So long guys! Thanks for all your help. If Luc-Eric and crew were involved
in the interviewing process I'm confident that the new guard is going to
shine :).
Welcome aboard Chun-Pong and crew, I look forward to a bright future!
-=T=-
On Thu, Apr 19, 2012 at 4:41 PM, Steven Caron
Sounds like you need log 10 request new features into the bug-tracking
database...They won't take 'em all lumped together :)
On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote:
Off the top of my head..
1. Increase raw playback speed to at least match Maya's.
2.
Wait...is that available outside of the beta cycle?
On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman i.anima...@gmail.com wrote:
Sounds like you need log 10 request new features into the bug-tracking
database...They won't take 'em all lumped together :)
On Fri, Apr 20, 2012 at 7:42 PM, Simon
Apparently from the cover picture it isn't the onion...it is most likely
one of two lesser known publications either the sausage or the cabbage
XD
On Fri, Apr 27, 2012 at 6:15 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Dr. Lippid?? C'mon. Is this the Onion?
-Lu
On Fri, Apr 27, 2012 at
I could be wrong, but I believe that they had to deprecate print in
Softimage for release 2013.
On Tue, May 1, 2012 at 11:59 AM, Michal Doniec doni...@gmail.com wrote:
print works in Softimage, since v. 2010 I believe,
On Tue, May 1, 2012 at 4:44 PM, Peter Agg peter@googlemail.com
wrote:
I have gmail as well.and I am receiving them just fine...weird.
On May 22, 2012 5:04 PM, Jens Lindgren jens.lindgren@gmail.com
wrote:
I think I get all the mails here on my gmail if it helps to know.
/Jens
On Tue, May 22, 2012 at 10:37 PM, Jack Kao jack@grapecity.com wrote:
Yeah I
pizza pizza
On Wed, May 23, 2012 at 10:14 AM, Gustavo Eggert Boehs
gustav...@gmail.comwrote:
ping ping
--
-=T=-
nice! Thanks for the demo :)
On Wed, May 30, 2012 at 6:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Screencast.com cut me off for eating the free monthly limit of 2GB, lol.
Just put the video on my blog thanks to Vimeo:
http://darkvertex.com/wp/2012/05/30/i-love-sublimetext2/
On
Yep..I have not enveloped to bones since 1997. Even in the days where I had
to use Maya I used locators.. Bones do a better initial envelope but that
is it, you can get the same deformation out of them as bones... well...
other that then dual quat skinning maybe...I have not checked recently to
+1
On Sun, Jul 8, 2012 at 11:35 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Hi Brent,
Yes, but it seem that it's even faster to break the calcultion in smaller
pieces, ie one ICE tree per limb.
Now, if possible, that would be a good thing to push things forwards in
this area and as in
The funny thing is, Eric was against such a tool back in 2008. Funny how
productions can change a persons perspective. ;)
On Jul 10, 2012 12:52 AM, Szabolcs Matefy szabol...@crytek.com wrote:
Amazing tool. Though I was originally against such a tool, as a character
artist it helped me the most
Fantastic! I'm very happy that you used XML and not a binary format. Thank
you so much for sharing.
On Mon, Jul 23, 2012 at 9:57 AM, jo benayoun jobenay...@gmail.com wrote:
Hey Miquel,
looks terrific! thanks for sharing this with us!
-- jo
Le lundi 23 juillet 2012, Miquel Campos a écrit
Awesome, thanks again :)
On Mon, Jul 23, 2012 at 9:19 PM, Eric Thivierge ethivie...@gmail.comwrote:
Hurray for open source! Unless you're selling a product I think that when
you release a tool to the public (for free) you might as well make it Open
Source.
Has this launched yet? Every time I go there it only states draft
On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky e...@cosky.com wrote:
Yes, that’s normal. I already wrote up the campaign page, but until
IndieGoGo validates the bank information it will show as “draft” mode to
other people. The
Maybe not as a professional production device. But there are a number of
good art apps for android. I, personally, really really like my Galaxy
Note. It is still small enough to fit in my front jeans pocket, it is
snappy, and it is convenient for sketching out ideas or as a portable
sketchbook.
