Re: Blending displacement using raylength

2012-08-10 Thread Chris Marshall
Excellent!! Will take a look first thing tomorrow and amend the beer order accordingly! Thanks for you help on this, though I think the first time around I was slightly scuppered by a dodgy model. Well that's my excuse!! On Wednesday, 8 August 2012, Guillaume Laforge wrote: Please be aware

Re: Blending displacement using raylength

2012-08-09 Thread Chris Marshall
Excellent!! Will take a look first thing tomorrow and amend the beer order accordingly! Thanks for you help on this, though I think the first time around I was slightly scuppered by a dodgy model. Well that's my excuse On Wednesday, 8 August 2012, Guillaume Laforge wrote: Please be aware that

Re: Blending displacement using raylength

2012-08-09 Thread Chris Marshall
Cool, so the only difference in the Advantage_Beer_Pack_SP1 is the addition of the Vector Coordinate Converter which forces the Vector to World Coordinates. I assume. Never used that before, but appears to work great. Thanks a lot!! On 09/08/2012, Chris Marshall chrismarshal...@gmail.com wrote:

Re: Blending displacement using raylength

2012-08-09 Thread Guillaume Laforge
Hi Tim, Service Beer Packs are only for bugs fixing. So I won't be able to add any feature. However, if you can send me a pack of this producthttp://www.mentalfloss.com/blogs/archives/130875, maybe I will do an exception ;). On Thu, Aug 9, 2012 at 5:44 AM, Tim Leydecker bauero...@gmx.de wrote:

Re: Blending displacement using raylength

2012-08-09 Thread Chris Marshall
I just knew Tim's feature request would come at a high price! On 09/08/2012, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Hi Tim, Service Beer Packs are only for bugs fixing. So I won't be able to add any feature. However, if you can send me a pack of this

Re: Blending displacement using raylength

2012-08-09 Thread Tim Leydecker
You learned your business 101 quickly, Guillaume... Supply and demand. I´ll put a few stamp on the bottles and give the postal service folks a try:-) Don´t hold your breath, thought. That´s a fragile chance. I may have to make an upgrade to Canada myself first before I can pay you back with a

Re: Blending displacement using raylength

2012-08-09 Thread olivier jeannel
Maya turned you into an alchoolic... Le 09/08/2012 14:11, Guillaume Laforge a écrit : Hi Tim, Service Beer Packs are only for bugs fixing. So I won't be able to add any feature. However, if you can send me a pack of this product http://www.mentalfloss.com/blogs/archives/130875, maybe I will

Re: Blending displacement using raylength

2012-08-09 Thread Guillaume Laforge
Fortunately I didn't wait for Maya to be an alcoholic! But having working in production before definitely turned me as one :D. On Thu, Aug 9, 2012 at 11:01 AM, olivier jeannel olivier.jean...@noos.frwrote: Maya turned you into an alchoolic... Le 09/08/2012 14:11, Guillaume Laforge a écrit :

Re: Blending displacement using raylength

2012-08-09 Thread olivier jeannel
Yes, but before you were hidding... ;) Le 09/08/2012 17:31, Guillaume Laforge a écrit : Fortunately I didn't wait for Maya to be an alcoholic! But having working in production before definitely turned me as one :D. On Thu, Aug 9, 2012 at 11:01 AM, olivier jeannel olivier.jean...@noos.fr

Re: Blending displacement using raylength

2012-08-08 Thread Chris Marshall
) From: David Thibodeau [mailto:david.thibod...@visionglobale.com] Sent: August-07-12 11:23 AM To: softimage@listproc.autodesk.com Subject: RE: Blending displacement using raylength Hi Chris, I've been using in the Render tree the node Scalar State in Ray

Re: Blending displacement using raylength

2012-08-08 Thread Chris Marshall
He's just walked in! Diverting him to coffee machine, sofa and Olympics on tv! Of course the expression is added through the animation divot! I'm an idiot! Was looking in the wrong place all along. Cheers On 08/08/2012, Rob Chapman tekano@gmail.com wrote: is the client there yet? :) heres

Re: Blending displacement using raylength

2012-08-08 Thread Chris Marshall
If you could, that would be superb and beer will be exchanged!! On 08/08/2012, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Yes it is doable i one render pass for sure! I made such RenderTree in the past. I'm rather confident that the thing I explained to you (using point

Re: Blending displacement using raylength

2012-08-08 Thread Chris Marshall
That's really great Guillaume!! Thanks a lot for sending that through. I genuinely can't see where the difference is with what I've done, but yours works and mine doesn't. Did you want all thirty of those beers? On 08/08/2012, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Here is a

Re: Blending displacement using raylength

2012-08-08 Thread Rob Chapman
he did say 'one' of those and also, havn't loaded the scene (2012 still here) but doesn't seem any different from the 2nd example pic I sent. slight problem between the chair and keyboard I say ! :) On 8 August 2012 16:02, Chris Marshall chrismarshal...@gmail.com wrote: That's really great

Re: Blending displacement using raylength

2012-08-08 Thread Chris Marshall
ahem! On 08/08/2012, Rob Chapman tekano@gmail.com wrote: he did say 'one' of those and also, havn't loaded the scene (2012 still here) but doesn't seem any different from the 2nd example pic I sent. slight problem between the chair and keyboard I say ! :) On 8 August 2012 16:02, Chris

Re: Blending displacement using raylength

2012-08-08 Thread Guillaume Laforge
Hey Rob, but doesn't seem any different from the 2nd example pic I didn't received your email with the pic in my gmail. But checking in my AD mail, I see it now... weird xsilist problem again? So yes, you are using the exact same thing :). The only thing to add is a node to clamp the value

Re: Blending displacement using raylength

2012-08-08 Thread Chris Marshall
OK I have a couple of reasons here why mine wasn't working. Firstly the object I'm applying the material to is simply giving different results to what you get with the same material applied on a grid. So that's basically what's thrown me. I'll need to figure out what the issue is there. But also,

Re: Blending displacement using raylength

2012-08-08 Thread Guillaume Laforge
Please be aware that Service Beer Pack 1 is now available to all drinkers: http://dl.dropbox.com/u/5533643/BlendingDisplacementUsingRayLength_Advantage_Beer_Pack_SP1.scn Fixed Bug: Beer Issue 001: If you rotate your object, the displacement height goes with the object. Guillaume On Wed, Aug 8,