Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Turman
So long guys! Thanks for all your help. If Luc-Eric and crew were involved in the interviewing process I'm confident that the new guard is going to shine :). Welcome aboard Chun-Pong and crew, I look forward to a bright future! -=T=- On Thu, Apr 19, 2012 at 4:41 PM, Steven Caron

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Sounds like you need log 10 request new features into the bug-tracking database...They won't take 'em all lumped together :) On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote: Off the top of my head.. 1. Increase raw playback speed to at least match Maya's. 2.

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Wait...is that available outside of the beta cycle? On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman i.anima...@gmail.com wrote: Sounds like you need log 10 request new features into the bug-tracking database...They won't take 'em all lumped together :) On Fri, Apr 20, 2012 at 7:42 PM, Simon

Re: This is a growing problem in the VFX industry.

2012-04-27 Thread Eric Turman
Apparently from the cover picture it isn't the onion...it is most likely one of two lesser known publications either the sausage or the cabbage XD On Fri, Apr 27, 2012 at 6:15 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Dr. Lippid?? C'mon. Is this the Onion? -Lu On Fri, Apr 27, 2012 at

Re: Beginners Guide to Python

2012-05-01 Thread Eric Turman
I could be wrong, but I believe that they had to deprecate print in Softimage for release 2013. On Tue, May 1, 2012 at 11:59 AM, Michal Doniec doni...@gmail.com wrote: print works in Softimage, since v. 2010 I believe, On Tue, May 1, 2012 at 4:44 PM, Peter Agg peter@googlemail.com wrote:

Re: This list is not working on my gmail account...

2012-05-22 Thread Eric Turman
I have gmail as well.and I am receiving them just fine...weird. On May 22, 2012 5:04 PM, Jens Lindgren jens.lindgren@gmail.com wrote: I think I get all the mails here on my gmail if it helps to know. /Jens On Tue, May 22, 2012 at 10:37 PM, Jack Kao jack@grapecity.com wrote: Yeah I

Re: ping

2012-05-23 Thread Eric Turman
pizza pizza On Wed, May 23, 2012 at 10:14 AM, Gustavo Eggert Boehs gustav...@gmail.comwrote: ping ping -- -=T=-

Re: Scripting Development with an external IDE

2012-05-30 Thread Eric Turman
nice! Thanks for the demo :) On Wed, May 30, 2012 at 6:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Screencast.com cut me off for eating the free monthly limit of 2GB, lol. Just put the video on my blog thanks to Vimeo: http://darkvertex.com/wp/2012/05/30/i-love-sublimetext2/ On

Re: Transfert a bone based skinning to a null based skinning?

2012-07-01 Thread Eric Turman
Yep..I have not enveloped to bones since 1997. Even in the days where I had to use Maya I used locators.. Bones do a better initial envelope but that is it, you can get the same deformation out of them as bones... well... other that then dual quat skinning maybe...I have not checked recently to

Re: ICE kineamtics performances ?

2012-07-08 Thread Eric Turman
+1 On Sun, Jul 8, 2012 at 11:35 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Hi Brent, Yes, but it seem that it's even faster to break the calcultion in smaller pieces, ie one ICE tree per limb. Now, if possible, that would be a good thing to push things forwards in this area and as in

RE: Exocortex Species 1.5 Released!

2012-07-10 Thread Eric Turman
The funny thing is, Eric was against such a tool back in 2008. Funny how productions can change a persons perspective. ;) On Jul 10, 2012 12:52 AM, Szabolcs Matefy szabol...@crytek.com wrote: Amazing tool. Though I was originally against such a tool, as a character artist it helped me the most

Re: Shed Pose Library

2012-07-23 Thread Eric Turman
Fantastic! I'm very happy that you used XML and not a binary format. Thank you so much for sharing. On Mon, Jul 23, 2012 at 9:57 AM, jo benayoun jobenay...@gmail.com wrote: Hey Miquel, looks terrific! thanks for sharing this with us! -- jo Le lundi 23 juillet 2012, Miquel Campos a écrit

Re: Shed Pose Library

2012-07-23 Thread Eric Turman
Awesome, thanks again :) On Mon, Jul 23, 2012 at 9:19 PM, Eric Thivierge ethivie...@gmail.comwrote: Hurray for open source! Unless you're selling a product I think that when you release a tool to the public (for free) you might as well make it Open Source.

Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?)

2012-08-23 Thread Eric Turman
Has this launched yet? Every time I go there it only states draft On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky e...@cosky.com wrote: Yes, that’s normal. I already wrote up the campaign page, but until IndieGoGo validates the bank information it will show as “draft” mode to other people. The

Re: OT: Windows 8 - anyone?

2012-08-23 Thread Eric Turman
Maybe not as a professional production device. But there are a number of good art apps for android. I, personally, really really like my Galaxy Note. It is still small enough to fit in my front jeans pocket, it is snappy, and it is convenient for sketching out ideas or as a portable sketchbook.

Re: Trying out backburner

2012-08-30 Thread Eric Turman
We do not run linux, but we have customized RR pre-and-post-render quite a bit. We are able to have RR automatically reconnect to different workgroups that contain different releases of third party renderers associated with a project per render job. And Holger has always been responsive to our

Re: Trying out backburner

2012-08-30 Thread Eric Turman
@listproc.autodesk.com *Subject:* Re: Trying out backburner ** ** +1 ! Eric Turman i.anima...@gmail.com hat am 30. August 2012 um 15:29 geschrieben: We do not run linux, but we have customized RR pre-and-post-render quite a bit. We are able to have RR automatically reconnect to different

Re: Friday Flashback

2012-08-31 Thread Eric Turman
I am so sorry to hear this news Stephen. You have been amazingly helpful to us over the years and it is quite a blow to hear this news. I most sincerely wish you the best of luck. -=Eric On Fri, Aug 31, 2012 at 6:53 AM, Graham Bell graham.b...@autodesk.comwrote: Frankly no, the recent layoffs

Re: In case you missed it..

2012-09-10 Thread Eric Turman
The its just a tool argument. If that were true, we would still all be using sticks and rocks. On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge ethivie...@gmail.comwrote: You'll be a better more versatile 3D artist for knowing both. I've used both back and forth over the years, more Softimage

Re: In case you missed it..

2012-09-10 Thread Eric Turman
to another studio. I love using Softimage don't get me wrong. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 10:48 AM, Eric Turman i.anima...@gmail.comwrote: The its just a tool argument. If that were true, we would still

Re: In case you missed it..

2012-09-12 Thread Eric Turman
http://www.youtube.com/watch?v=RvK1F-Thrzk It boggles the mind how AD is avoiding a big fat antitrust lawsuit many times over...but that is big business and politics for you. On Wed, Sep 12, 2012 at 3:51 PM, Daniel H vfxc...@gmail.com wrote: Re: ...we are committed to developing and marketing

2013 Weirdness with setting keyframes...anyone else getting this?

2012-09-21 Thread Eric Turman
In 2013 our animators are having a lot of strange issues For example, does anyone else get this strange behavior? you can download the file by clicking on the link: http://client.elementxcreative.com/public/tech/animate__keyframe-problem-between-frame_34-and_35.zip- Size: 0.10 MB - The FCurve

Re: soft 2013 - multiple workgroups

2012-09-25 Thread Eric Turman
Yep we have a ton of workgroups as well. The big thing with Arnold is that if you are switching to a project with a different Arnold version and need to switch workgroups, you'll need to restart Softimage afterwards like Nic said...not a big deal really. On Tue, Sep 25, 2012 at 6:34 AM, Nic Groot

Re: Fabric Engine SPH Solver Demo

2012-09-25 Thread Eric Turman
Thanks for sharing Guillaume this is all very very interesting :) On Tue, Sep 25, 2012 at 12:54 PM, Adam Sale adamfs...@gmail.com wrote: wow.. Looking great. !! I love the muscle solver..looks so interactive.. On Tue, Sep 25, 2012 at 10:47 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Eric Turman
Greg, you should realize that it takes a particle system to work at 23.976 ;) On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.com wrote: We bring the animation in Maya, but in Maya there is no custom FPS setting available Wow is that true??? and this is the next generation

Re: MenuItem.SetBackgroundColor() not working?

2012-09-27 Thread Eric Turman
Are you using constants or a number value? On Thu, Sep 27, 2012 at 3:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, We're trying to set some background colors for (custom) menu items over here, and it's not working. The menuitem gets declared fine and no errors appear, but the

Re: MenuItem.SetBackgroundColor() not working?