We do not run linux, but we have customized RR pre-and-post-render quite a
bit. We are able to have RR automatically reconnect to different workgroups
that contain different releases of third party renderers associated with a
project per render job. And Holger has always been responsive to our
@listproc.autodesk.com
*Subject:* Re: Trying out backburner
** **
+1 !
Eric Turman i.anima...@gmail.com hat am 30. August 2012 um 15:29
geschrieben:
We do not run linux, but we have customized RR pre-and-post-render quite
a bit. We are able to have RR automatically reconnect to different
I am so sorry to hear this news Stephen. You have been amazingly helpful to
us over the years and it is quite a blow to hear this news. I most
sincerely wish you the best of luck.
-=Eric
On Fri, Aug 31, 2012 at 6:53 AM, Graham Bell graham.b...@autodesk.comwrote:
Frankly no, the recent layoffs
The its just a tool argument. If that were true, we would still all be
using sticks and rocks.
On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge ethivie...@gmail.comwrote:
You'll be a better more versatile 3D artist for knowing both. I've used
both back and forth over the years, more Softimage
to another studio.
I love using Softimage don't get me wrong.
Eric Thivierge
http://www.ethivierge.com
On Tue, Sep 11, 2012 at 10:48 AM, Eric Turman i.anima...@gmail.comwrote:
The its just a tool argument. If that were true, we would still
http://www.youtube.com/watch?v=RvK1F-Thrzk
It boggles the mind how AD is avoiding a big fat antitrust lawsuit many
times over...but that is big business and politics for you.
On Wed, Sep 12, 2012 at 3:51 PM, Daniel H vfxc...@gmail.com wrote:
Re: ...we are committed to developing and marketing
In 2013 our animators are having a lot of strange issues For example, does
anyone else get this strange behavior?
you can download the file by clicking on the link:
http://client.elementxcreative.com/public/tech/animate__keyframe-problem-between-frame_34-and_35.zip-
Size: 0.10 MB
- The FCurve
Yep we have a ton of workgroups as well. The big thing with Arnold is that
if you are switching to a project with a different Arnold version and need
to switch workgroups, you'll need to restart Softimage afterwards like Nic
said...not a big deal really.
On Tue, Sep 25, 2012 at 6:34 AM, Nic Groot
Thanks for sharing Guillaume this is all very very interesting :)
On Tue, Sep 25, 2012 at 12:54 PM, Adam Sale adamfs...@gmail.com wrote:
wow.. Looking great. !!
I love the muscle solver..looks so interactive..
On Tue, Sep 25, 2012 at 10:47 AM, Alan Fregtman
alan.fregt...@gmail.comwrote:
Greg, you should realize that it takes a particle system to work at 23.976
;)
On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.com wrote:
We bring the animation in Maya, but in Maya there is no custom FPS
setting available
Wow is that true??? and this is the next generation
Are you using constants or a number value?
On Thu, Sep 27, 2012 at 3:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Hey guys,
We're trying to set some background colors for (custom) menu items over
here, and it's not working. The menuitem gets declared fine and no errors
appear, but the
We have to use 4 ...since the siMenuItemSection constant started to
error out on us.
oItem = oMenu.AddItem( F I L E, 4 )
oItem.SetBackgroundColor(128,192,255)
On Thu, Sep 27, 2012 at 4:37 PM, Miquel Campos miquel.cam...@gmail.comwrote:
Thanks Vladimir! and thanks Alan to ask my
I just noticed...the CIP does not capture multiple monitors. I use two 26
(24 at work) inch monitors each running at 1920 x 1200 and my score only
registers one of them. With all the PPGs and explorers and other windows
fying around at any given moment I could use a third too ;) but I digress.
Yeah...most of our systems here at EXC run two 1280x1024 19 inch...I was
lucky enough to commandeer one of the three Dell 24 inchers 5 years ago and
I brought in a twin of my own from home to match it. I can not imagine
having to work with anything less than dual 1920x1200 at this point.
