I'm waiting for h16 before I try character work, but shape animation in
Houdini is an absolute pleasure!
You can use the shape sop, but I mostly use an attribute vop to blend
shapes.
It is similar to driving shapes through ICE, so you have all the control
you ever need.
G
On 2017/02/16 8:47
so there really is no (easy) way of creating clips of animation based on a
character set (or whatever) and loop them and blend them into other clips, I
hate to describe it that way since I am kind of repeating my question about if
houdini can emulate the mixer in Softimage (and perhaps sharing
The moment it ‘clicks’ in your head about the Houdini way you don’t want to go
back. You may not feel 100% comfortable with its way of handling things, but at
this point you’d rather talk to SideFX about the issues than looking elsewhere.
And once you’ve experienced their customer support
Last year I was using 3dsmax almost exclusively because that was the "core"
DCC app in the studio I was working for. But several times had to run to
Soft because there was something impossible to do in max. I really mean
impossible because a couple of colleges were hardcore max users and TDs and
I like maya fine with modeling and texturing, haven't hit any issues with
that yet.
just beyond that is the problem
On Thu, Feb 16, 2017 at 8:06 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> You call that rant complaint? Deng, I felt like I was on the Polo Club,
> chatting with
You call that rant complaint? Deng, I felt like I was on the Polo Club,
chatting with a comrade.
XD
All right: The facts. It´s MA2017 atm, so there we have some
improo*cough*stealing*ments in the application. Like...well...(mumbles
something shapemanager nghh...) but anyways, now MA has RS! which
Well Tim, I was attempting to be diplomatic thinking you'd say I was being
a tad harsh.
Glad to know we're in a similar place with Modo.
My heart for Modo hasn't completely frozen over as I still have warmth for
some good old fashioned vertex pushing in Modo, but that's as far as it
goes these
thanks a lot for the input guys,
anyone got stability input on C4D? I work at a primarily motion graphics
company.
we just moved to maya since it was easy to shift licenses.
I just really like the ideas behind houdini
all aboard the houdini train, please don't crash..
On Thu, Feb 16, 2017 at
I got into modo, just because MAX licencenses were round 4k $. So I tried
it on the company I was working with at that time. I went trough a solid
-day and night even weekends- month watching Modo tutorials (without
installing the demo) just to get my mindset around what it did. 30 days
later I
Honestly I can't even say "come back in 3 years." That's basically what I
said 3 years ago. If it was still Luxology and not The Foundry, then maybe.
But at this point things are dragging on and getting a bit long in the
tooth. I don't want to go ranting. All I can say is I still can't recommend
*made
On Thu, Feb 16, 2017 at 8:58 PM, Tenshi Sama wrote:
> "Insane bad"... that make my day.
>
> On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron wrote:
>
>> i think that is just it... everyone is wired differently and are willing
>> to put up with
"Insane bad"... that make my day.
On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron wrote:
> i think that is just it... everyone is wired differently and are willing
> to put up with different amount of 'issues'. half of my issues are
> perfectly OK for the rest of my peers. in
LOL.
That's a nice one, however, I never felt that bad in 3ds Max. It was bad
but never insane bad.
2017-02-17 1:31 GMT+01:00 Steven Caron :
> i would kill to be in maya right now, in am in 3dsmax...
>
> On Thu, Feb 16, 2017 at 4:28 PM, Artur W wrote:
>
i would kill to be in maya right now, in am in 3dsmax...
On Thu, Feb 16, 2017 at 4:28 PM, Artur W wrote:
>
> I use Maya and I hate it. On average, everything takes two to three times
> longer than it should. Two thirds of the time are spent on technical
> issues,
What pisses me off the most is that Autodesk thrives on industry pipeline
dependence and inability to instant switch. Finances, knowledge base,
sentiment, artist base are reasons why it is so simple for Autodesk just to
keep everyone in check. All big and small studios are committed to keep the
renderThumbnailUpdate false;
Made my life somewhat happier...
On Thu, Feb 16, 2017 at 4:25 PM, Eugene Flormata
wrote:
> you can tell maya to not remember any windows in the settings
> but sometimes it stops redshift from rendering
>
> also reference files break the render
you can tell maya to not remember any windows in the settings
but sometimes it stops redshift from rendering
also reference files break the render later setup once you start adding
overrides
and overriding the in-out frames also are sometimes ignored
and referencing files with MASH in them also
for people who transitioned to modo
how's the stability in that program? I bought modo indie on steam when it
was on sale with the idea to learn it on the side,
but I barely got to use it. was still getting used to maya which i use at
work. which although I like the tools. everything like explode
Below
Sent from my iPhone
> On 16 Feb 2017, at 18:47, phil harbath wrote:
>
> I am very curious on how people feel about houdini’s character animation
> tools. I am reluctant to move on from Softimage until there is something out
> there that is at least close
21st for HU16, it´s like the new 2Ks for me. I hadn´t felt this much
excitement except when that Nokia 3330 came out...
:D
But really, Hu16 it´s organized, and Redshift 2 co OP player is a must :D
hhehehe.
So what now that SI jobs are down sizing? Should we start another list with
people from
Check my free Softimage to houdini transition guides, may be useful
Jb
Sent from my iPhone
> On 16 Feb 2017, at 18:50, Leandro Giorni wrote:
>
> Any recommendation on where or how to start transitioning to Houdini? I'm max
> and maya user but I want to move to a more
Any recommendation on where or how to start transitioning to Houdini? I'm
max and maya user but I want to move to a more robust all in one package
and with all the comments Houdini is the way to go and has a bright future.
Thanks
Leandro
El El jue, 16 de feb. de 2017 a las 15:39, Adam Seeley <
I am very curious on how people feel about houdini’s character animation tools.
