speed barrier that Mr Fregtman set with his Python script earlier? Nice idea Matt. I wonder how its possible to 'dynamically' create a specific xml file to disk though. probly in Python - ha! And surely when this compound/xml is

Re: Cage deform by cluster

2013-01-11 Thread Alan Fregtman
Hey Rob, Firstly, if you go ahead and use the ICE menu to do that Transform Objects By Particles thing, go ahead and select any of those nulls and do Alt+9 to see the icetree. You will find one per null, as I implied in a previous message. Secondly, yes, when the xml is loaded you'll suffer the

Re: Change default settings?

2013-01-11 Thread Stephen Blair
Hi Matt My guess is still that there's a ShaderDef generated for the shader, and that ShaderDef is used instead of a preset (since we were able to change the Architectural defaults by editing its Shader Param Defs). You can still generate presets, with spdl2preset.exe in Application\bin, or

Re: Cage deform by cluster

2013-01-11 Thread Rob Chapman
holy shit batman! there is 2403 icetrees in my scene. My word, really I did not think there were as I swear looked at a null and there is no operator stack and under a cursory inspection looked like a constraint to the xform_container_pointcloud null that is created which *does* have a

Re: Change default settings?

2013-01-11 Thread Luc-Eric Rousseau
I'm not aware of any method to trap the creation of the material from the preset in the Get-Material menu and change the default. I would suggest simply not using them... if you really want to continuing using that menu, there should be an anchor point there to plug your own Create Phong command.

Re: Marking Set Vs Keyable Parameters

2013-01-11 Thread Jeremie Passerin
I have given up MarkingSets a while ago and never got a problem with Keyable Parameters. MarkingSets were good in the old time but are now deprecated in my opinion.

RE: Do you have a fluid cache file for me?

2013-01-11 Thread Schoenberger
Houdini bgeo? Not sure if it can spit out any other formats, apparently openVDB is on the way but not sure. OpenVDB will be fully integrated into the next major release of Houdini. Right, I forgot bgeo then. Holger Schönberger technical director The day has 24 hours, if that does not

everybody's favorite question...

2013-01-11 Thread Matt Lind
...What computer should I get? (for home). I have always used workstations and have already done the research for another purchase. However, it's been nearly 8 years since my last investment and my trusty Dell Precision workstation is starting to fail :(. I am considering going mobile this

Re: everybody's favorite question...

2013-01-11 Thread Stephen Davidson
why offline? I'm interested in peoples comments on this too. 3D on a laptopevery 3D'ers dream? maybe with a good network and NAS? If it's not time, it certainly is close. On Fri, Jan 11, 2013 at 10:15 PM, Matt Lind ml...@carbinestudios.comwrote: …What computer should I get? (for

Re: Marking Set Vs Keyable Parameters

2013-01-11 Thread Enrique Caballero
Awesome this is what i was thinking as well, I got a bit set in my ways and it just struck me recently that they aren't that useful anymore. I'll have to adapt some of our animation tools but i think the decision is made now, no more marking sets. just keyable parameters. thanks guys, i feel

Re: everybody's favorite question...

2013-01-11 Thread Andy Moorer
They are intended for gaming but both the razer 'blade' and 'edge' have me interested. I'm pretty pro-tablet these days since my iPad goes just about everywhere with me, the idea of a tablet that could conceivably act as a ultra-portable workstation is pretty appealing. I've found that

everybody's favorite question...

2013-01-11 Thread James De Colling
the razer looks interesting, but the poor screen res is a shame, i'd want something with pen support as well. HP Elitebook Revolve is something that has me interested. 1920x1080ips option, pen support, i7, 12gb ram probably only intel hd4000 graphics, but thats probably plenty for a laptop if