On
I was a glutton for punishment...Back in the day, I worked in 1600x1200
with my 21 inch CRT...honestly do not know how I saw anything on a CRT at
that res...fuy ;P
On Fri, Sep 28, 2012 at 3:56 PM, Matt Lind ml...@carbinestudios.com wrote:
From 1993 thru 2005 when I worked on 21 inch CRT
FYI, the legacy netview can be downloaded from here:
http://area.autodesk.com/downloads/plugins?word=netviewwhere=2software=14
I use Olivier's renamer on nearly a daily basis...good stuff. the only
thing is that it is a PITA to get to in the netview.
On Tue, Oct 16, 2012 at 6:46 PM, Matt Lind
This is a really handy tools to nail that regex just right.
http://download.cnet.com/The-Regex-Coach/3000-2056_4-10795049.html
On Tue, Oct 16, 2012 at 8:02 PM, Eric Thivierge ethivie...@gmail.comwrote:
Yeah its awesome when it works but its the most screwed up syntax ever.
Nothing is intuitive
October 2012 12:21, Eric Turman i.anima...@gmail.com wrote:
This is a really handy tools to nail that regex just right.
http://download.cnet.com/The-Regex-Coach/3000-2056_4-10795049.html
--
-=T=-
I *never* just copy a system folder. we tried that once five years ago and
the projects became intertwined as far as XSI was concerned and files would
randomly save in whatever project it felt like. So now we just create the
project in soft, wipe out all but the system directory and repopulate the
We have been abusing the .scntoc for years. We just append our XML blocks
under the xsi_file (root) after the XML block that Softimage uses (
SceneInfo )and everything works great (Softimage ignores the appended
data).
We use ElemTree in Python to handle the XML and Write clean XML
: embedding custom userdata in .scntoc files
** **
Direct link to post:
http://www.ethivierge.com/scripting/2011/02/06/write-clean-xml/
Eric Thivierge
http://www.ethivierge.com
On Wed, Nov 28, 2012 at 10:24 AM, Eric Turman i.anima
GATOR :)
On Dec 5, 2012 12:06 AM, Bradley Gabe witha...@gmail.com wrote:
If the reordering is consistent, it's possible to create a vertex map and
use ICE to reinterpret the shapes.
On Wed, Dec 5, 2012 at 12:56 AM, Adam Sale adamfs...@gmail.com wrote:
Cages would seem to be one way to go
Yep I reported the bug for 2013 and it was verified reproducible on
Autodesk'send. I can't find the bug number in my email history at the
moment, but I hope it gets fixed soon.
On Mon, Dec 17, 2012 at 2:58 PM, Jeremie Passerin gerem@gmail.comwrote:
Anyone experimenting issue matching
There can be only one? =8^0
On Wed, Jan 2, 2013 at 2:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Me too! :p Also, we apparently have a lot of Erics!
On Wed, Jan 2, 2013 at 11:56 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
Yay! I made it to the Top 50.
Sent from my iPhone
at 3:59 PM, Eric Turman i.anima...@gmail.comwrote:
I'm bumping this video that Alan made 'cause Sublime is really nice
and he does a good job showing off some of its cool capabilities.
http://darkvertex.com/wp/2012/05/30/i-love-sublimetext2/
On that note, is there anyone that has started
but I'm glad you spell it with a C. :)
On Jan 2, 2013 3:41 PM, Eric Turman i.anima...@gmail.com wrote:
There can be only one? =8^0
On Wed, Jan 2, 2013 at 2:34 PM, Alan Fregtman
alan.fregt...@gmail.comwrote:
Me too! :p Also, we apparently have a lot of Erics!
On Wed, Jan 2, 2013
...to spell it that is
On Wed, Jan 2, 2013 at 5:16 PM, Eric Turman i.anima...@gmail.com wrote:
Is there any other way ;)
On Wed, Jan 2, 2013 at 5:13 PM, Simon Anderson
simonbenandersonl...@gmail.com wrote:
Nerf Wars!
On Thu, Jan 3, 2013 at 10:10 AM, Eric Thivierge ethivie
Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a
pipeline is thoughtfully built from the ground up to be flexible and scale
in scope of its involvement from project to project, then it it does not
have to be gaff-taped, it simply rolls with the needs of a particular style
a static pause could be technically correct though ;)
On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
static pauses
static poses...
