Re: The Softimage mailing list

2020-02-18 Thread James De Colling
I'm shipping my last softimage project next week. A great way to see it off! Still have yet to find a replacement, blender looks like somthing I'll invest some time into. James. Get Outlook for

Re: // 3D Printing

2018-04-04 Thread James De Colling
i use Meshmixer for all this kinda stuff, I know it can prep for print, not sure on the stl export though

Re: Wacom Cintiq 13

2016-12-29 Thread James De Colling
I tried out both the 13 and 16" mobile studios. the 2.5k screen on the 13 and 4k on 16 look great in a matte finish. the pen holder is a little pokey thing that slots in the side and sorta-kinda holds your pen, not very convincingly. they are quite heavy, but the side buttons feel nice, and they

Max has a new uv editor texture

2016-04-24 Thread James De Colling
https://youtu.be/YHYXgZuTVhE?t=107 some of you might find this amusing. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Render Region and Autosave

2016-02-08 Thread James De Colling
happens with MentalRay too, quite annoying. would love to know of a fix. Cheers, James On Mon, Feb 8, 2016 at 11:28 PM, Fabian Schnuer Gohde wrote: > Hi, > I thought I'd ask in case anyone has run into this and has a workaround. > > With heavy scenes I regularly get

Re: Redshift users?

2016-01-08 Thread James De Colling
sorry for the potentially silly question, but how is redshift with Rendermap? we use it extensively with MR, and would need redshift to have the same capability James, On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy wrote: > Wow, it is quite impressive what an impact

Re: Windows 10 - what's the current verdict.

2015-11-25 Thread James De Colling
clean and upgraded (from 8.1) installs around the office here, no problems with SI, Maya or Unity. all machines running GTX960/970 cards. On Thu, Nov 26, 2015 at 7:02 AM, Stephan Woermann < swoerman...@googlemail.com> wrote: > At SI start, i have problems with floating windows. The first opened

Re: OT: Mouse recommendations

2015-06-22 Thread James De Colling
i swear by the steelseries stuff, have been using them exclusively for a few years now On Mon, Jun 22, 2015 at 10:19 PM, Ognjen Vukovic ognj...@gmail.com wrote: The mx has an crapy scroll with no actuation points , go with the g400s :) cant beat it. On Mon, Jun 22, 2015 at 2:05 PM, Artur

Re: GATOR - A feature in Softimage since 2008

2015-05-27 Thread James De Colling
I did a lot of car modelling for games, Gator was awesome for doing live uv'sbasically a custom projection. use a dense grid, throw a lattic on it and project away fun times, On Thu, May 28, 2015 at 8:10 AM, Bradley Gabe witha...@gmail.com wrote: I can't claim credit for that idea coming

Re: Maya thinks they're clever....and that's the problem

2015-02-17 Thread James De Colling
heh, shadermonkey reminds me of ATI's rendermonkey http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/rendermonkey-toolsuite/ On Wed, Feb 18, 2015 at 2:33 PM, Bradley Gabe witha...@gmail.com wrote: One vote for hypercheese and shadermonkey You know, for the next iteration.

Re: Best graphic card for Softimage?

2014-12-11 Thread James De Colling
thats bizarre, I had a quadro4000 in my old machine for 2 years without a problem. it was on 24/7 now I have a 770TI and again, its on 24/7 maybe look at some better cooling solutions? cheers james, On Fri, Dec 12, 2014 at 10:28 AM, hk-vndr hk-v...@iscs-i.com wrote: Apologies to my thumbs.

Re: inverted uv's not baking with rendermap?

2014-11-18 Thread James De Colling
polygons, then extract polygon. Sometimes helps to clean a geometry. Le 17/11/2014 21:46, James De Colling a écrit : got a weird one here. im baking out lighting onto some objects for some realtime assets. rendermap seems to be falling over when dealing with inverted (then frozen) objects

inverted uv's not baking with rendermap?

