Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Pierre Schiller
If Henry Ford asked people what they want for transport, they´d say: Faster horses. This is the exact analogy with using 3d softimage. I can´t ICE-Rig yet, but once I crossed the scripting part of it in the old days, it totally changed my mind. That´s the "future" Autodesk hold softimage back from

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Jason S
On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote: > What's the point of beeing right if you're alone ? Better be an idiot. Well if you were right, you would not be alone. But indeed ignorance can be bliss. On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote: > > Well sorry, I was

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Olivier Jeannel
Well sorry, I was a little harsh in my previous message. I do struggle with arrays, but I like it. Ice just opened my eyes in terms of what 3d , geometry, math behave together. It just kills me that people who choose to use "this" or "that" software have an opinion without knowing nothing. And

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Martin
Modelers that don't have an idea of what a variable or an array is, animators who can't rig or script, that's what I call an average user. Generalists with technical knowledge (including ICE) isn't your average user in any package. Most of the designers I know are specialists who don't use or

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
By average you mean "with more than 5+ years" on softimage, or UNDER -5 years? Because ICE was long due before that time. :) On Wed, May 4, 2016 at 11:45 PM, Martin wrote: > But honestly, the Modo feature looks cool. I'd like to have that in Maya. > > And to be fair, your

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Martin
But honestly, the Modo feature looks cool. I'd like to have that in Maya. And to be fair, your average SI user doesn't know what an array is, just like the average Maya, Modo, Max, etc. user. Martin Sent from my iPhone > On 2016/05/05, at 1:18, Pierre Schiller

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
@Olivier Jeannel -"What´s a normal?" <- HAHHAHA, oh boy, that made my day. Yes, I´ve seen that face. HAHAHHAHAHHA. Reminds me a joke I made on that very first moment: "This polygon has a talk with another polygon, and says: You know what´s good about being a Poly? -What? -We´ve got *NORMAL*

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Jason S
Maybe I missed something, but Gustavo's MotionTools (done using ICE building blocks) essentially does all that Mash does  up to the most "advanced" functions like anim clip instancing with time offsets  (and actually quite a bit more ).. except "nodes" in Mash

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Olivier Jeannel
I don't want to click on that link, sorry. I can't stand morrons anymore that work on maya or max with that "i know all" face, looking at you with round eyes when when you say "I do all in xsi ice". They just skip away when you work on a big fat ice tree. They are thousands thinking that maya and

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Tim Crowson
I was on the early alpha team for Modo's procedural stuff. I can't think of anyone then, or now, who thought of this as something new from "the future." There was a constant echo back to ICE, Houdini, Max, C4D even. I'd rather have the functionality than not have it, but it still is far from what

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Martin
Well, one of the great features in Maya 2016.5 is that you can (almost) select what you actually want to select. Almost like Softimage. I bet most SI users though this was something basic you could do in any 3d software. To be honest I though some parts of XSI were cumbersome or buggy, until I

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Tenshi .
I have to agree. That's just only one example. AD lie all the time and hide SI to the point people THINK it was very basic app. I hate when people tell me "you can do that in Softimage?? I can do that in Maya very easy" and i'm like "wtf dude.. are you nuts? Just shut the f... up! Your blind. SI

OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
Good day. I came across this: https://vimeo.com/162972719 That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" moment. Had Softimage been exposed in such way in the past, will those features still be jaw opening to this generation users? Don´t think so. This is how much AD