I am reluctant to move on from Softimage until there is something out there
that is at least close to being on par with it. Specifically the Shape
Manager, non-destructive weights, and the animation mixer really
Hi Laurence,
Hope all's well.
My compass firmly pointing towards Houdini... waiting for 16 to come
rolling out and then a concerted focus to get up to speed. Getting good
vibes from SideFx and their community.
Also loving the Houdini Engine aspect which (I imagine) may open up more
avenues
Why people think saying the truth is bad? In what world of dictators are we?
Saying the truth about Maya, is the best that people can do. Maya and the
s$iT that has inside is something people in the industry already know, is
just that people are afraid to express themselves or they haven't tried
My CG Head's wife is named Maya, so cursing is also a bit limited.
2017-02-16 16:46 GMT+01:00 Jonathan Moore :
> Just another day in the wonderful world of Maya...
>
> On 16 February 2017 at 15:38, Olivier Jeannel
> wrote:
>
>> Doesn't sound
Just another day in the wonderful world of Maya...
On 16 February 2017 at 15:38, Olivier Jeannel
wrote:
> Doesn't sound agressive to me..
>
> 2017-02-16 16:11 GMT+01:00 Artur W :
>
>> Highly aggressive rant coming...
>> I need to vent...
>>
>> You
People are around me, you know. I have to keep the proper face.
2017-02-16 16:38 GMT+01:00 Olivier Jeannel :
> Doesn't sound agressive to me..
>
> 2017-02-16 16:11 GMT+01:00 Artur W :
>
>> Highly aggressive rant coming...
>> I need to vent...
>>
>>
Doesn't sound agressive to me..
2017-02-16 16:11 GMT+01:00 Artur W :
> Highly aggressive rant coming...
> I need to vent...
>
> You don't need to read that. I just needed to put it out there. It's a
> digital scream in the empty space.
>
> So I sit here setting up the
Highly aggressive rant coming...
I need to vent...
You don't need to read that. I just needed to put it out there. It's a
digital scream in the empty space.
So I sit here setting up the lighting and rendering for a project and I am
using Maya 2017 because I moved on and I am also a part of a
Fascinating insight… so spot on!
jb
> On 16 Feb 2017, at 12:12, Jonathan Moore wrote:
>
> I work with the University of the Arts London, mentoring final year students
> that are planning to set up their own creative businesses after graduation (a
> surprising number
For me, in software, Houdini equals good quality.
It's like buying a cheap chinese quality screw driver or a solid screw
driver that won't worn and which also has a magnet (when you want that
"f***" screw not to fall) .
Not a relevant argument for a producer, but when you're on the craftsman
On 02/16/2017 01:12 PM, Jonathan Moore wrote:
> For me, Houdini's future is indeed bright.
aw man... you wrote such an uplifting feel-good mail... just to crush us
in the end - brutal.
;)
Chris
--
Softimage Mailing List.
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I work with the University of the Arts London, mentoring final year
students that are planning to set up their own creative businesses after
graduation (a surprising number see this as the best route these days). The
students I'm working with generally come from a fine art, graphic design or
I feel much more positive about day-to-day working since the loss of xsi,
maya and autodesk do not inspire confidence in the future unlike sidefx and
Houdini.
On Thu, 16 Feb 2017 at 11:43 gareth bell wrote:
> Added to this, SideFX and the Houdini community as a whole are
Added to this, SideFX and the Houdini community as a whole are really
receptive, helpful and all-round good guys. You rarely come across a problem
that can't be helped by someone from SideFX or odforce
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Similar story here,
As it was inevitable Sotimage jobs are declining, I also moved towards more
specific hired fro character animation and also helping out rendering with
my small GPU render farm so not so much dependable on full from start to
finish work as before.
Most of char animation jobs are
Hi,
This post is more then 2 years old :) but I have a question.
When transferring camera from XSI with alembic film aperture gets written
from xsi camera parameter and not Real Lens 2 parameters. That becomes
important for renderer like Octane.
Any chance of Real Lens 2 working along with XSI's
Good, that's sorted then Houdini town here I come! Every time I open Maya
my heart sinks, its a mess. I'm amazed at how quickly I have felt at home
in Houdini, its beautifully logical. I'm still acclimatising, but I feel
rather excited about it, which is nice.
On 16 February 2017 at 10:14, Andi
I tried Maya for a year
I got so depressed with what my life became, that I decided to go for
Houdini full time.
If choosing Houdini meant that I no longer could find work as a
freelancer, I was happier to start a new career, than living out my days
using maya.
I's been 2 years, and I've
>From a personal perspective It's Houdini for me. Maya will only get worse the
>more they dick about with it and having to buy a shed load of plugins just to
>make it usable is too expensive for most freelancers. I've also much more
>faith in SideFX to keep providing me with evolving software.
I'm in film so I guess it's different, but among the studios the demand for
Houdini people is at a all time high
Cheers
Mikael
> 16 feb. 2017 kl. 09:44 skrev Jordi Bares :
>
>
>> On 16 Feb 2017, at 09:29, Laurence Dodd wrote:
>>
>> I've been
> On 16 Feb 2017, at 09:29, Laurence Dodd wrote:
>
> I've been looking at houdini, liking it a lot, but what houses in London are
> switching to it? Or am I, once again choosing the underdog software
> (Combustion, anyone?)
I would say Combustion demise came when
I've been looking at houdini, liking it a lot, but what houses in London
are switching to it? Or am I, once again choosing the underdog software
(Combustion, anyone?)
Also, if I recommend it as the main software where I usually work, will
they be able to get Houdini people that are generalists,
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