2012-09-27 Thread Eric Turman
We have to use 4 ...since the siMenuItemSection constant started to error out on us. oItem = oMenu.AddItem( F I L E, 4 ) oItem.SetBackgroundColor(128,192,255) On Thu, Sep 27, 2012 at 4:37 PM, Miquel Campos miquel.cam...@gmail.comwrote: Thanks Vladimir! and thanks Alan to ask my

Re: Softimage CIP Data - Screen Resolution

2012-09-28 Thread Eric Turman
I just noticed...the CIP does not capture multiple monitors. I use two 26 (24 at work) inch monitors each running at 1920 x 1200 and my score only registers one of them. With all the PPGs and explorers and other windows fying around at any given moment I could use a third too ;) but I digress.

Re: Softimage CIP Data - Screen Resolution

2012-09-28 Thread Eric Turman
Yeah...most of our systems here at EXC run two 1280x1024 19 inch...I was lucky enough to commandeer one of the three Dell 24 inchers 5 years ago and I brought in a twin of my own from home to match it. I can not imagine having to work with anything less than dual 1920x1200 at this point. On

Re: Softimage CIP Data - Screen Resolution

2012-09-28 Thread Eric Turman
I was a glutton for punishment...Back in the day, I worked in 1600x1200 with my 21 inch CRT...honestly do not know how I saw anything on a CRT at that res...fuy ;P On Fri, Sep 28, 2012 at 3:56 PM, Matt Lind ml...@carbinestudios.com wrote: From 1993 thru 2005 when I worked on 21 inch CRT

Re: etRenamer 3.0, now with PyQt version

2012-10-16 Thread Eric Turman
FYI, the legacy netview can be downloaded from here: http://area.autodesk.com/downloads/plugins?word=netviewwhere=2software=14 I use Olivier's renamer on nearly a daily basis...good stuff. the only thing is that it is a PITA to get to in the netview. On Tue, Oct 16, 2012 at 6:46 PM, Matt Lind

Re: etRenamer 3.0, now with PyQt version

2012-10-16 Thread Eric Turman
This is a really handy tools to nail that regex just right. http://download.cnet.com/The-Regex-Coach/3000-2056_4-10795049.html On Tue, Oct 16, 2012 at 8:02 PM, Eric Thivierge ethivie...@gmail.comwrote: Yeah its awesome when it works but its the most screwed up syntax ever. Nothing is intuitive

Re: etRenamer 3.0, now with PyQt version

2012-10-16 Thread Eric Turman
October 2012 12:21, Eric Turman i.anima...@gmail.com wrote: This is a really handy tools to nail that regex just right. http://download.cnet.com/The-Regex-Coach/3000-2056_4-10795049.html -- -=T=-

Re: disappearing projects

2012-10-24 Thread Eric Turman
I *never* just copy a system folder. we tried that once five years ago and the projects became intertwined as far as XSI was concerned and files would randomly save in whatever project it felt like. So now we just create the project in soft, wipe out all but the system directory and repopulate the

Re: embedding custom userdata in .scntoc files

2012-11-27 Thread Eric Turman
We have been abusing the .scntoc for years. We just append our XML blocks under the xsi_file (root) after the XML block that Softimage uses ( SceneInfo )and everything works great (Softimage ignores the appended data). We use ElemTree in Python to handle the XML and Write clean XML

Re: embedding custom userdata in .scntoc files

2012-11-27 Thread Eric Turman
: embedding custom userdata in .scntoc files ** ** Direct link to post: http://www.ethivierge.com/scripting/2011/02/06/write-clean-xml/ Eric Thivierge http://www.ethivierge.com On Wed, Nov 28, 2012 at 10:24 AM, Eric Turman i.anima

Re: Reordering vertex ids when moving between apps.

2012-12-04 Thread Eric Turman
GATOR :) On Dec 5, 2012 12:06 AM, Bradley Gabe witha...@gmail.com wrote: If the reordering is consistent, it's possible to create a vertex map and use ICE to reinterpret the shapes. On Wed, Dec 5, 2012 at 12:56 AM, Adam Sale adamfs...@gmail.com wrote: Cages would seem to be one way to go

Re: Match Transform command in 2013 ? Does it work ?

