Wait what?
Somebody please let Matt know his email account has been hacked.
On Tue, Apr 17, 2012 at 2:03 PM, Matt Lind ml...@carbinestudios.com wrote:
Looking at the replies I get in support as well as overall trend in world
business, I’d say a lot of the product development is moving to
Nice job, Brent. You've gone and disqualified *both* threads from the
official tally.
Any self-referential, solipsistic posts with respect to the top 10 list
automatically disqualifies the thread from the count. And now I've gone and
done it as well. :-(
Sigh, I'm going to finish eating my own
To the team in Singapore, are you fellas located far from Chinatown and
Food Street?
Here's a fun one.
I've got a GUI for a custom operator, and a button for opening an ICE Tree
to display the insides of a specific Compound. This allows the user to use
the sliders in the GUI for basic controls, but also provides quick access
to the guts of an ICE Tree for advanced controls.
To
Didn't Luc-Eric already explain this in a prior post, in a different thread?
On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher
davegsoftimagel...@gmail.com wrote:
It doesn't seem like we've been discussing a likely scenario: The
Softimage developers are being tapped for a new 3D application
...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
*Sent:* Monday, April 23, 2012 6:53 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Scripting: RGBToWireframeColor() in Python?
** **
I need to convert from RGB to wireframe color in a script, and I found
the following sample function in the SI docs
For a current tool, I need to get the closest point ID in a particle
cloud to a global position.
I'm familiar with using Geometry.GetClosestLocations(pos) which would
accomplish this if I were targeting a polygon mesh. Is there an analogue
that would work for a Point Cloud?
I do have another
I was going by the following quote from the docs:
Note: Point locators are currently only supported by
NurbsSurfaceMeshfile:mill3d/server/apps/SOFTIMAGE/docs/softimage2012/en_us/sdkguide/si_om/NurbsSurfaceMesh.htmland
, in GetClosestLocations
# COM Error: Invalid argument specified. - [line 2]
On Tue, May 1, 2012 at 2:58 PM, Bradley Gabe witha...@gmail.com wrote:
I was going by the following quote from the docs:
Note: Point locators are currently only supported by NurbsSurfaceMesh and
PolygonMesh objects
me a Python optimization challenge. :)
Cheers,
-- Alan
ps: Friendly nod to Xavier for pointing out ** syntax does to the power
of so I don't need to use math.pow() in my code.
On Tue, May 1, 2012 at 5:55 PM, Bradley Gabe witha...@gmail.com wrote:
Sure, have at it:
def
for that attribute (yes,
that ol gotcha!), then it should work OK.
Ciaran
On Wed, May 2, 2012 at 4:13 PM, Bradley Gabe witha...@gmail.commailto:
witha...@gmail.com wrote:
Is this doable? And if so, how?
I've noticed that pulling the DataArray for an ICE Attribute from my live
ICE operator (~200K points
, at 10:31 PM, Bradley Gabe witha...@gmail.commailto:
witha...@gmail.com wrote:
Thanks!
This code set is a more useful example for usage than the one provided in
the docs. I'm picking through it and modifying into what I need. If I get a
working function I'll post it.
-B
On Thu, May 3, 2012
Here's a function that does what I needed, grabs data from an ICEAttribute
at a specific ID and returns it packaged in its corresponding XSI data type
object (except for Color which is output in an R,G,B,A array). Most
importantly, it's a whole heap faster than pulling the entire attribute
Whoops! There was a minor type in that script.. missing a dot for
CreateVector3().
Here's the repaired version for posterity:
def getCloudData(inCloud, attName, index):
from win32com.client import constants
attr = inCloud.ActivePrimitive.Geometry.GetICEAttributeFromName(attName)
data =
:
Move this out of your python function for a neater code.
from win32com.client import constants
Import module should always be done at the top of your script.
Cheers.
Regards,
Chris Chia
Softimage QA Analyst
On 3 May, 2012, at 11:12 PM, Bradley Gabe witha...@gmail.commailto:
witha
code would
fail as-is.
Just mentioning it if you want to use this for more general purposes where
you may not be sure there's an array coming.
Cheers,
-- Alan
On Thu, May 3, 2012 at 11:18 AM, Bradley Gabe witha...@gmail.com wrote:
Whoops! There was a minor type in that script.. missing
I've noticed this before, and now it's happening with a custom tool kit
I've been developing.
