Re: Softimage and Houdini work flow

2020-04-21 Thread Meng-Yang Lu
That comment regarding all around app needs to be revisited more and more often now. You can literally design your own workflow more and more these days in Houdini, giving you workflows that you're familiar with while also boosting it procedurally in other aspects. By default, no, Houdini will

Re: A question about the Houdini list

2018-07-20 Thread Meng-Yang Lu
Yeah, it feels dead-ish. Almost an hour. I didn't see anything. Time to switch to Blender everyone. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: A question about the Houdini list

2018-07-20 Thread Meng-Yang Lu
I just sent a test. Let's see. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Image Filtering in Maya?

2018-07-12 Thread Meng-Yang Lu
In the maya file node, the first drop box defaults to quadratic but it has other filters too. Then check prefilter and adjust the radius. Is that what you mean? On Thu, Jul 12, 2018 at 1:04 PM, F Sanchez wrote: > One of the many things I love about XSI was the Image Filtering in the > Image

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Meng-Yang Lu
Hi Brad! Good to see you pop up on the list. Not a dino. Still lurk hoping to learn something new. -Lu -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Houdini : non VFX jobs?

2018-05-02 Thread Meng-Yang Lu
https://urldefense.proofpoint.com/v2/url?u=http-3A__jamesowen.co_=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=M0nD7HRq7nw2AYE7oY_cyEfjkPSwAawUb6Vak2_7HUw=kbm4xoz8Qz2xSQiXrpelhl8TxCxcW_12t3uPa_xIqG0= Maybe like this? It's more motion graphics

Re: What were they thinking....

2017-08-25 Thread Meng-Yang Lu
The copy and paste is pretty bad. Haven't done it in years because of the PTSD, but I remembered it would put "__pasted__" on the names of the objects that were pasted over, assuming you wanted to do that in the first place. It's not a finely-tuned generalist tool like Softimage is out of the

Re: Not friday flashback but...

2017-07-07 Thread Meng-Yang Lu
Chinny is the correct answer! 1000 XSI points to you sir! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Not friday flashback but...

2017-07-05 Thread Meng-Yang Lu
LOL! I remember someone increased the brightness on the hoody guy. 1000 XSI points if someone can name who it was as a joke. :) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Just sharing : ICC 2015

2015-03-26 Thread Meng-Yang Lu
Really beautiful work! Loving the mixing of older SI spots using artfully directed low poly figures with modern ICE techniques. Kudos to you and your team. -Lu On Thu, Mar 26, 2015 at 7:56 AM, Olivier Colchen wolr...@gmail.com wrote: Hey, Just sharing our latest and probably last big

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Meng-Yang Lu
What a beautiful post and watching out for your fellow artists. On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel nagv...@gmail.com wrote: I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya, and got to a

Re: Maya freelance list

2015-01-21 Thread Meng-Yang Lu
Which app do I use to become the expensive high-class hooker. Asking for a friend... On Wed, Jan 21, 2015 at 11:01 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: To be fair, it's not like half of us aren't doing the DCC app equivalent of turning tricks on a street corner these

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Meng-Yang Lu
Welp, they had Halfdan helping out on the render i/o. Now softies on the anim part. Softdini here we come! (Don't hire me for marketing plz.) -Lu On Thu, Dec 4, 2014 at 6:10 PM, Perry Harovas perryharo...@gmail.com wrote: In the forums at CGTalk one of the Side Effects guys, Robert Magee,

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-26 Thread Meng-Yang Lu
I heard Kings Arms is good. There's 2. I'll let you figure out which one is the good one. ;) On Wed, Nov 26, 2014 at 12:21 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, I'm gonna be in London (UK) between the 6th and 11th of January. I know quite a few friendly names in this

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread Meng-Yang Lu
He was always the highlight at every Siggraph I went to. What a gracious and funny entry into a new community. Can't wait to see him demo stuff in Unity. -Lu On Wed, Aug 27, 2014 at 1:44 AM, Alok Gandhi alok.gandhi2...@gmail.com wrote: http://youtu.be/RxP3pfl9QYg Sent from my iPhone