2012-12-17 Thread Eric Turman
Yep I reported the bug for 2013 and it was verified reproducible on Autodesk'send. I can't find the bug number in my email history at the moment, but I hope it gets fixed soon. On Mon, Dec 17, 2012 at 2:58 PM, Jeremie Passerin gerem@gmail.comwrote: Anyone experimenting issue matching

Re: mini 2012 in review

2013-01-02 Thread Eric Turman
There can be only one? =8^0 On Wed, Jan 2, 2013 at 2:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Me too! :p Also, we apparently have a lot of Erics! On Wed, Jan 2, 2013 at 11:56 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Yay! I made it to the Top 50. Sent from my iPhone

Re: Sublime definitions for Softimage

2013-01-02 Thread Eric Turman
at 3:59 PM, Eric Turman i.anima...@gmail.comwrote: I'm bumping this video that Alan made 'cause Sublime is really nice and he does a good job showing off some of its cool capabilities. http://darkvertex.com/wp/2012/05/30/i-love-sublimetext2/ On that note, is there anyone that has started

Re: mini 2012 in review

2013-01-02 Thread Eric Turman
but I'm glad you spell it with a C. :) On Jan 2, 2013 3:41 PM, Eric Turman i.anima...@gmail.com wrote: There can be only one? =8^0 On Wed, Jan 2, 2013 at 2:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Me too! :p Also, we apparently have a lot of Erics! On Wed, Jan 2, 2013

Re: mini 2012 in review

2013-01-02 Thread Eric Turman
...to spell it that is On Wed, Jan 2, 2013 at 5:16 PM, Eric Turman i.anima...@gmail.com wrote: Is there any other way ;) On Wed, Jan 2, 2013 at 5:13 PM, Simon Anderson simonbenandersonl...@gmail.com wrote: Nerf Wars! On Thu, Jan 3, 2013 at 10:10 AM, Eric Thivierge ethivie

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Eric Turman
Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a pipeline is thoughtfully built from the ground up to be flexible and scale in scope of its involvement from project to project, then it it does not have to be gaff-taped, it simply rolls with the needs of a particular style

Re: building asset tools

2013-01-28 Thread Eric Turman
a static pause could be technically correct though ;) On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: static pauses static poses... (long time since I did my last character pose I guess) On Mon, Jan 28, 2013 at 9:31 AM, Guillaume Laforge

Re: Exocortex Fury 2 Docs

2013-02-01 Thread Eric Turman
I don't see any mistakes there ;) On Thu, Jan 31, 2013 at 4:51 PM, Luca superposit...@gmail.com wrote: Maybe some mistakes has to be corrected, I believe, in the docs for Softimage: Introduction Fury 2 for Maya *System Requirements* *Fury for Maya requires

Re: Sublime definitions for Softimage

2013-02-01 Thread Eric Turman
well there is this IDE that you can use right out of Softimage, # This loads the debugger module... import pywin.debugger as dbg # This launches the GUI: dbg.brk() but there are two problems: On Thu, Jan 31, 2013 at 12:10 PM, jo benayoun jobenay...@gmail.com wrote: IDEs provide code

Re: Sublime definitions for Softimage

2013-02-01 Thread Eric Turman
wow...hot key to send mail...must find and delete lol okay the two problems: 1) it is not awesome like Sublime ;) 2) it autocompletes/intellisenses in Japanese (which is fine if you can read Japanese ;P ) On Fri, Feb 1, 2013 at 6:37 PM, Eric Turman i.anima...@gmail.com wrote: well

Re: Sublime definitions for Softimage

2013-02-01 Thread Eric Turman
oh the code snippet is in Python (of course ;) ) On Fri, Feb 1, 2013 at 6:39 PM, Eric Turman i.anima...@gmail.com wrote: wow...hot key to send mail...must find and delete lol okay the two problems: 1) it is not awesome like Sublime ;) 2) it autocompletes/intellisenses in Japanese (which

Re: Hello

2013-02-12 Thread Eric Turman
LOL! I remember working on a TDZ 300 as well...our art lead named it Ziggy ...good times. Welcome to the list. Oh BTW, I'm sure that you are much happier for you giving up that other dog and keeping Sumatra ;) Cheers! -=Eric On Tue, Feb 12, 2013 at 9:18 AM, Emilio Hernandez emi...@e-roja.com

Re: Booyabase Quaternion Spine

2013-02-26 Thread Eric Turman
spines. http://www.chas-bot.com/plug-in/quaternion-spine On 26 February 2013 20:20, Eric Turman i.anima...@gmail.com wrote: Does anyone know if this made it to a 64 bit compile and where I could get a hold of it? http://www.booyabase.de/?tag=rigging ...or how to contact Martin Matzeder

Re: Free icon libraries?