(long time since I did my last character pose I guess)
On Mon, Jan 28, 2013 at 9:31 AM, Guillaume Laforge
I don't see any mistakes there ;)
On Thu, Jan 31, 2013 at 4:51 PM, Luca superposit...@gmail.com wrote:
Maybe some mistakes has to be corrected, I believe, in the docs for
Softimage:
Introduction Fury 2 for Maya
*System Requirements* *Fury for Maya requires
well there is this IDE that you can use right out of Softimage,
# This loads the debugger module...
import pywin.debugger as dbg
# This launches the GUI:
dbg.brk()
but there are two problems:
On Thu, Jan 31, 2013 at 12:10 PM, jo benayoun jobenay...@gmail.com wrote:
IDEs provide code
wow...hot key to send mail...must find and delete lol
okay the two problems:
1) it is not awesome like Sublime ;)
2) it autocompletes/intellisenses in Japanese (which is fine if you can
read Japanese ;P )
On Fri, Feb 1, 2013 at 6:37 PM, Eric Turman i.anima...@gmail.com wrote:
well
oh the code snippet is in Python (of course ;) )
On Fri, Feb 1, 2013 at 6:39 PM, Eric Turman i.anima...@gmail.com wrote:
wow...hot key to send mail...must find and delete lol
okay the two problems:
1) it is not awesome like Sublime ;)
2) it autocompletes/intellisenses in Japanese (which
LOL! I remember working on a TDZ 300 as well...our art lead named it
Ziggy ...good times. Welcome to the list. Oh BTW, I'm sure that you are
much happier for you giving up that other dog and keeping Sumatra ;)
Cheers!
-=Eric
On Tue, Feb 12, 2013 at 9:18 AM, Emilio Hernandez emi...@e-roja.com
spines.
http://www.chas-bot.com/plug-in/quaternion-spine
On 26 February 2013 20:20, Eric Turman i.anima...@gmail.com wrote:
Does anyone know if this made it to a 64 bit compile and where I could
get a hold of it?
http://www.booyabase.de/?tag=rigging
...or how to contact Martin Matzeder
Fantastic resources! Thanks Brent =D
On Fri, Mar 8, 2013 at 4:41 AM, Brent McPherson
brent.mcpher...@autodesk.com wrote:
Hi Eric,
This is a rather vague question but for my personal projects I use
Inkscape with an icon font like Entypo to quickly design custom artwork
that is scalable.
Overall I'm very pleased with the Softimage list's positive tone.
To echo what Rob Chapman asked: Is the NDA over? 'cause it seems like
we're dipping into stuff a bit.
Regardless, I'm renewing my subscription for the bug fixes alone =) as well
as for (surprisingly) the camera sequencer which is
Really? Some past betas we had to keep quiet until actual release, so I'm
just checking to be safe.
On Wed, Mar 27, 2013 at 9:42 AM, Eric Thivierge ethivie...@gmail.comwrote:
On Wed, Mar 27, 2013 at 10:40 AM, Eric Turman i.anima...@gmail.comwrote:
To echo what Rob Chapman asked: Is the NDA
Nice, I like how when you zoom in, it transitions into a 3D view. This is
only for Windows 8 then?
On Wed, Mar 27, 2013 at 2:11 PM, Marc Brinkley
marc.brink...@microsoft.comwrote:
I know I am not supposed to evangelize other products here but I just
ran across this and had to share it.
It reminds me of weighting in Maya how each of the maps
were separate...what a PITA! Maya had (and maybe still has --I haven't
looked at 2014) the worst enveloping blech!
On Sat, Apr 13, 2013 at 1:33 PM, jo benayoun jobenay...@gmail.com wrote:
actually, this is not really new and is quite
nope ;)
...yes receiving loud and clear :)
On Sat, Apr 13, 2013 at 10:06 PM, Tim Crowson
tim.crow...@magneticdreams.com wrote:
is this thing on?
--
*Tim Crowson
**Lead CG Artist*
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph* 615.885.6801 | *Fax*
in ICE is down right
amazing :)
-Rich
Tim Crowson tim.crow...@magneticdreams.com
Saturday, April 13, 2013 11:11 PM
Rich may be along shortly to clarify some things...
-Tim C.