Re: SI and Houdini

2014-08-12 Thread Meng-Yang Lu
Are we at a place where we can 3D print beer? Jordi, thanks so much for your efforts and going above and beyond any expectation of Houdini learning materials. -Lu On Tue, Aug 12, 2014 at 2:53 AM, Jordi Bares jordiba...@gmail.com wrote: :-) Thanks. My intention is more about an eBook with

Re: Best Modeling Practices question

2014-07-01 Thread Meng-Yang Lu
Could depend on the renderer. Some shaders work better with thickness when it comes to SS or translucency. On Tue, Jul 1, 2014 at 2:52 PM, Matt Lind ml...@carbinestudios.com wrote: If the surface is thin, why do you need a backside at all? Can't you just use two-sided shading? Matt

Re: A freelance job.... really?

2014-06-27 Thread Meng-Yang Lu
Can we get the VFX supe on this show to reply? That would be hilarious. -Lu On Fri, Jun 27, 2014 at 10:43 AM, pete...@skynet.be wrote: The person might as well just put No pay, will look good on your website / demo and help you get future work. would certainly generate more goodwill than

Re: Nike The Last Game

2014-06-09 Thread Meng-Yang Lu
Just finished watching it. So much fun. Great work and great message too. -Lu On Mon, Jun 9, 2014 at 2:01 PM, Jordi Bares jordiba...@gmail.com wrote: Really great project, love the environment work and the character design. Love to see Softimage project coming out at such incredible

Re: Maya strengts (anyone?)

2014-05-22 Thread Meng-Yang Lu
I think the only failure of the node architecture was that it wasn't meant to be used by artists. Had they had that in consideration, we would've had something like ICE or close to it ages ago. There are still some cool thing you can do in the Hypershade today, but it's unwieldy compared to

Re: Maya strengts (anyone?)

2014-05-22 Thread Meng-Yang Lu
qualoth has been discontinued. yes next person to offer a feature rich cloth solution will be a rich man/woman, may the Fabric enginz be with him. On 22 May 2014 18:18, Halim Negadi hneg...@gmail.com wrote: +6 Lu On Thu, May 22, 2014 at 7:11 PM, Meng-Yang Lu ntmon...@gmail.com wrote: I

Re: Houdini Weaknesses

2014-05-22 Thread Meng-Yang Lu
assets in this fashion to ensure data integrity year over year in a fluid pipeline? Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Meng-Yang Lu *Sent:* Wednesday, May 21, 2014 4:18 PM *To:* softimage

Re: Houdini Weaknesses

2014-05-22 Thread Meng-Yang Lu
Hey Matt, Spent the afternoon digging a bit. It's really nicely explained in the HDK with examples. I would start here as SOPs are the beginnings of all things Houdini. http://www.sidefx.com/docs/hdk13.0/_h_d_k__op_basics__sop.html Followed by Houdini Geometry to show the data structure.

Re: Houdini Weaknesses

2014-05-21 Thread Meng-Yang Lu
I really like the idea of Houdini as the hub for lighting. Considering most FX are now done in Houdini anyway, it sort of houses two rather complex aspects of CG really nicely. ROPs isn't really a pass system but think of it more like separable render globals for all outputs. Probably one of

Re: Houdini Weaknesses

2014-05-21 Thread Meng-Yang Lu
Yes. It's nodes and expression heavy. And for that same reason it drastically reduces plugin development cause you're essentially programming every time you're in the package. And just like you'd copy and paste snippet of code, you'd do the same but with nodes of a tree. Whenever I feel like I

Re: Houdini Weaknesses

2014-05-21 Thread Meng-Yang Lu
building blocks, but the rest has to be developed/configured by the user. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Meng-Yang Lu *Sent:* Wednesday, May 21, 2014 3:37 PM *To:* softimage@listproc.autodesk.com

Re: Overrides in Maya

2014-05-05 Thread Meng-Yang Lu
Yeah, not nearly as safe or robust. Something that MIGHT help thought. If you are in a render layer that you created, and go into the Attribute Spreadsheet to mass change a value on an attribute, Maya will create an attribute override for that attribute automatically for that render layer.