I have a simple Custom PPG defined in a self installing plugin and am
applying it to multiple objects in the scene. However, if I multi-select
the objects, the PPG doesn't show up at the top of the
(MyCustomProp, 0)
I get appropriate PPG behavior with Multi Selection.
On Thu, May 10, 2012 at 5:44 PM, Dan Yargici danyarg...@gmail.com wrote:
I've seen this many times too and would also love to know the reason!
Eagerly awaiting any info...
DAN
On Thu, May 10, 2012 at 10:03 PM, Bradley
). So 2004 will be tricky to find I would think ...
2012/6/6 Alok alok.gan...@modusfx.commailto:alok.gan...@modusfx.com
Alan Fregtman is your man
[cid:image001.gif@01CD43E6.9195DFF0]
On 06/06/2012 12:42 PM, Bradley Gabe wrote:
Hi List-
Does anyone have a link to archives of the Softimage
Yes!!! You fell right into my Dead Parrot trap. It was entirely planted in
the hopes of snagging Sir Half-A-Bee!
On Wed, Jun 6, 2012 at 2:34 PM, Eric Lampi ericla...@gmail.com wrote:
Maybe it's pining for the Fjords?
On Wed, Jun 6, 2012 at 1:55 PM, Bradley Gabe witha...@gmail.com wrote
more details in order to exhume.
** **
Matt
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
*Sent:* Wednesday, June 06, 2012 9:43 AM
*To:* softimage@listproc.autodesk.com
:* softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley
Gabe
*Sent:* Wednesday, June 06, 2012 18:43
*To:* softimage@listproc.autodesk.com
*Subject:* Wayback Archives
** **
Hi List-
Does anyone have a link to archives of the Softimage
:
unsubscribe xsi
** **
** **
** **
** **
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
*Sent:* Wednesday, June 06, 2012 11:43 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re
You are correct. :-)
This would be a good time to introduce Vince Baertsoen, VFX Supe here at
The Mill in NYC. He's the bearded fellow who appears at 1:25 in the video,
and I believe the main architect behind the feather system, along with
David Barosin.
I've been working with Vince since the
.
A.
--
*From:* Bradley Gabe witha...@gmail.com
*To:* softimage@listproc.autodesk.com
*Sent:* Thursday, 14 June 2012, 15:04
*Subject:* Re: Ice feathers..
You are correct. :-)
This would be a good time to introduce Vince Baertsoen, VFX Supe here at
The Mill in NYC. He's the bearded
The Mill Showreel 2012.
http://www.themill.com/work/the-mill-showreel-2012.aspx
From: softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe [
witha...@gmail.com]
Sent: Thursday, June 14, 2012 10:04
I had nothing to do with their lovely Hallmark spot, though I will accept
credit for finally getting Vince subscribed on this list.
My job is to make cynical remarks and then fabricate and send silly
production images to my coworkers. ;-)
-B
On Thu, Jun 14, 2012 at 6:02 PM, Graham D. Clark
+1!!!
On Wed, Jun 20, 2012 at 11:37 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
* Another tip:
Even though scripting small repetitive tasks is not a bad idea, if you're
new'ish to rigging, stay away from making the ultimate auto-rigger
script, because chances are your methods will evolve
Does it all have to be done with a single cloud/operator?
It's much easier to accomplish by breaking into phases:
1-Generate knot curves using particle sim
2-Extrude along curves
On Fri, Jun 22, 2012 at 8:18 AM, Szabolcs Matefy szabol...@crytek.comwrote:
Hey guys,
** **
I’m thinking
You might find some utility in the subroutines inside the Sanity Checker
Plugin:
https://docs.google.com/open?id=0B1YpeWdrXDofNDE0NGY0ZWMtNjZkNC00YTYxLTkyMDUtZTY5YjQyYWU5M2Y3
It's in Python, but OM is OM.
On Fri, Jun 22, 2012 at 8:37 PM, Matt Lind ml...@carbinestudios.com wrote:
Tricky problem
. It doesn’t consider cases where the custom operator
lives elsewhere such as my example.
** **
Matt
** **
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
*Sent:* Friday, June 22, 2012 6
Don't forget, you can also create a custom PPG and install it into the user
preferences. Once there, Softimage saves all the values out to disk each
time you quit a session, so it will persist.