On 4/13/2013 2:25 PM, Eric Turman wrote:
Eric Turman i.anima...@gmail.com
Saturday, April 13, 2013 3:25
I'm surprised no one replied to this yet. This short is absolutely
gorgeous. I love the art style and compositions. Truly amazing.
-=Eric
On Thu, Apr 11, 2013 at 8:12 AM, Arvid Björn arvidbj...@gmail.com wrote:
Not sure if this was posted before, but it's a sweet short and some nice
ICE in
think cause it was posted already. actually i am surprised no one
replied telling arvid that, i guess the list is being polite? :)
*written with my thumbs
On Apr 24, 2013, at 7:46 PM, Eric Turman i.anima...@gmail.com wrote:
I'm surprised no one replied to this yet. This short is absolutely
Bradley Gabe posted something about doing an updated Jedi training class
before he immerses himself in med school. I'm sure that, as valuable as
those 2005 videos are, he has assuredly developed more refined techniques
in the last eight years. Besides, posting these at this juncture may
undermine
Move (drag) your fold deformer above the modeling stack; use wither the
shape modeling stack or the animation stack, and then FreezeM.
-=T=-
On Fri, May 24, 2013 at 8:04 AM, Doeke Wartena clankil...@gmail.com wrote:
no, how can i freeze only the texture projection. I select Texture_support
well, you can always go to the OGL tab of your material PPG and check Use
specific image/UV pair.
But I agree, I too wish it just used the diffuse by default.
On Thu, Jun 6, 2013 at 2:26 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
This has been something that's annoyed me
You could also throw them in a group and drive the group's vis properties
-=T=-
On Wed, Jun 19, 2013 at 3:29 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Yeah, I know, but I can shove it off into the nether I think. That or put
it in a lead box so the kryptonite
Use the Enforce Limit: button on the weight editor. points that exceed the
limit threshold will highlight too.
-=T=-
On Thu, Jun 20, 2013 at 10:47 AM, Jonny Grew jonny.g...@gmail.com wrote:
I'm working on a job that delivers an enveloped mesh for use with an
online gaming engine.
There's a
its an aggressive value judgment (not to be confused with a value
contradiction) ;)
hyuk hyuk hyuk
On Wed, Jun 26, 2013 at 7:27 PM, Eric Thivierge ethivie...@gmail.comwrote:
Steven knows...
Eric Thivierge
http://www.ethivierge.com
On Wed, Jun
Yup...all speculation at this point...and you know what Yoda said:
speculation leads to fear fear leads to anger, anger leads to hate, hate
leads to suffering. I sense much speculation in subject ;)
On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.comwrote:
Nothing
Maybe Ron was equating being soft with being damaged...being a pornstar and
all ;)
Who knows, if you had tried to get his to say Maya it may have some out
something like Maya Buttreeks XD
-=Eric
On Thu, Aug 1, 2013 at 7:03 PM, Paul Doyle technove...@gmail.com wrote:
There's a video somewhere
. Bleh:
Ad related to *Autodesk Softimage*
1. *Autodesk*® Maya® 2014 - *Autodesk*.comhttp://www.autodesk.com/Maya
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2.
On Thu, Aug 8, 2013 at
I'd also like to add that If we ever have to have a larger render farm, our
admin will most certainly prefer to use Linux. Fedora is his first choice.
On Fri, Aug 16, 2013 at 10:37 AM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
** ** **
hahahahaha
** **
Would Eric Mootz's empolygonizer work?
http://www.mootzoid.com/wb/pages/softimagexsi/emtopolizer.php (it says it
exports realflow .bin format)
-=T=-
On Fri, Aug 16, 2013 at 4:12 PM, Pingo van der Brinkloev xsil...@comxnet.dk
wrote:
Hey check this out.
Someone recently helped me with
[image: Inline image 1]
On Wed, Aug 21, 2013 at 5:43 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
I don't have an issue with people venting their frustrations, nor I'm
saying there's no reason for it, since there is.
I'm saying it cannot be in every single bloody thread, and it
use aaOcean's ability to render out out to a tiling .tiff displacement
sequence and project it down onto your optimized geometry?
