Hi dear Zaug and the "greeble team", first of all a big compliment to you too for thepowerful Greeble Plugin! :-) / If I am ready with my nurbscurve tool I will make some exercises with it. I have some time problems at the moment and have to spend a lot of time with privates things too, they are
Dear Matthias, you are welcome! :-) You make some greate more shots, be sure! :-) Liebe Grüße, Frank Brübach, Witzenhausenuser-list@light.realsoft3d.com schrieb am 01.02.06 14:43:05:Great shot. Many thanks :-)Matthias- Original Message -From: Frank BrübachTo:
Dear Mark, thank you too :-) Yes, it will bring more power to the nurbscurve tools :-)) That was the idea I have when I was working with the Realsoft interpolator tool. Perhaps next week I will make a little enhancement for the nurbshelper, then I will finish my work, because the tool can grow up
Hi Frank,
One thing I could think of:
what about a bend option for the generated curves?
Arjo.
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On
Behalf Of Frank BrübachSent: donderdag 2 februari 2006
13:40To: user-list@light.realsoft3d.comSubject: Re:
Hi Y'all,
FIRST SOME SNIPPETS FROM GARYS RECENT MAILS THAT I AGREE WITH:
Vesa say's to Juha Hey , let's give them every single tool known to
mankind (at a very cheap price-point) ... then sit back and watch them bang
their heads against the wall trying to figure them all out (ha ha ha) .
Hi Guys,
Have a read, may be something worth lookin into - JUST IN CASE:
http://www.washingtonpost.com/wp-dyn/content/article/2006/02/01/AR2006020102148.html?referrer=emailreferrer=emailreferrer=email
By Brian KrebsSpecial to The Washington Post
Thursday, February 2, 2006; Page D05
A computer
Hi Garry,
Can we , as devoted users change that ?
We will do it!
Regards,
Carlo
Hi Aidan,
With reference to all of Garys quotes above - by and large I
have to agree with them. The RS Manual - while yes it does a bit of its
job
- there are many holes and - too short - explanations. ALOT OF ASSUMPTION
and alot of OMISSIONS. I would go so far as to say - at some point -
Greeble team? I wasn't aware of Zaug being a team.. ;)Regards,Fredrik BergholtzOn 02/02/06, Frank Brübach
[EMAIL PROTECTED] wrote:Hi dear Zaug and the greeble team, first of all a big compliment to you too for thepowerful Greeble Plugin! :-) / If I am ready with my nurbscurve tool I will make
I don't know why this statement 1 causes any confusion. Other values
than 1 make the lightsource stronger or weaker than the original
value.
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -
Hi Boris :
Please forgive my heavy editing of your reply . This
Hi Matthias :
Thanks for this awesome shader and example project . It
is over my head right now , but I do understand the reason
you created it , and will master it shortly , and then make
a little tutorial on how others can easily modify many lights
in a scene .
As a sidenote , my tests
Hi Aidan,
You hit the nail on the head!
Apparently, at RS they prefer to spend their energy at the software itself
rather than tutorials etc.
Hi Mark :
Again forgive my heavy editing of your post , in order to save
time . I won't even begin to respond to Aidan's post , but will
chime in
Hi Guys,
After my big long rant mail - heres another one - this time not a rant, but
maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app is
solid MODELLING, TEXTURING and ANIMATION tools / features. One of these
things - TEXTURING - I think is
Aidan O Driscoll wrote:
Hi Guys,
After my big long rant mail - heres another one - this time not a rant, but
maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app is
solid MODELLING, TEXTURING and ANIMATION tools / features. One of these
Hi RS3Dler,
why use a onother prg ?
I think the UV tool in RS3D is very good. Look in this forum.
http://www.3ddart.org/index.php?name=PNphpBB2file=viewtopict=506
Best regards
Stefan
Aidan O Driscoll schrieb:
Hi Guys,
After my big long rant mail - heres another one - this time not a
Hi Stefan,
Thanks for that - in German [ I think ], my German not great. Spent time
with UV SETS and that and regular texturing - found that the UV Maps were a
little unpredictable. The Unwrap UV function doesn't seem to be up to much.
That is to Unwrap and then move into a paint app to
Hi Carl,
Nice one. The more the better,
Cheers
Aidan
At 00:36 03/02/2006, you wrote:
Aidan O Driscoll wrote:
Hi Guys,
After my big long rant mail - heres another one - this time not a rant, but
maybe very positive stuff.
As I said previously I THINK the core important elements of any
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