Re: March 28, 2014

2014-03-31 Thread Meng-Yang Lu
Can we split this thread regarding animation? I'm really interested in doing characters in Houdini as we've yet to touch that aside from a few CHOPs-driven doves. But upon evaluation, we believe that it is not that abysmal platform that everyone makes it out to be. Thanks Jordi for all the

Re: March 28, 2014

2014-03-29 Thread Meng-Yang Lu
Once upon a time, there used to be these Maya guys that never knew what they were missing out because they never stepped out of their comfort zone. Don't repeat their mistake from your perspective. I would say keep Softimage in your arsenal, but also give Sesi and Houdini a fair shake. You

Re: SI and Houdini

2014-03-27 Thread Meng-Yang Lu
forfeiting. At least he seems to be working on something that's not qualified as a crime against humanity these days. On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu ntmon...@gmail.com wrote: So what's the deal? Do we still owe him beers or are we absolved? :P Good to see you Halfy

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Meng-Yang Lu
Hi Jason, I've seen that link spread around a couple of times. And I've kind kept quiet about it since it is indeed educational. Just a heads up though, Houdini particles have recently been rewritten and unified into the Dynamics Operators context. So where the evaluation comparison between an

Re: Autodesk response

2014-03-17 Thread Meng-Yang Lu
Matt, Considering your previous emails about retaining legacy, I got the notion you didn't know until the last minute since you were still writing emails about date integrity. What are you guys planning to do? -Lu On Mon, Mar 17, 2014 at 4:11 PM, Matt Lind ml...@carbinestudios.com wrote: In

Re: Autodesk response

2014-03-17 Thread Meng-Yang Lu
...@listproc.autodesk.com] *On Behalf Of *Meng-Yang Lu *Sent:* Monday, March 17, 2014 4:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Autodesk response Matt, Considering your previous emails about retaining legacy, I got the notion you didn't know until the last minute since you were

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Meng-Yang Lu
That guy that won the Oscar probably didn't have to do the work... :P You know better than that Brad!! -Lu On Sat, Mar 15, 2014 at 2:30 PM, Bradley Gabe witha...@gmail.com wrote: There is somewhat of a bright side folks, let's be realistic. Just about every single hard core XSI user I'd

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-15 Thread Meng-Yang Lu
Heh, it'd be less work just undo-ing the EOL decision instead of reinventing the round wheel to a square one. -Lu

Re: Wise up

2014-03-15 Thread Meng-Yang Lu
Maybe bad form considering the host of this list...but I agree. Maya cannot do all the things you've asked. Even with the promises to bring it up to speed, what governing factor (now that we've aired all the dirty laundry about ME percentages) will hold them to their promise? Money? Nope.

Re: MAYA community

2014-03-14 Thread Meng-Yang Lu
Hi Alistair, Hit me up offlist. I think I can help you quite a bit in this regard. -Lu On Fri, Mar 14, 2014 at 7:41 AM, Alastair Hearsum hear...@glassworks.co.ukwrote: Thanks The questions I wanted to pose were more along the lines of : Are there Maya users here with direct experience

Re: Open letter to Autodesk

2014-03-14 Thread Meng-Yang Lu
Hi Jason, Right now, many people need to make measured decisions on how to conduct their business effectively in the short term, with plans to transition in the long term. I'm extremely upset that the weapon of choice that my friends used to make 98% Human is going to go away. And I know people

Re: lighting/rendering 2 houdini

2014-03-14 Thread Meng-Yang Lu
I think Houdini at the core is a very powerful tool when it comes to lighting. But like anything that's powerful, you're gonna spend some time working out your shaders. It is definitely not simple, but that's not to say you couldn't make it simple for future use. Personally, I love it because

Re: lighting/rendering 2 houdini

2014-03-14 Thread Meng-Yang Lu
The point is that we all still have a couple years to figure this stuff out. I personally recommend you take your time and study all your options before you jump ship. There might be a few surprises along the way. Something might even come out of left field and completely revolutionize the way we

Re: Open letter to Autodesk

2014-03-13 Thread Meng-Yang Lu
Words were said. Boom! -Lu On Thu, Mar 13, 2014 at 5:30 PM, Eric Thivierge ethivie...@gmail.comwrote: Yeah, what he said. Eric Thivierge http://www.ethivierge.com On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane

Re: Open letter to Autodesk

2014-03-13 Thread Meng-Yang Lu
STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Mar 13, 2014, at 8:57 PM, Meng-Yang Lu ntmon...@gmail.com wrote

Re: Cinema 4D an option?