On Thu, Aug 22, 2013 at 4:54 PM, Adam Seeley adam_see...@yahoo.com wrote:
Hi Lu,
Thanks, aaOcean was my first call.
However, I'd like to create an efficient
Hi Paul,
I too have a daughter (Giselle) just about your daughter's age --as well as
son almost three years older (Jean-Luc)-- who are interested in creating
games. I'm including the age that Giselle started using the programs to
give you a frame of reference on how accessible the various
This is very very intriguing indeed. What components exactly do I need to
start creating a generalized rigging system using this as a frameworks?
On Mon, Aug 26, 2013 at 11:34 AM, pete...@skynet.be wrote:
character rigs portable between applications... isn’t that like the
holy grail?
this
of choices and let her pick.
Thanks!
Paul
On Mon, Aug 26, 2013 at 11:55 AM, Eric Turman i.anima...@gmail.comwrote:
Hi Paul,
I too have a daughter (Giselle) just about your daughter's age --as well
as son almost three years older (Jean-Luc)-- who are interested in creating
games. I'm
I'll go one further: Politicians as president is a bad idea...both sides
:P
On Mon, Aug 26, 2013 at 8:48 PM, Matt Lind ml...@carbinestudios.com wrote:
You mean Arnold “the Governator” Schwarzenegger?
** **
Any republican as president is a bad idea. But I’ll stop there as this
isn’t a
With all the craziness flying around, the next thing I was expecting you
guys to suggest was for Joe Alter to be elected President ;)
On Mon, Aug 26, 2013 at 10:36 PM, Eric Thivierge ethivie...@gmail.comwrote:
Someone had to get this thread derailed... they took the bait pretty
easily too
. You may then
compose operators
using KL and Splice to reflect your manipulation and rig runtime.
Done.
Seriously it's not far away and it's something I have hoped that people
would extrapolate to.
:-)
On 8/26/2013 6:46 PM, Eric Turman wrote:
This is very very intriguing indeed. What
to.
:-)
On 8/26/2013 6:46 PM, Eric Turman wrote:
This is very very intriguing indeed. What components exactly do I need
to start creating a generalized rigging system using this as a frameworks?
On Mon, Aug 26, 2013 at 11:34 AM, pete...@skynet.be wrote:
character rigs portable between
hoped that
people would extrapolate to.
:-)
On 8/26/2013 6:46 PM, Eric Turman wrote:
This is very very intriguing indeed. What components exactly do I
need to start creating a generalized rigging system using this as a
frameworks?
On Mon, Aug 26, 2013 at 11:34 AM, pete...@skynet.be
They have Maya Lt instead ...oh wait :P
On Fri, Aug 30, 2013 at 11:27 AM, olivier jeannel
olivier.jean...@noos.frwrote:
That's too bad they don't do the foundation anymore. Was a nice entry
level to the SI familly...
Le 30/08/2013 18:18, Stephen Blair a écrit :
Friday Flashback #135
With Olivier Ozoux modeling and animating on it, I'm surprised that the
duck didn't have a shock of blue hair ;)
On Fri, Sep 20, 2013 at 4:34 AM, Stephen Blair stephenrbl...@gmail.comwrote:
Friday Flashback #138
Digital Duckroom by Luca Prasso from 1991
http://wp.me/powV4-2QR
I get the same page Paul...the one showcasing Softiamge ICE as a reason to
buy the creative suite. You did not get that video showing up Eric?
-=Eric
On Mon, Sep 30, 2013 at 9:19 AM, Eric Thivierge ethivie...@hybride.comwrote:
Screen shot or it didn't happen... :P
On September-30-13
I know this sounds really simple, but did you set a relative value of the U
position for each extreme of your custom parameter?
On Mon, Sep 30, 2013 at 10:25 AM, Sergio Mucino
sergio.muc...@modusfx.comwrote:
This should be a simple one. I've got a null constrained to a curve
(param). I have
Thank you Greg :) This is so positive and constructive. Well done sir!
-=Eric
On Sat, Oct 5, 2013 at 7:19 AM, Gregory Ducatel gduca...@gmail.com wrote:
The unofficial status, is related to the fact that I am not an Autodesk
employee... This is a user initiative that can become the official
Yeah the very first time I wrote a script in MEL--a couple dozen lines or
so) I used the editor (like I would in Soft) and ran it to test it, I was
like okay, it mostly works...if I just tweak the code a little...wait.,
where did the code go.N!
