Loved that one ! Would be worth uploading this to vimeo/Ice group.
Excellent reference imho :)
Le 07/12/2012 05:36, Orlando Esponda a écrit :
Maybe I'm missing something here, because the solutions are rather
complex hehe so please bear with me if I'm totally out of context.
Here's a
I'm curious how others handle layered or very high res geo clothing? I
have a pretty high res geo of layered clothing on a character. I'm getting
some decent results with just applying syflex to the geo, enabling self
collision, boosting the subframe steps, etc. and letting 'er rip but its
Use ICE to get the closest location on your low res (static, undeformed
copy) from the high res mesh and store the offset transform from that
location. Then use the reinterpret location onto the deformed low res geo.
Eric Thivierge
ICE?
I'm pretty sure there's either a sample scene or a tutorial floating around
online on how to deform one mesh onto another.
It's a little late in the day for me to actually work this out, but
basically, you'd have a highres mesh with an ICE tree getting position
deltas (change from last
wouldn't the stored offsets be in world space? Wouldn't you want them in
tangent space to not crumple weirdly?
On Thu, Dec 6, 2012 at 10:31 PM, Eric Thivierge ethivie...@gmail.comwrote:
Use ICE to get the closest location on your low res (static, undeformed
copy) from the high res mesh and
Thanks for the suggestions. Eric...your idea is what I had in mind but
having a hard time figuring out the right node usage once I extract closest
point. How do I store an offset? Cage is ridiculously slow so thats out.
On Thu, Dec 6, 2012 at 10:38 PM, Ed Manning etmth...@gmail.com wrote:
Well yes you're going to have to figure out the transform space when
storing in the point's local space. Though I think you could hack your way
through it by ripping apart the stick to location node.
Eric Thivierge
http://www.ethivierge.com
On Fri,
Kris are you using the standard Cage deformer or the ICE based Hull
Deformer setup?
Eric Thivierge
http://www.ethivierge.com
On Fri, Dec 7, 2012 at 2:44 PM, Kris Rivel krisri...@gmail.com wrote:
Thanks for the suggestions. Eric...your idea is what
Thanks Matt...could give that a go too...although I think ICE syflex only
works on poly? Eric...good suggestion for a starting point..will try that.
I was referring to the default cage deformer...didn't think about hull
deformer. I was looking at a few images and demos on syflex's website for
We would take the high res geo, reduce it, then run a custom script that
generated nulls that were cluster constrained to the points on the geometry
and simulate it, then envelope those points onto out the high mesh. This
was one of our work arounds, depending on the shot and what was needed, but
that's why I was thinking UVs might help -- use them to interpolate the
spatial offsets?
On Thu, Dec 6, 2012 at 10:45 PM, Eric Thivierge ethivie...@gmail.comwrote:
Well yes you're going to have to figure out the transform space when
storing in the point's local space. Though I think you could
Thanks Simon...I was using that method as well. It works fine on some
other elements but for this one particular case, it was difficult due to
the layered fabric. Will give that another go as well. Didn't think about
doing a poly reduction, keeping it live and using that as my null deformer
Anyway, past my bedtime. Kris, you're in much better hands than mine if
you listen to Eric, Matt et al. Best of luck with it.
On Thu, Dec 6, 2012 at 10:55 PM, Ed Manning etmth...@gmail.com wrote:
that's why I was thinking UVs might help -- use them to interpolate the
spatial offsets?
On
Subject: Re: transferring low res syflex to high res geo
that's why I was thinking UVs might help -- use them to interpolate the spatial
offsets?
On Thu, Dec 6, 2012 at 10:45 PM, Eric Thivierge
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Well yes you're going to have to figure out
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, December 06, 2012 7:47 PM
To: softimage@listproc.autodesk.com
Subject: RE: transferring low res syflex to high res geo
I wrote an article on this technique many
Locations have the PolyReferenceFrame or PointReferenceFrame that you could
use which I think the Stick to Location method / Hull Deformer uses...
Eric Thivierge
http://www.ethivierge.com
On Fri, Dec 7, 2012 at 2:55 PM, Ed Manning etmth...@gmail.com
Thivierge
Sent: Thursday, December 06, 2012 8:06 PM
To: softimage@listproc.autodesk.com
Subject: Re: transferring low res syflex to high res geo
Locations have the PolyReferenceFrame or PointReferenceFrame that you could use
which I think the Stick to Location method / Hull Deformer uses
With the right topology and density, they will.
We bound millions of points worth of creatures between dragons and dinos
that way across multiple resolutions ;)
On Fri, Dec 7, 2012 at 3:16 PM, Matt Lind ml...@carbinestudios.com wrote:
They’ll stick, but they won’t necessarily have a desirable
the purpose.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, December 06, 2012 8:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: transferring low res syflex to high res geo
I never said
Maybe I'm missing something here, because the solutions are rather complex
hehe so please bear with me if I'm totally out of context. Here's a
little video showing how my first suggestion works. The smoothing part,
well, that's up to you, I was just playing around, but who knows, maybe it
works
Why are we even talking at all when Leonard pointed out there's a factory
node doing exactly what is being asked for? :p
That is not a factory node.
I have built similar systems in the past.
So it didn't take me too long to make a proper compound for this.
On Fri, Dec 7, 2012 at 6:01 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Why are we even talking at all when Leonard pointed out there's a
@listproc.autodesk.com
Subject: Re: transferring low res syflex to high res geo
Why are we even talking nulls when Kris already said it was getting too
cumbersome to use nulls?
Eric Thivierge
http://www.ethivierge.com
On Fri, Dec 7, 2012 at 3:33 PM, Matt Lind
ml
Oh ok, thought I was just behind on features (haven't used syflex since
Sucker Punch).
Good stuff :)
On Fri, Dec 7, 2012 at 4:04 PM, Leonard Koch leonardkoch...@gmail.comwrote:
That is not a factory node.
I have built similar systems in the past.
So it didn't take me too long to make a proper
And merry Christmas to you too Leonard, I have a scenario that this
compound will find usage in right this morning.
Thanks for sharing!
Ben
--
Benjamin Clifford Davis
www.moondog-animation.com
office: +33 9 50 04 76 15
mobile: +33 6 88 48 54 50
6 bis avenue des Iles
74000 Annecy
FRANCE
25 matches
Mail list logo