I use this technique for all of my custom tools so as to prevent a buildup
of PPG chaff under the
Here's a technique I use for this kind of situation:
1. Create a control object (a null or simple curve) and wire it up to
the Bend operator using an expression where the y-value of the control
drives the Bend amount.
2. Select the deformed GEO and the control object and duplicate as
at 2:40 AM, Bradley Gabe witha...@gmail.com wrote:
Don't forget, you can also create a custom PPG and install it into the
user preferences. Once there, Softimage saves all the values out to disk
each time you quit a session, so it will persist.
I use this technique for all of my custom tools so
When a weight map's weight values are being driven by an ICE Tree if you
freeze the weight map, it ends up removing that ICE Operator. It would be
nice if it didn't do this, because maybe I needed that ICE Tree for other
effects, but it's okay because I can understand why that ICE Tree might
have
I hadn't seen such a crash in xsi in a long while, until recently. This
time had to do with reading a particle cache into a scene where somehow the
cache got overwritten, and the scene would crash on load. I fixed it by
deleting the cache files.
Any chance you are referencing something into your
Why not follow the process used by the new crowd system and generate a
single mesh with thousands of clones (rather than instances)? You should be
able to control material assignment per clone, and we've seen demos of huge
crowds with thousands of elements.
On Thursday, July 5, 2012, Leo Quensel
Wait a second Adam, if you've won a jacket I thought you don't get to vote.
On Mon, Aug 13, 2012 at 2:40 PM, Adam Sale adamfs...@gmail.com wrote:
same here. Had to apply for a new area account... awaiting reply
mail..
Some people better vote for Mr. Akita, and I'm not just saying that because
I'm sitting next to him right this second. I'm saying it because he is also
highly skilled at martial arts.
-B
On Tue, Aug 14, 2012 at 10:18 AM, Chris Chia chris.c...@autodesk.comwrote:
Hey Tim,
It has been reported
This is a common issue that has existed in ICE since the very beginning,
and it has easy workarounds, so you are in luck.
1) Create an ICE Tree above your ICE cache read operator on the cloud in
the new scene.
2) Copy the branch that built your Shape Instances from the original tree
you cached
Point, infinite, area, or spot light?
On Tue, Aug 14, 2012 at 1:44 PM, Rob Chapman tekano@gmail.com wrote:
yeah I know right! sadly we live in depressing times, if only there was
some light at the end of the tunnel...
On 14 August 2012 18:18, olivier jeannel olivier.jean...@noos.fr
Sorry, I originally read the thread title as Right Wing rigger needed,
and since I consider myself more of a moderate I ended up ignoring the post.
Does this particle emission have to be single pass?
There are a number of ways you can do this. You could select the points of
your moving mesh and plot curves from them, then use the curves to provides
subframe interpolation to emit the particles.
You could emit particles from the moving mesh
Wait, I thought fear lead to anger, anger lead to hate, and hate lead to
suffering?
Layoffs create an air of crisis, which leads to fear, which leads to
taking a job for less.
Things must be bad if I'm the one who tries to offer the glimmer of hope.
:-)
I'm not the only one here who's been around in the SI community for close
to 20 years, and we've been through these sorts of layoffs ever since SI
first went public back in '92. Back in the day, I used to joke (to cope
Everyone who is currently unsubscribed from this list, please respond.
On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia chris.c...@autodesk.com wrote:
Ha, people are addicted to this list, who would bother to know how to
unsubscribe... J
On 5 Sep, 2012, at 10:54 PM, Luc-Eric Rousseau
medications
in the process too.
On Thu, Sep 6, 2012 at 1:19 AM, Bradley Gabe witha...@gmail.com wrote:
Everyone who is currently unsubscribed from this list, please respond.
On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia chris.c...@autodesk.comwrote:
Ha, people are addicted to this list, who
! :}
On 9/5/2012 10:19 AM, Bradley Gabe wrote:
Everyone who is currently unsubscribed from this list, please respond.
On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia
chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote:
Ha, people are addicted to this list, who would bother
Think of Maya more like a standard than an application. It's a front end
that people are already used to looking at, even though they might be using
it to drive a different truck on the back end. If you don't like working
within the Maya or Max environment, imagine what it was like working in a
I'm starting to think a better analogy would have been cars pulling
trailers.