2013-03-08 Thread Eric Turman
Fantastic resources! Thanks Brent =D On Fri, Mar 8, 2013 at 4:41 AM, Brent McPherson brent.mcpher...@autodesk.com wrote: Hi Eric, This is a rather vague question but for my personal projects I use Inkscape with an icon font like Entypo to quickly design custom artwork that is scalable.

Re: Softimage 2014

2013-03-27 Thread Eric Turman
Overall I'm very pleased with the Softimage list's positive tone. To echo what Rob Chapman asked: Is the NDA over? 'cause it seems like we're dipping into stuff a bit. Regardless, I'm renewing my subscription for the bug fixes alone =) as well as for (surprisingly) the camera sequencer which is

Re: Softimage 2014

2013-03-27 Thread Eric Turman
Really? Some past betas we had to keep quiet until actual release, so I'm just checking to be safe. On Wed, Mar 27, 2013 at 9:42 AM, Eric Thivierge ethivie...@gmail.comwrote: On Wed, Mar 27, 2013 at 10:40 AM, Eric Turman i.anima...@gmail.comwrote: To echo what Rob Chapman asked: Is the NDA

Re: VS2012 and 3D Production

2013-03-27 Thread Eric Turman
Nice, I like how when you zoom in, it transitions into a 3D view. This is only for Windows 8 then? On Wed, Mar 27, 2013 at 2:11 PM, Marc Brinkley marc.brink...@microsoft.comwrote: I know I am not supposed to evangelize other products here but I just ran across this and had to share it.

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Eric Turman
It reminds me of weighting in Maya how each of the maps were separate...what a PITA! Maya had (and maybe still has --I haven't looked at 2014) the worst enveloping blech! On Sat, Apr 13, 2013 at 1:33 PM, jo benayoun jobenay...@gmail.com wrote: actually, this is not really new and is quite

Re: testing 123

2013-04-13 Thread Eric Turman
nope ;) ...yes receiving loud and clear :) On Sat, Apr 13, 2013 at 10:06 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: is this thing on? -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax*

Re: Modo's Deformation (Weight Containers)

2013-04-14 Thread Eric Turman
in ICE is down right amazing :) -Rich Tim Crowson tim.crow...@magneticdreams.com Saturday, April 13, 2013 11:11 PM Rich may be along shortly to clarify some things... -Tim C. On 4/13/2013 2:25 PM, Eric Turman wrote: Eric Turman i.anima...@gmail.com Saturday, April 13, 2013 3:25

Re: Animated short - Premier Automne

2013-04-24 Thread Eric Turman
I'm surprised no one replied to this yet. This short is absolutely gorgeous. I love the art style and compositions. Truly amazing. -=Eric On Thu, Apr 11, 2013 at 8:12 AM, Arvid Björn arvidbj...@gmail.com wrote: Not sure if this was posted before, but it's a sweet short and some nice ICE in

Re: Animated short - Premier Automne

2013-04-24 Thread Eric Turman
think cause it was posted already. actually i am surprised no one replied telling arvid that, i guess the list is being polite? :) *written with my thumbs On Apr 24, 2013, at 7:46 PM, Eric Turman i.anima...@gmail.com wrote: I'm surprised no one replied to this yet. This short is absolutely

Re: Rigging Master Class from 2005

2013-05-19 Thread Eric Turman
Bradley Gabe posted something about doing an updated Jedi training class before he immerses himself in med school. I'm sure that, as valuable as those 2005 videos are, he has assuredly developed more refined techniques in the last eight years. Besides, posting these at this juncture may undermine

Re: bend a grid

2013-05-24 Thread Eric Turman
Move (drag) your fold deformer above the modeling stack; use wither the shape modeling stack or the animation stack, and then FreezeM. -=T=- On Fri, May 24, 2013 at 8:04 AM, Doeke Wartena clankil...@gmail.com wrote: no, how can i freeze only the texture projection. I select Texture_support

Re: BW images for masks - so annoying

2013-06-06 Thread Eric Turman
well, you can always go to the OGL tab of your material PPG and check Use specific image/UV pair. But I agree, I too wish it just used the diffuse by default. On Thu, Jun 6, 2013 at 2:26 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: This has been something that's annoyed me

Re: Can you see me now?