2014-03-12 Thread Meng-Yang Lu
Buddy of mine did a screencast of it for me over Skype. It looks and feels like a modern app. And it is incredibly fast. I know it's strengths are fast assembly similar to XSI. Thinking Particles for fx. It looks like a great look-dev environment honestly. My take on it is that C4D is used

Re: SI and Houdini

2014-03-10 Thread Meng-Yang Lu
There really isn't anything like it on the market right now. Houdini is a tool designed to manage the ever-growing complexity of CG. It's a very different way of working. Jordi's pdfs explains it well and as an added bonus, arranges the UI to simulate Softimage, something I didn't even bother

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
And implemented poorly. Largely because of the lack of an operator stack. If you apply transfer attributes further down the line, you're gonna have a bad time freezing it to improve performance. Stack reordering is fine. Again, the ability to edit that stack is what's missing. -Lu On Fri,

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
The new node editor facilitates this in a similar fashion. You don't have to use the Hypershade. On Fri, Mar 7, 2014 at 11:07 AM, Chris Covelli ch...@polygonpusherinc.comwrote: I would be very happy to see Maya make their hypershade more like the XSI rendertree. The hypershade feels like

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
Perhaps this is one of the features we should have AD take a look at. Though I think clusters is the foundation that allows shapes in Soft to be so powerful. Are we still decapitating heads in 2014? -Lu On Fri, Mar 7, 2014 at 11:14 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote:

Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Meng-Yang Lu
GUYS!!! GUYS!! Listen. I know you guys are angry. Upset. Heartbroken. Me too!! In the upcoming years, you're gonna have to make some hard decisions regarding your livelihood. Either continue using Soft in zombie form, jump to another software, or get forced to use Maya. The wisest thing to

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
into requiring recompilation. This is par for the course in Maya, compiled anything will NOT work on any major version other than the one it was compiled for. On Sat, Mar 8, 2014 at 6:36 AM, Meng-Yang Lu ntmon...@gmail.com wrote: I've always felt Maya's core performance has been relatively good

Re: Listening

2014-03-07 Thread Meng-Yang Lu
Hi Chris, With all due respect, you have to start demonstrating your understanding of our problems by fixing them to show you're listening. This applies not only to Softimage users, but should extend to all the products you intend to support. Clearly you have planned for this for awhile now.

Re: Listening

2014-03-07 Thread Meng-Yang Lu
Wow. Can't say we're not a passionate bunch! Maybe it's better to get it out here than take it out on some poor unsuspecting monitor. Seriously though, this is clearly an issue of trust. Saying you won't do something and not upholding it can go against you promising something, and not

Re: SI and Houdini

2014-03-05 Thread Meng-Yang Lu
So what's the deal? Do we still owe him beers or are we absolved? :P Good to see you Halfy! -Lu On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson half...@sidefx.comwrote: Hello there It's been a while. I thought I'd post here and let you know, since there's been a lot of interest in

Re: successor animation software

2014-02-28 Thread Meng-Yang Lu
I think a small fleet if TDs is inevitable either way. If you break it all down, 3D at it core is data and the relationships between those data points. What this list is upset about is losing the ability to manipulate that data in a fluid and efficient way. I feel ya brothers and sisters. I

Re: rigging in xsi vs maya

2014-01-07 Thread Meng-Yang Lu
Yup, and that slider that was mentioned earlier is a booby trap that does just that. Throws your weights around willy nilly. That's why there's a ancient workflow of adding influence only and never subtracting. -Lu On Tue, Jan 7, 2014 at 6:57 PM, Sebastien Sterling

Re: rigging in xsi vs maya

2014-01-06 Thread Meng-Yang Lu
Over the years I've stopped looking at rigging as just a collection of joints, iks, and constraints. There's an overarching support toolset that needs to be in place to manage rigs and animation data that needs to be part of the equation too. From the maya side, I miss stuff like the Mixer and