2014-11-17 Thread James De Colling
got a weird one here. im baking out lighting onto some objects for some realtime assets. rendermap seems to be falling over when dealing with inverted (then frozen) objects? if I turn on front (or back!) faces only in rendermap options, I get some pretty random faces not rendering. its different

Re: SemiOT: organizing images textures

2014-10-16 Thread James De Colling
XNview here, previously acdsee. ive tried zoner and ifran and bridge, xnview just works well for me. remap the mouse to scroll images, put thumbnails at 192x192m change background to dark grey (turning off thumbnail shadow etc) and its quick too. I purely use image viewers as just that though,

Re: Rendermap SSS albedo

2014-07-30 Thread James De Colling
there was a sss shader a while ago we used to do rendermaps with, cant remember exactly but it bypassed/ignored the lightmap input and was normal shader input. kin or something is all I rememeber. cheers, james, On Thu, Jul 31, 2014 at 4:45 AM, Christian Freisleder m...@buntepixel.eu

Re: softimage interaction

2014-04-28 Thread James De Colling
i get stuck in a tool/mode when im in the texture editor and an autosave kicks inthen the mode I am in gets stuck and wont come back until texture editor is closed/opened again. anyone else get that? On Tue, Apr 29, 2014 at 1:38 PM, Jason S jasonsta...@gmail.com wrote: Hi sorry for the

Re: Re[2]: lag when editing components

2014-04-22 Thread James De Colling
make sure your not using High Quality mode in the viewport settings, it lags heavily for me when creating / deleting objects. ...not to mention someone decided to remove AA when there is viewport interaction...*grumble* On Tue, Apr 22, 2014 at 10:26 PM, Sven Constable

Re: An Open Letter to Carl Bass

2014-03-25 Thread James De Colling
Regarding the marketing, ive been in mostly maya based studios for the last 4 years and softimage based before that what really struck me though was the Maya guys (and some Max guys) were all talking about Modo, how it was such a fast modeller / uv tool etc. Not a single one of them had even

Re: YOUR TOP 5

2014-03-13 Thread James De Colling
1. Modelling tools - (everything from snapping / m etc...hell, even the bevel tool is something I cant live without) 2. UI - from the layout to things like multiple instances of the same windows, locking panels etc (I can live without the viewcube...I know its autodesk's gold star feature,

Re: SI and Houdini

2014-03-06 Thread James De Colling
fantastic, looking forward to your guide Jordi, thanks! On Thu, Mar 6, 2014 at 9:52 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: Wow, that is very geerous of you Jordi - much appreciated. Morten Den 6. marts 2014 kl. 10:18 skrev Jordi Bares jordiba...@gmail.com: for those who

Re: Softimage Devs petition

2014-03-03 Thread James De Colling
1.0...no idea, I remember 5.xx was around 350mb or so though On Tue, Mar 4, 2014 at 11:24 AM, Matt Lind ml...@carbinestudios.com wrote: Sowho's going to deliver the message at AD? Won't be Marc Petit for obvious reasons. Let's have a wager on the following: 1) Who made the decision.

Re: new upgrade policy

2014-02-26 Thread James De Colling
it's a crap policy to be sure, however, given the last couple of releases, maybe 2015 isn't worth the bother, and we all save money :) On 27/02/2014 11:18 AM, Scott Parrish scotte...@gmail.com wrote: I'm actually confused why Autodesk even thinks this is a good idea from a monetization and

Re: Redshift3D Render

2014-01-09 Thread James De Colling
quick one, can your rendermap with redshift? On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27 mon stereo gaming. Soo nice to have same comp good for both job and gaming. On Thu, Jan 9,

Re: Redshift3D Render

2014-01-09 Thread James De Colling
how diminishing are we talking? some enthusiast motherboards support upto 6 cards, also does pci-e slot speed make a difference? On Thu, Jan 9, 2014 at 10:40 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: ​I just added 2 780ti's to my machine use my 680 just to drive my

Re: rumor, Soft dead within the next year

2014-01-08 Thread James De Colling
quick question, whats the powerdraw when graphics cards are idle? (purely used as gpgpu, since no monitors attached) On Wed, Jan 8, 2014 at 7:20 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: I can totally confirm about Redshift. Actually I was saving for dual Xeon system as well but then

Re: rumor, Soft dead within the next year

2014-01-06 Thread James De Colling
we use Maya primarily at our studio, but recently there has been a few artists talking about modo and testing it out. they were very impressed, however, most of the stuff they were showing me, or thought was impressive was already standard workflow in softimage. but softimage isnt and never was

Re: graphics board issue?

2013-10-08 Thread James De Colling
error than a dodgy gfx card On 6 October 2013 12:46, James De Colling james.decoll...@gmail.com wrote: hey guys, one of our boxes keeps throwing an error Memory Allocation Warning Cannot allocate -1 bytes of contiguous memory. XSI may become unstable from now on anyone else

graphics board issue?