2013-06-19 Thread Eric Turman
You could also throw them in a group and drive the group's vis properties -=T=- On Wed, Jun 19, 2013 at 3:29 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Yeah, I know, but I can shove it off into the nether I think. That or put it in a lead box so the kryptonite

Re: Limiting deformer weights per vertex

2013-06-20 Thread Eric Turman
Use the Enforce Limit: button on the weight editor. points that exceed the limit threshold will highlight too. -=T=- On Thu, Jun 20, 2013 at 10:47 AM, Jonny Grew jonny.g...@gmail.com wrote: I'm working on a job that delivers an enveloped mesh for use with an online gaming engine. There's a

Re: Value(Argument) SDK

2013-06-26 Thread Eric Turman
its an aggressive value judgment (not to be confused with a value contradiction) ;) hyuk hyuk hyuk On Wed, Jun 26, 2013 at 7:27 PM, Eric Thivierge ethivie...@gmail.comwrote: Steven knows... Eric Thivierge http://www.ethivierge.com On Wed, Jun

Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-07-31 Thread Eric Turman
Yup...all speculation at this point...and you know what Yoda said: speculation leads to fear fear leads to anger, anger leads to hate, hate leads to suffering. I sense much speculation in subject ;) On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.comwrote: Nothing

Re: something to cheer you guys up a bit :)

2013-08-01 Thread Eric Turman
Maybe Ron was equating being soft with being damaged...being a pornstar and all ;) Who knows, if you had tried to get his to say Maya it may have some out something like Maya Buttreeks XD -=Eric On Thu, Aug 1, 2013 at 7:03 PM, Paul Doyle technove...@gmail.com wrote: There's a video somewhere

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-08 Thread Eric Turman
. Bleh: Ad related to *Autodesk Softimage* 1. *Autodesk*® Maya® 2014 - *Autodesk*.comhttp://www.autodesk.com/Maya www.*autodesk*.com/Maya https://www.google.com/# - - Try The New, Upgraded Version Of Maya®. Download A Free Trial Today! 2. On Thu, Aug 8, 2013 at

Re: Softimage 2015 User Survey

2013-08-16 Thread Eric Turman
I'd also like to add that If we ever have to have a larger render farm, our admin will most certainly prefer to use Linux. Fedora is his first choice. On Fri, Aug 16, 2013 at 10:37 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** hahahahaha ** **

Re: bin format from soft to maya

2013-08-16 Thread Eric Turman
Would Eric Mootz's empolygonizer work? http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php (it says it exports realflow .bin format) -=T=- On Fri, Aug 16, 2013 at 4:12 PM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey check this out. Someone recently helped me with

Re: Softimage 2015 User Survey

2013-08-21 Thread Eric Turman
[image: Inline image 1] On Wed, Aug 21, 2013 at 5:43 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I don't have an issue with people venting their frustrations, nor I'm saying there's no reason for it, since there is. I'm saying it cannot be in every single bloody thread, and it

Re: ocean surface generation - arete stylee

2013-08-22 Thread Eric Turman
use aaOcean's ability to render out out to a tiling .tiff displacement sequence and project it down onto your optimized geometry? On Thu, Aug 22, 2013 at 4:54 PM, Adam Seeley adam_see...@yahoo.com wrote: Hi Lu, Thanks, aaOcean was my first call. However, I'd like to create an efficient

Re: OT: my 10 year old wants to make games

2013-08-26 Thread Eric Turman
Hi Paul, I too have a daughter (Giselle) just about your daughter's age --as well as son almost three years older (Jean-Luc)-- who are interested in creating games. I'm including the age that Giselle started using the programs to give you a frame of reference on how accessible the various

Re: Fabric Engine - portable characters and manipulation

2013-08-26 Thread Eric Turman
This is very very intriguing indeed. What components exactly do I need to start creating a generalized rigging system using this as a frameworks? On Mon, Aug 26, 2013 at 11:34 AM, pete...@skynet.be wrote: character rigs portable between applications... isn’t that like the holy grail? this

Re: OT: my 10 year old wants to make games

2013-08-26 Thread Eric Turman
of choices and let her pick. Thanks! Paul On Mon, Aug 26, 2013 at 11:55 AM, Eric Turman i.anima...@gmail.comwrote: Hi Paul, I too have a daughter (Giselle) just about your daughter's age --as well as son almost three years older (Jean-Luc)-- who are interested in creating games. I'm