On Thu, Sep 6, 2012 at 5:57 PM, Rob Chapman tekano@gmail.com wrote:
*On 6 September 2012 17:34, Bradley Gabe witha...@gmail.com wrote:
*
* The real threat is their fear of ADSK, and the potential
Actually, there *is* a simpler solution. :-)
1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the target null (this locks all the vertices in place).
4. Direction constrain to the target null.
5. Set up vector to scene y.
6. Freeze the meshes.
Apologies to Eric, because once again you can skip having to learn
scripting. I should have just left things alone.
On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe witha...@gmail.com wrote:
Actually, there *is* a simpler solution. :-)
1. Create a single, target null at origin.
2. Select
How many schools are training students using Houdini as the main
application?
On Mon, Sep 10, 2012 at 7:25 PM, Kiril Aronofski flyone...@gmail.comwrote:
This discussion has been led repeatedly over the past several years and,
frankly, nothing indicates it will ever change. The outlook of
Please don't knock sticks and rocks. They are still some of the best tools
for dealing with annoying clients.
On Mon, Sep 10, 2012 at 7:48 PM, Eric Turman i.anima...@gmail.com wrote:
The its just a tool argument. If that were true, we would still all be
using sticks and rocks.
Lagoa and EM Polygonizer are great examples of getting the word out.
Their demo videos went viral within our industry, but also wound up finding
their way onto non-industry sites that like to post cool videos. Heck, even
a political blog I read posted the Lagoa video from way back when, which
was
De愒r Mr. L惴ydec愉er (a.k.a. Tim?),
Some愀ne went and re惴laced all y惻ur apos愒rop愉es with random Asi愀n te惴t
symbols.
Sinc惴rely,
Your friendly neighborhood Grammarman.
PS - Sorry about the non-愒*equitur*.
On Thu, Sep 13, 2012 at 6:00 PM, Tim Leydecker bauero...@gmx.de wrote:
Hi Maurice,
isn愒
I find it amazing that XSI, once considered the laughingstock of the dcc
animation apps with respect to its particle system is now surviving mostly
because of the strength of its particle system.
And the irony of course is, ICE is not really a particle system and
marketing it as such has always
Let's say I have an ICE tree where each particle is paired with a second
particle, and the second with the first, both by ID attribute.
I need to build a logic structure where, if one particle is True, its
paired particle is False. And it needs to be randomly distributed through
the cloud.
Does
[mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
*Sent:* Tuesday, September 18, 2012 6:04 PM
*To:* softimage@listproc.autodesk.com
*Subject:* ICE Setting a Switch for Random Pairs?
** **
Let's say I have an ICE tree where each particle is paired with a second
Nope, this is for Psyop, not The Mill.
On Tue, Sep 18, 2012 at 8:13 PM, Jeff McFall jeff.mcf...@sas.com wrote:
is there a cat involved?
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
*Sent:* Tuesday
Incidentally, here's the logic construct for the solution. As it would
happen, it ended up being pretty darn simple.
Each particle was already storing the ID of its partner.
For each particle, I stored a unique random value in an attribute named
priority.
The following tree sets the switch:
I'm currently attempting to get an external Python Object (which was
developed for Maya and Nuke) to play nice with Softimage without being
forced to hack it to death. That Object builds an array of menus and
commands to run from its own template system. For each item in the array,
it adds a menu
Anyone know if it is possible to refresh the Project Manager via scripting
and without restarting Soft?
I'm building my own xsiprojects file via Python and it's working very
nicely, except nothing shows up in the Project Manager until Softimage is
restarted.
I've tried Application.Refresh() and
be able to kick Softimage
that way.
** **
** **
Matt
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
*Sent:* Thursday, October 11, 2012 12:38 PM
*To:* softimage
, 2012 at 5:04 PM, Matt Lind ml...@carbinestudios.com wrote:
Did you try Application.ActiveProject3?
** **
** **
Matt
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
*Sent
/blob/master/src/qtevents.py#L27
if i remember correctly, Tony Barbieri made our plugin work with PySide,
so i can't be sure he didn't make some changes which are not in our plugin.
can you check with him?
s
On Mon, Oct 15, 2012 at 12:50 PM, Bradley Gabe witha...@gmail.com wrote:
Anyone
I'll dig into the PySide code and see if I can't find anything buried in
there...