2013-10-06 Thread James De Colling
hey guys, one of our boxes keeps throwing an error Memory Allocation Warning Cannot allocate -1 bytes of contiguous memory. XSI may become unstable from now on anyone else seeing this? its a machine running a gtx580 our machines with quadro 4000's run fine (but are very slow compared) also

Re: graphics board issue?

2013-10-06 Thread James De Colling
, James De Colling james.decoll...@gmail.comwrote: hey guys, one of our boxes keeps throwing an error Memory Allocation Warning Cannot allocate -1 bytes of contiguous memory. XSI may become unstable from now on anyone else seeing this? its a machine running a gtx580 our machines

Re: Improvement requested For Softimage 2015: Normal Maps

2013-09-11 Thread James De Colling
seconded, we end up exporting to xnormal because softimage cant generate acceptable resaults. On 12/09/2013 2:16 AM, Adam Sale adamfs...@gmail.com wrote: Normal maps have not worked correctly in Softimage for some time now. I think they are a basic enough tool, needed by artists everyday. In

Re: Hard surface modeling question

2013-08-22 Thread James De Colling
what kind of shading issues are you having? and that guys model is nice, but certainly not perfect. and entirely possible to do in softimage with standard tools. i model cars in softimage all the time with no hassles. just make sure you plan out your mesh / loops early on. make all panel cuts etc

Re: Hard surface modeling question

2013-08-22 Thread James De Colling
: softimage-boun...@listproc.autodesk.com] *On Behalf Of *James De Colling *Sent:* Thursday, August 22, 2013 12:33 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Hard surface modeling question what kind of shading issues are you having? and that guys model is nice, but certainly

Re: No anti aliasing while navigating?

2013-06-17 Thread James De Colling
having just upgraded here, im finding the same thing. whats happened? I cant find any checkbox for AA whilst navigating. James, On Tue, Jun 11, 2013 at 6:19 PM, Christian Gotzinger cgo...@googlemail.comwrote: Hi list, I turned on the High Quality viewport in SI 2014 in my scene to get

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread James De Colling
Welcome to the pro card market... I only use quadros because that's what the sells we use ship with... Long gone are the days when people cards were worth their sticker price On Apr 4, 2013 4:28 PM, olivier jeannel olivier.jean...@noos.fr wrote: I should be out of the office, but will test asap.

Re: Softimage 2014

2013-04-03 Thread James De Colling
I like working in the current hq viewport... 16x aa and really nice per pixel shading / texture display... But only if I don't have to duplicate or delete geometry.. There is a very annoying pause everytime. Really kills the mood... And switching passes with hq enabled is a party pooper too...

Re: creating atlas textures

2013-04-01 Thread James De Colling
What I generally do for atlas work is create a cluster for each object (that wouldn't be easily selectable after merge) then merge, duplicate the uv set, layout the second set to something far more optimized for atlas, then rendermap (albedo only) down to a new texture. Delete the first uv

Re: creating atlas textures

2013-04-01 Thread James De Colling
into the Unfold UV's and use the packing. - Ronald On 4/1/2013 15:29, James De Colling wrote: What I generally do for atlas work is create a cluster for each object (that wouldn't be easily selectable after merge) then merge, duplicate the uv set, layout the second set to something far

Re: 2014 New feature list... minor corrections list... you decide

2013-03-14 Thread James De Colling
that would be a service pack no? imo - new features - new major version number bug fixes - SP / .5 at best On Friday, March 15, 2013, Sebastien Sterling wrote: What if they came out with a version with no new features... however they had fixed 75 % of all known bugs and issues known to the

Re: Panasonic 20 4K windows 8 tablet

2013-03-13 Thread James De Colling
im loving my upgrade from a 24 to a 27, the extra res/ppi is lovely if those 36 4k Eizo's were a reasonable price, i'd jump at one. ditch the dual screen setup, go back to a single, large screen On Thursday, March 14, 2013, Raffaele Fragapane wrote: Looks like the laggiest crap I've ever

Re: Octane render

2013-02-13 Thread James De Colling
What are the limitations with the gpu renderers? Last time I looked at it, subdivision / displacement was unsupported, I assume that's changed now? On Feb 14, 2013 8:08 AM, Emilio Hernandez emi...@e-roja.com wrote: If you can provide the scene I can test in Maxwell in six Core i7 Extreme to

everybody's favorite question...