Re: rigging in xsi vs maya

2014-01-06 Thread Meng-Yang Lu
What does XSI users use for skin simulation these days? All custom stuff in ICE? We've been leveraging nCloth quite a bit lately and arguably, it's the only piece of tech that 3D peeps here regardless of app preference can unanimously agree that it is indeed pretty good. Maybe not significant

Re: rigging in xsi vs maya

2014-01-06 Thread Meng-Yang Lu
It's called the Component Editor. Does the same thing. However, XSI lets you slide the weights around until it feels right. Beats typing it in. I just remembered a pretty silly conversation involving a rigging supe and an XSI developer regarding locking weights. It was like the only crutch to

Re: Mailing list year in review

2014-01-02 Thread Meng-Yang Lu
And now you're back in! :D -Lu On Thu, Jan 2, 2014 at 10:07 AM, Steven Caron car...@gmail.com wrote: thanks stephen! i am out of the top 5... wooohoo! On Thu, Jan 2, 2014 at 8:02 AM, Stephen Blair stephenrbl...@gmail.comwrote: http://wp.me/powV4-2WA A few top-10-type lists for the

Re: Mailing list year in review

2014-01-02 Thread Meng-Yang Lu
WOW! I guess I must've read 3 posts and said case closed. I think I learned more about what a baseball does at .9c than force vs. velocity though. :D -Lu On Thu, Jan 2, 2014 at 12:01 PM, Eric Turman i.anima...@gmail.com wrote: I just got out a bag of popcorn and went over that force

Re: positivity

2013-12-20 Thread Meng-Yang Lu
Regardless if it's true or not, the take-away should be what we value. A strong platform for development, a strong community who are passionate about pursuing technology and art, and a workflow that keeps our working hours short and beer glasses full. If we embrace these ideas whole-heartedly,

Re: positivity

2013-12-20 Thread Meng-Yang Lu
1983 - http://en.wikipedia.org/wiki/Lite-Brite Did I win? :P On Fri, Dec 20, 2013 at 2:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: I can say I miss the cheese and monkeys humor and do wonder what Porl is up to these days. But as for old…. Maybe we should

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Meng-Yang Lu
Really nice. Love the fact you shared stats and memory allocation. -Lu On Fri, Nov 22, 2013 at 10:34 AM, Steven Caron car...@gmail.com wrote: thanks for the kind words everyone! i will pass along the praises... some extra info for those interested... -we used arnold 3.x to render this

Re: what

2013-10-30 Thread Meng-Yang Lu
Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote:

Re: what

2013-10-30 Thread Meng-Yang Lu
pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall

Re: ocean surface generation - arete stylee

2013-08-22 Thread Meng-Yang Lu
Something like this or were you wanting a camera distance thing as well? http://www.amaanakram.com/?page_id=131 JUST getting back into Softimage so I don't know what I'm doing anyway. -Lu On Thu, Aug 22, 2013 at 2:23 PM, Adam Seeley adam_see...@yahoo.com wrote: Hi, For those that remember

Re: Nike Evolution and a community thank you

2013-08-02 Thread Meng-Yang Lu
Nice one Andy! I really do feel Soft's strengths are these type of jobs requiring creative ways to build various objects. Just wanted to point out the mark of a great supe is one who graciously credits the team for their hard work. Again, pretty stellar work considering the time and the budget.

Re: a long time ago….

2013-06-25 Thread Meng-Yang Lu
Man, I really enjoyed that. Thanks for posting. I heard the word fun a few times in there. So rare to hear these days regarding what we do... -Lu On Mon, Jun 24, 2013 at 4:22 PM, Stefan Andersson sander...@gmail.comwrote: … in a galaxy far far away…. softimage was loved and respected :)

Re: Industry Solidarity...

2013-02-26 Thread Meng-Yang Lu
and the such. Applying my software development skills to a successful 10 downloads 0.99$ calendar app, even if I tick all the boxes required to make one, isn't my idea of a job I'd like :) On Tue, Feb 26, 2013 at 2:00 PM, Meng-Yang Lu ntmon...@gmail.com wrote: You have to look

Re: Industry Solidarity...

2013-02-25 Thread Meng-Yang Lu
What would be fun is if we painted LA chroma green. We're already there with the green bike lanes. On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.comwrote: Stay green until this problem is fixed! Do not relent! Eric Thivierge

Re: Industry Solidarity...