Re: Friday Flashback #133

2013-08-26 Thread Eric Turman
I'll go one further: Politicians as president is a bad idea...both sides :P On Mon, Aug 26, 2013 at 8:48 PM, Matt Lind ml...@carbinestudios.com wrote: You mean Arnold “the Governator” Schwarzenegger? ** ** Any republican as president is a bad idea. But I’ll stop there as this isn’t a

Re: Friday Flashback #133

2013-08-26 Thread Eric Turman
With all the craziness flying around, the next thing I was expecting you guys to suggest was for Joe Alter to be elected President ;) On Mon, Aug 26, 2013 at 10:36 PM, Eric Thivierge ethivie...@gmail.comwrote: Someone had to get this thread derailed... they took the bait pretty easily too

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
. You may then compose operators using KL and Splice to reflect your manipulation and rig runtime. Done. Seriously it's not far away and it's something I have hoped that people would extrapolate to. :-) On 8/26/2013 6:46 PM, Eric Turman wrote: This is very very intriguing indeed. What

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
to. :-) On 8/26/2013 6:46 PM, Eric Turman wrote: This is very very intriguing indeed. What components exactly do I need to start creating a generalized rigging system using this as a frameworks? On Mon, Aug 26, 2013 at 11:34 AM, pete...@skynet.be wrote: character rigs portable between

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
hoped that people would extrapolate to. :-) On 8/26/2013 6:46 PM, Eric Turman wrote: This is very very intriguing indeed. What components exactly do I need to start creating a generalized rigging system using this as a frameworks? On Mon, Aug 26, 2013 at 11:34 AM, pete...@skynet.be

Re: Friday Flashback #135

2013-08-30 Thread Eric Turman
They have Maya Lt instead ...oh wait :P On Fri, Aug 30, 2013 at 11:27 AM, olivier jeannel olivier.jean...@noos.frwrote: That's too bad they don't do the foundation anymore. Was a nice entry level to the SI familly... Le 30/08/2013 18:18, Stephen Blair a écrit : Friday Flashback #135

Re: Friday Flashback #138

2013-09-20 Thread Eric Turman
With Olivier Ozoux modeling and animating on it, I'm surprised that the duck didn't have a shock of blue hair ;) On Fri, Sep 20, 2013 at 4:34 AM, Stephen Blair stephenrbl...@gmail.comwrote: Friday Flashback #138 Digital Duckroom by Luca Prasso from 1991 http://wp.me/powV4-2QR

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Turman
I get the same page Paul...the one showcasing Softiamge ICE as a reason to buy the creative suite. You did not get that video showing up Eric? -=Eric On Mon, Sep 30, 2013 at 9:19 AM, Eric Thivierge ethivie...@hybride.comwrote: Screen shot or it didn't happen... :P On September-30-13

Re: Expressions on constraints... huh?

2013-09-30 Thread Eric Turman
I know this sounds really simple, but did you set a relative value of the U position for each extreme of your custom parameter? On Mon, Sep 30, 2013 at 10:25 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: This should be a simple one. I've got a null constrained to a curve (param). I have

Re: Unofficial Softimage user voice

2013-10-05 Thread Eric Turman
Thank you Greg :) This is so positive and constructive. Well done sir! -=Eric On Sat, Oct 5, 2013 at 7:19 AM, Gregory Ducatel gduca...@gmail.com wrote: The unofficial status, is related to the fact that I am not an Autodesk employee... This is a user initiative that can become the official

Re: SetValue question...

2013-10-08 Thread Eric Turman
Yeah the very first time I wrote a script in MEL--a couple dozen lines or so) I used the editor (like I would in Soft) and ran it to test it, I was like okay, it mostly works...if I just tweak the code a little...wait., where did the code go.N! LOL Maya is a troll :P On Tue, Oct 8,

Re: SetValue question...

2013-10-08 Thread Eric Turman
Actually ever since Alan Fregtman recommended Sublime, I've been using that. And the tricks it can do, still puts a smile on my face. =) On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: on the other hand the maya script editor remembers (saves) the

Re: I think it's Ice, and I think it's nice !