On Mon, Oct 15, 2012 at 4:17 PM, Bradley Gabe witha...@gmail.com wrote:
It was Tony who sent me back to the list here looking for a clue :)
On Mon, Oct 15, 2012 at 4:14 PM, Steven Caron car...@gmail.com wrote
command log issue
** **
dont know what to tell ya, but to keep digging... try a simple pyside app
and a simple pyqt app, or maybe try your apps in maya see if it logs. get
out your widdl'n knife
s
On Mon, Oct 15, 2012 at 2:18 PM, Bradley Gabe witha...@gmail.com wrote:
I
);
}
}
}
}
return CallNextHookEx(hook, ncode, wparam, lparam);
}
On Mon, Oct 15, 2012 at 5:49 PM, Bradley Gabe witha...@gmail.com wrote:
The problem is, I don't know what the offending 'code
, we are not logging
the message you are referring to... we are just switching on it.
s
On Mon, Oct 15, 2012 at 3:02 PM, Bradley Gabe witha...@gmail.com wrote:
Tony is curious as to what's going on with this block, since it directly
refers to VK_UP. Why are the up and down arrow keys
it
locally. there is something about your configuration that is bringing this
to light.
that code might be used in the future if we use cpp to do the key events.
s
On Mon, Oct 15, 2012 at 3:32 PM, Bradley Gabe witha...@gmail.com wrote:
Okay, problem solved.
Tony removed that questionable
Tony is the keystone in this equation as he did all the legwork on this
before I arrived. I redirected Stefan directly to him, so hopefully they'll
get it worked out.
On Mon, Oct 15, 2012 at 7:23 PM, Steven Caron car...@gmail.com wrote:
so how is brad using pyside then? can he not import
Tony said he didn't have to do any work to get PySide going. He just
compiled the latest version...
On Mon, Oct 15, 2012 at 7:37 PM, Steven Caron car...@gmail.com wrote:
i assume per this thread...
https://groups.google.com/d/msg/pyside/Vx8L1hwZVQE/upA2dFIuieEJ
i am afraid thats too much
Is it possible to run a camera capture using a size value outside of the
standard 1, 1/2, 1/4, 1/8 set we are provided in the comboBox menu?
If so, I would need to do this via scripting.
-B
persist an arbitrary value long enough for a capture or a bake.
On Fri, Oct 26, 2012 at 7:14 AM, Bradley Gabe witha...@gmail.com wrote:
I don't think this works.
The ImageScale Parameter is a combo box, where the index value
corresponds to the denominator of the fraction.
2 = 1/2
4 = 1/4
...@listproc.autodesk.com] On Behalf Of Bradley Gabe [
witha...@gmail.com]
*Sent:* Wednesday, November 21, 2012 4:16 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: GEM
It's truly outrageous?
On Wed, Nov 21, 2012 at 3:56 PM, Ponthieux, Joey j.ponthi...@nasa.govwrote:
Anyone know what
Nice work!
Is it wrong that I was watching the video with the sound off while
listening to Neil Young?
On Mon, Dec 3, 2012 at 3:14 PM, John Richard Sanchez
youngupstar...@gmail.com wrote:
This was a fun Job and very different from the normal commercial work I
do. It was just me working from
If the reordering is consistent, it's possible to create a vertex map and
use ICE to reinterpret the shapes.
On Wed, Dec 5, 2012 at 12:56 AM, Adam Sale adamfs...@gmail.com wrote:
Cages would seem to be one way to go about it,
if I went with ICE, perhaps I could do a closest location query
Tim Eric... awesome thread!
On Fri, Dec 21, 2012 at 4:07 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
So what's next for you, Eric?
-Tim C.
On 12/21/2012 3:19 PM, Eric Thivierge wrote:
It was my last day yesterday at Animal Logic. I have to say that anyone
that wants to work
Funny, I had the opposite experience not long ago when I convinced a Maya
rigger who was transitioning into Soft that he could build his hierarchy
branches based on whatever made the most sense as opposed to building them
around all or nothing visibility or branch selection. He found it quite
In the past 2 years, I attended college courses in Physics 101 and 201 at
UT Dallas, as well as a Princeton Review course for the MCAT's which
include heavy study in basic physics, especially about the definitions of
fundamental units and concepts.
As it turns out, Matt is correct in that the
Oh, what sad times are these when passing ruffians can say Ni at will to
old ladies.
On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning etmth...@gmail.com wrote:
NI! NI! NI! NINININ
On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson
simonbenandersonl...@gmail.com wrote:
Bring me a shrubbery
agent provocateur!