2013-02-25 Thread Meng-Yang Lu
I think we should align our chroma greens a bit better. We don't wanna look like schlubs protesting if we can't even get the same color values. -Lu On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.comwrote: Don't forget to post information about the issues to raise awareness

Re: Industry Solidarity...

2013-02-25 Thread Meng-Yang Lu
You have to look at it a different way. There's actually a ton of applications we can use CG for. It's just that we like to kiss Hollywood's glittery ass that gets us in trouble. There's a lot of avenues we can all pursue. Just like iPhone and iPads opened up new doors for us to leverage our

Re: Pipes and tools u can't live without

2013-01-14 Thread Meng-Yang Lu
IF I were a freelancer, I'd sort out my I/O first and foremost. Basically have the ability to take in commonly exported formats like .bgeo/partio/alembic/.skp plus the occasional 2D formats for camera and pCloud stuff and have it so that these span a few versions back. I feel like once this is

Re: strands-heavy commercial gig, LA area

2012-12-05 Thread Meng-Yang Lu
LA has Sony, Disney, DD, and Rhythm being a huge magnet drawing in Houdini people. And then when things shuffle around they're here for the picking. I've a feeling the ICE boom is coincidentally after Nissan's Wouldn't it be cool. commercial. Definitely made some waves in the commercial world

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-09 Thread Meng-Yang Lu
Well, they did do this with ICE deprecating the old particles system. I still remember reading You know this day was coming. in the XSI docs. Now look at the huge forward leap that ICE has provided to FX in Softimage. I think when you have a huge number of artists willing to dump one system for

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Meng-Yang Lu
I just recently learned that it's AD's shortcomings of properly exposing MR features. So the blog you linked to features two Mill employees. Both who I feel we're very lucky to have and have been instrumental in a re-education of the MR and AD relationship along with what can be done with

Re: WHO IS IT?

2012-11-05 Thread Meng-Yang Lu
Might be able to send a couple of names. On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Stereo D? On Mon, Nov 5, 2012 at 2:46 PM, Andy Moorer andymoo...@gmail.com wrote: Hi gang... I was in a minor car accident Friday and injured my back, which killed travel

Re: WHO IS IT?

2012-11-05 Thread Meng-Yang Lu
And I hate the new gmail reply. Sorry everyone. Ignore. Or don't and email me if you need a couple of nICE guys. -Lu On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Might be able to send a couple of names. On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu ntmon

Re: WHO IS IT?

2012-11-05 Thread Meng-Yang Lu
for them to use outside contractors though. If you have someone in mind send end me names for sure. And hey wait Lu, why aren't you asking me on contracts for the mill, you guys hate me or something? :D On Mon, Nov 5, 2012 at 5:55 PM, Meng-Yang Lu ntmon...@gmail.com wrote: And I hate the new

Re: OT: Freelance FX TD for hire

2012-09-14 Thread Meng-Yang Lu
/uploads/2012/09/Rick.Fuentealba.resume.2012.pdf http://www.rickfx.com/wp-content/uploads/2012/09/Rick.Fuentealba.reel_2012.720.mp4 https://vimeo.com/49326059 Thanks for looking at my work! -Rick P.S. If there are any issues, please forward all complaints to Meng-Yang Lu :-P

Re: Graphic card for a workstation again

2012-08-20 Thread Meng-Yang Lu
Can you say which cards you guys are using, Matt? In the process of building a system to do some GPU stuff alongside some 3D tests at home. Thanks, -Lu On Mon, Aug 20, 2012 at 11:22 AM, Matt Lind ml...@carbinestudios.comwrote: We are a games development studio making MMORPG games. Most of

Re: Graphic card for a workstation again

2012-08-20 Thread Meng-Yang Lu
. ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Meng-Yang Lu *Sent:* Monday, August 20, 2012 11:37 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Graphic card for a workstation again

Re: Autodesk aquires Naiad

2012-08-14 Thread Meng-Yang Lu
It's really still anyone's game. I was JUST getting into Naiad when this stuff happened and now I don't feel so bad because I was also using Realflow and Houdini. If anything, it just a clear reminder that anything can and will happen. Now the field is open for some clever peeps to take