2013-10-09 Thread Eric Turman
Ah, this is cool...can anyone on the list verify that it is ICE? On Wed, Oct 9, 2013 at 12:53 PM, olivier jeannel olivier.jean...@noos.frwrote: Ah someone at least ;) Le 09/10/2013 19:49, Johan Forsgren a écrit : Holy mother of Jesus. On Monday, October 7, 2013, olivier jeannel wrote:

Re: New Plugin: LK Fabric

2013-10-09 Thread Eric Turman
LK_Fiber? On Wed, Oct 9, 2013 at 4:31 PM, Eric Thivierge ethivie...@hybride.comwrote: LK_Loom? On Wednesday, October 09, 2013 4:46:56 PM, Leonard Koch wrote: @Eric: Loom is good, but unfortunately LK Lightning already abbreviates to LKL. -- -=T=-

Re: New Plugin: LK Fabric

2013-10-09 Thread Eric Turman
Bwahahaha On Wed, Oct 9, 2013 at 6:57 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: RTFM: Realtime Textile Fiber Maker. You're welcome. -- -=T=-

Re: New Plugin: LK Fabric

2013-10-09 Thread Eric Turman
. On 9 October 2013 20:21, Eric Thivierge ethivie...@gmail.com wrote: I think you should just say screw those Fabric Engine dorks and just keep it as LK Fabric. Eric Thivierge http://www.ethivierge.com On Wed, Oct 9, 2013 at 8:02 PM, Eric Turman

Re: New Plugin: LK Fabric

2013-10-10 Thread Eric Turman
are sometimes stupid. Sounds like a soap. LK_Textile wash better Le 10/10/2013 02:35, Eric Turman a écrit : LK_Textile On Wed, Oct 9, 2013 at 7:32 PM, Eric Thivierge ethivie...@gmail.comwrote: Even more reason... :P Eric Thivierge http

Re: Unofficial Softimage user voice

2013-10-11 Thread Eric Turman
In that case I can feel free to repost ;) On Fri, Oct 11, 2013 at 1:35 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Oct 11, 2013 at 1:51 PM, Matt Lind ml...@carbinestudios.com wrote: 4) Seeing the requests on file would allow items which no longer apply to be more quickly

Re: Unofficial Softimage user voice

2013-10-11 Thread Eric Turman
Thanks for the explanation Luc-Eric. That is actually very useful information to help balance out pester and bumping up of reported issues. =D On Fri, Oct 11, 2013 at 2:22 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Oct 11, 2013 at 2:38 PM, Matt Lind ml...@carbinestudios.com

Re: File size limit?

2013-10-14 Thread Eric Turman
These days the posts about these days have too many these days in them ;) On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Wow, editing fail. I think I have the highest occurrences of these days per sentence ever to hit this list. On Tue, Oct 15, 2013

Re: Envelope Operator funkyness

2013-10-30 Thread Eric Turman
Transforms stored in the nulls?...do you mean neutral pose? if so remove those, neutral pose is not meant for meshes or deformers as bad things can happen. Some TDs don't like them at all, but I find they work just fine on icon controls. On Wed, Oct 30, 2013 at 3:46 PM, Matt Lind

Re: what

2013-10-30 Thread Eric Turman
There used to be a digest mode...anyone remember how to activate that? On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.com wrote: Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? On Thu, Oct 31, 2013 at 1:01 AM,

Re: Fastest way to store an action ?

2013-11-11 Thread Eric Turman
We tried a number of ways for our pose library and character sets ended up being quite speedy On Mon, Nov 11, 2013 at 12:19 PM, Jeremie Passerin gerem@gmail.comwrote: Hey guys, there is something I don't understand. I select 130 controllers on my character. I go Actions Store

Re: Fastest way to store an action ?

2013-11-11 Thread Eric Turman
. It still log the same command with the full list of parameters in the set. thanks, Jeremie On 11 November 2013 10:28, Eric Turman i.anima...@gmail.com wrote: We tried a number of ways for our pose library and character sets ended up being quite speedy On Mon, Nov 11, 2013 at 12:19 PM

Re: Fastest way to store an action ?

2013-11-13 Thread Eric Turman
Keep your hopes up, Jeremie! You should be able to get it pretty speedy. Our in house pose library/manager works with actions and is pretty snappy, nearly immediate for individual parts of the body and less than a second for an entire heavy character loaded with 23 auxiliary rigs for dynamics and

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