LOL
Maya is a troll :P
On Tue, Oct 8,
Actually ever since Alan Fregtman recommended Sublime, I've been using
that. And the tricks it can do, still puts a smile on my face. =)
On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
on the other hand the maya script editor remembers (saves) the
Ah, this is cool...can anyone on the list verify that it is ICE?
On Wed, Oct 9, 2013 at 12:53 PM, olivier jeannel olivier.jean...@noos.frwrote:
Ah someone at least ;)
Le 09/10/2013 19:49, Johan Forsgren a écrit :
Holy mother of Jesus.
On Monday, October 7, 2013, olivier jeannel wrote:
LK_Fiber?
On Wed, Oct 9, 2013 at 4:31 PM, Eric Thivierge ethivie...@hybride.comwrote:
LK_Loom?
On Wednesday, October 09, 2013 4:46:56 PM, Leonard Koch wrote:
@Eric: Loom is good, but unfortunately LK Lightning already
abbreviates to LKL.
--
-=T=-
Bwahahaha
On Wed, Oct 9, 2013 at 6:57 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
RTFM: Realtime Textile Fiber Maker.
You're welcome.
--
-=T=-
.
On 9 October 2013 20:21, Eric Thivierge ethivie...@gmail.com wrote:
I think you should just say screw those Fabric Engine dorks and just
keep it as LK Fabric.
Eric Thivierge
http://www.ethivierge.com
On Wed, Oct 9, 2013 at 8:02 PM, Eric Turman
are sometimes stupid.
Sounds like a soap.
LK_Textile wash better
Le 10/10/2013 02:35, Eric Turman a écrit :
LK_Textile
On Wed, Oct 9, 2013 at 7:32 PM, Eric Thivierge ethivie...@gmail.comwrote:
Even more reason... :P
Eric Thivierge
http
In that case I can feel free to repost ;)
On Fri, Oct 11, 2013 at 1:35 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Oct 11, 2013 at 1:51 PM, Matt Lind ml...@carbinestudios.com
wrote:
4) Seeing the requests on file would allow items which no longer apply
to be
more quickly
Thanks for the explanation Luc-Eric. That is actually very useful
information to help balance out pester and bumping up of reported issues. =D
On Fri, Oct 11, 2013 at 2:22 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Oct 11, 2013 at 2:38 PM, Matt Lind ml...@carbinestudios.com
These days the posts about these days have too many these days in them ;)
On Mon, Oct 14, 2013 at 9:55 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Wow, editing fail. I think I have the highest occurrences of these days
per sentence ever to hit this list.
On Tue, Oct 15, 2013
Transforms stored in the nulls?...do you mean neutral pose? if so remove
those, neutral pose is not meant for meshes or deformers as bad things can
happen.
Some TDs don't like them at all, but I find they work just fine on icon
controls.
On Wed, Oct 30, 2013 at 3:46 PM, Matt Lind
There used to be a digest mode...anyone remember how to activate that?
On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.com wrote:
Ah I see.
It even says so in the header of the page, LOL
Well, how do I do that? Need I have an google+ account?
On Thu, Oct 31, 2013 at 1:01 AM,
We tried a number of ways for our pose library and character sets ended up
being quite speedy
On Mon, Nov 11, 2013 at 12:19 PM, Jeremie Passerin gerem@gmail.comwrote:
Hey guys,
there is something I don't understand.
I select 130 controllers on my character.
I go Actions Store
. It still log the same command with the full list of
parameters in the set.
thanks,
Jeremie
On 11 November 2013 10:28, Eric Turman i.anima...@gmail.com wrote:
We tried a number of ways for our pose library and character sets
ended up being quite speedy
On Mon, Nov 11, 2013 at 12:19 PM
Keep your hopes up, Jeremie! You should be able to get it pretty speedy.
Our in house pose library/manager works with actions and is pretty snappy,
nearly immediate for individual parts of the body and less than a second
for an entire heavy character loaded with 23 auxiliary rigs for dynamics
and
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