On Tue, Feb 19, 2013 at 3:29 PM, Steven Caron car...@gmail.com wrote:
this was the email you were so proud about? *head shake*
On Tue, Feb 19, 2013 at 12:21 PM, Sam Cuttriss tea...@gmail.com wrote:
its a cold day at work,
and softimage is not responding, so i figured i
Operation Ponyboy!
On Mon, Feb 25, 2013 at 4:38 PM, Eric Thivierge ethivie...@gmail.comwrote:
Stay green until this problem is fixed! Do not relent!
Eric Thivierge
http://www.ethivierge.com
On Mon, Feb 25, 2013 at 4:17 PM, Bradley Gabe witha
Incidentally, as an attention-seeking tactic, it's actually working very
well.
I had been posting various messages about the state of the industry with
pretty much no interest generated. But for some reason, a number of non
industry folks are asking what's up with the green?
Effective Messaging:
Except Disney has opened and shut down CG studios numerous times and
displaced hundreds of people, and Dreamworks recently had their own huge
round of layoffs.
IP situation is different and may be better than service only, but it isn't
the answer.
On Tue, Feb 26, 2013 at 1:48 PM, Matt Lind
Keep in mind that when prepping a Quicktime, Softimage actually writes a
small header to the intended capture file before you actually do the
capture. Not sure if Windows video codecs do the same, but wouldn't be
surprised.
If for some odd reason the file path you set is invalid (check to see how
In intro physics, the concept of vectors are always taught using position
since the x,y,z coordinate space results in arrows that show you the
relative values in a format that is intuitive. Thus it would follow, for
position, velocity, acceleration, vector math is more readily grasped,
since it's
Based on what you just wrote here, it's clearer what you want to do with
this knowledge, and believe it or not, there's a simple answer.
Remember that an orientation vector gives you an offset from origin so you
can create an x-axis (1,0,0) y-axis (0,1,0) and z-axis vector (0,0,1), and
then set
Hi Softimage Users!
I have only a few more months before I'm off to grad school full time and
thought it might be mutually beneficial for our community to come up with
some sort of Softimage Jedi training regimen in order to impart some
wisdom, while at the same time helping me stash away some
Also, anyone who I might have mentored or who has worked with me in the
past, please by all means feel free to add more items to the list which you
think would be valuable.
2013/3/28 Bradley Gabe witha...@gmail.com
Hi Softimage Users!
I have only a few more months before I'm off to grad
Thanks for the feedback everyone. So it seems like the consensus is to do a
live class with a handful of people and record the event, then edit the
results into a video package for everyone else. Anyone who's been to one of
my live events could vouch for the notion that I tend to keep things
are you thinking? Is this one long class
or several sessions stretched out weekly? I'm sure that will play into the
availability of everyone.
On Thu, Mar 28, 2013 at 2:02 PM, Bradley Gabe witha...@gmail.com wrote:
Thanks for the feedback everyone. So it seems like the consensus is to do
a live
We already did that, Jeff!
Don't you remember anything?
Don't you remember my handkerchief that smelled like chloroform?
On Thu, Mar 28, 2013 at 1:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote:
I was hoping you'd come to my apartment, and lecture me from the couch.
No problem. As we all know, emails can be easily misunderstood. =)
**
What exactly did you mean by that comment, Ed? :-Z
On Wed, Jun 19, 2013 at 10:16 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
I’d like to set an object on a path using velocity, or something similar
to velocity at least, as the means of propagation along the path.
** **
The idea is to animate a bunch of
Keyable is a parameter tag that was intended to replace marking sets.
If I recall, there are a handful of workflow features that utilize it, such
as determining which parameters appear in the keyframe panel by default.
There is also a filter query that returns a collection of all keyable
Hi Tony-
I remember looking into that issue and coming up empty handed. I don't think
the SDK provides any handles for menu windows, or at least it didn't in the
versions we were using.
-B
Sent from my iPhone
On Jul 8, 2013, at 3:08 PM, Tony Barbieri great...@gmail.com wrote:
Hello!
I
I'm willing to concede that point solely because he was charitable with the
resulting sum. Next time you won't get away so easily and I might even employ
a Chewbacca defence
That does NOT MAKE SENSE!
/headexplode
Classic wookiee mistake!
On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.comwrote:
Let the wookie win...
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On 01/08/2013 8:24 AM, Raffaele Fragapane wrote:
I'm willing to concede that point solely
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