2013-01-11 Thread James De Colling
the razer looks interesting, but the poor screen res is a shame, i'd want something with pen support as well. HP Elitebook Revolve is something that has me interested. 1920x1080ips option, pen support, i7, 12gb ram probably only intel hd4000 graphics, but thats probably plenty for a laptop if

Re: UV stamp plugin

2012-11-03 Thread James De Colling
where do I send the beers? your a champ, cheers! On Saturday, November 3, 2012, Simon Anderson wrote: Mr one again you RCK! haha.. :) checks you monday On Sat, Nov 3, 2012 at 3:40 PM, Ahmidou Lyazidi ahmidou@gmail.comjavascript:_e({}, 'cvml', 'ahmidou@gmail.com'); wrote:

Re: UV stamp plugin

2012-11-03 Thread James De Colling
, November 3, 2012, Eric Thivierge wrote: You can send them to Animal Logic care of Eric Thivierge. I'm make sure he gets them, promise... :D Eric Thivierge http://www.ethivierge.com On Sat, Nov 3, 2012 at 7:44 PM, James De Colling

Re: UV stamp plugin

2012-11-03 Thread James De Colling
can someone verify its not lining up correctly? a 2048x2048 stamp out of the uv editor in the standard way, is slightly larger and 2 pixels left of what the EPS version is kicking out. seems if I import into photoshop at 2060x2060 and nudge it, it lines up correctly. On Saturday, November 3,

Re: UV stamp plugin

2012-11-03 Thread James De Colling
'); \/-\/\/ On 3-11-2012 14:08, James De Colling wrote: can someone verify its not lining up correctly? a 2048x2048 stamp out of the uv editor in the standard way, is slightly larger and 2 pixels left of what the EPS version is kicking out. seems if I import

Re: Texture Editor, small annoying things.

2012-10-30 Thread James De Colling
There was a thread not long ago called small annoying things, where all this was already mentioned / requested. We were told the devastating were reading the thread... So we'll see On Oct 31, 2012 5:29 AM, Stefan Andersson sander...@gmail.com wrote: I wouldn't mind at all if the stamp function

Re: Rendermap with Ambient Occlusion

2012-10-15 Thread James De Colling
dont suppose your little ice trick does colored AO as well? On Monday, October 15, 2012, Leonard Koch wrote: Yeah, for us that was too slow, but it's definitely the better method. On Oct 15, 2012 7:31 AM, James De Colling james.decoll...@gmail.comjavascript:_e({}, 'cvml', 'james.decoll

Re: Rendermap with Ambient Occlusion

2012-10-14 Thread James De Colling
just use the rendertree to rendermap instead of the occlusion setting built into the rendermap property. you have a lot more control that way too. just throw your occlusion in at the end, and it'll bake the whole lot together. On Saturday, October 13, 2012, Chris Marshall wrote: Hello, Haven't

Re: Softimage CIP Data - Screen Resolution

2012-09-28 Thread James De Colling
bring on that lovely 36 4k eizo.should skew the results a bitwell, for the few people who took out a 2nd mortgage to buy one anyway. On Friday, September 28, 2012, Eric Turman wrote: I just noticed...the CIP does not capture multiple monitors. I use two 26 (24 at work) inch monitors

Re: rendermap chrome ball with fg not working

2012-09-27 Thread James De Colling
instead of doing that, render 6 cameras with 90deg fov. much quicker as well, since softimages useless rendermap is single threaded for finalgather. also, if you have to do a lot of rendermapping with FG / Reflections...another way to speed it up is do the old pre-cache FG trick, then set you FG

RE: Small Annoying Things

2012-08-30 Thread James De Colling
but you should give it a try next time when you're having 8h of FG calculation. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *James De Colling *Sent:* Friday, August 31, 2012 0:29 *To:* softimage@listproc.autodesk.com

Re: Small Annoying Things

2012-08-17 Thread James De Colling
autosave resets the render in progress in the render region, not a big deal, but its annoying when it happens james, On Friday, August 17, 2012, Jeff McFall wrote: If the render tree window is open and one assigns a new material to the selected object the window does not automatically refresh

Re: Small Annoying Things

2012-08-16 Thread James De Colling
i'll add a few - texture editor - why is it proportional settings are so small for this? repeat key doesnt work clip-grid properties are in preferences...at least make a dropdown/slider in the toolbar (cant change colors either) default clip display res is 256x256...

Re: ping?

2012-06-10 Thread James De Colling
pong, slow weekend perhaps (hopefully...) james, On Monday, June 11, 2012, Tim Crowson wrote: Is this thing working? -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams Animation Studio, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax*