Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-02 Thread Frank Brübach
Hi dear Zaug and the "greeble team", first of all a big compliment to you too for thepowerful Greeble Plugin! :-) / If I am ready with my nurbscurve tool I will make some exercises with it. I have some time problems at the moment and have to spend a lot of time with privates things too, they are

Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-02 Thread Frank Brübach
Dear Matthias, you are welcome! :-) You make some greate more shots, be sure! :-) Liebe Grüße, Frank Brübach, Witzenhausenuser-list@light.realsoft3d.com schrieb am 01.02.06 14:43:05:Great shot. Many thanks :-)Matthias- Original Message -From: Frank BrübachTo:

Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-02 Thread Frank Brübach
Dear Mark, thank you too :-) Yes, it will bring more power to the nurbscurve tools :-)) That was the idea I have when I was working with the Realsoft interpolator tool. Perhaps next week I will make a little enhancement for the nurbshelper, then I will finish my work, because the tool can grow up

RE: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-02 Thread Arjo Rozendaal
Hi Frank, One thing I could think of: what about a bend option for the generated curves? Arjo. -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Frank BrübachSent: donderdag 2 februari 2006 13:40To: user-list@light.realsoft3d.comSubject: Re:

Move over Gary - Aidans turn to rant :) Some of my thoughts on RS ...

2006-02-02 Thread Aidan O Driscoll
Hi Y'all, FIRST SOME SNIPPETS FROM GARYS RECENT MAILS THAT I AGREE WITH: Vesa say's to Juha Hey , let's give them every single tool known to mankind (at a very cheap price-point) ... then sit back and watch them bang their heads against the wall trying to figure them all out (ha ha ha) .

Off topic - new worm to attack TOMORROW - the world is coming to an end :)

2006-02-02 Thread Aidan O Driscoll
Hi Guys, Have a read, may be something worth lookin into - JUST IN CASE: http://www.washingtonpost.com/wp-dyn/content/article/2006/02/01/AR2006020102148.html?referrer=emailreferrer=emailreferrer=email By Brian KrebsSpecial to The Washington Post Thursday, February 2, 2006; Page D05 A computer

Re: Let's get the Ball rolling .

2006-02-02 Thread Carlo Lanzotti
Hi Garry, Can we , as devoted users change that ? We will do it! Regards, Carlo

RE: Move over Gary - Aidans turn to rant :) Some of my thoughts on RS ...

2006-02-02 Thread Robert den Broeder
Hi Aidan, With reference to all of Garys quotes above - by and large I have to agree with them. The RS Manual - while yes it does a bit of its job - there are many holes and - too short - explanations. ALOT OF ASSUMPTION and alot of OMISSIONS. I would go so far as to say - at some point -

Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-02 Thread [EMAIL PROTECTED]
Greeble team? I wasn't aware of Zaug being a team.. ;)Regards,Fredrik BergholtzOn 02/02/06, Frank Brübach [EMAIL PROTECTED] wrote:Hi dear Zaug and the greeble team, first of all a big compliment to you too for thepowerful Greeble Plugin! :-) / If I am ready with my nurbscurve tool I will make

Re: exclude or include lightsources for objects

2006-02-02 Thread studio
I don't know why this statement 1 causes any confusion. Other values than 1 make the lightsource stronger or weaker than the original value. Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - Hi Boris : Please forgive my heavy editing of your reply . This

Re: exclude or include lightsources for objects

2006-02-02 Thread studio
Hi Matthias : Thanks for this awesome shader and example project . It is over my head right now , but I do understand the reason you created it , and will master it shortly , and then make a little tutorial on how others can easily modify many lights in a scene . As a sidenote , my tests

Re: Move over Gary - Aidans turn to rant :) Some of my thoughts on RS ...

2006-02-02 Thread studio
Hi Aidan, You hit the nail on the head! Apparently, at RS they prefer to spend their energy at the software itself rather than tutorials etc. Hi Mark : Again forgive my heavy editing of your post , in order to save time . I won't even begin to respond to Aidan's post , but will chime in

UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-02 Thread Aidan O Driscoll
Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any 3D app is solid MODELLING, TEXTURING and ANIMATION tools / features. One of these things - TEXTURING - I think is

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-02 Thread Carl Schultz
Aidan O Driscoll wrote: Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any 3D app is solid MODELLING, TEXTURING and ANIMATION tools / features. One of these

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-02 Thread Stefan Klein
Hi RS3Dler, why use a onother prg ? I think the UV tool in RS3D is very good. Look in this forum. http://www.3ddart.org/index.php?name=PNphpBB2file=viewtopict=506 Best regards Stefan Aidan O Driscoll schrieb: Hi Guys, After my big long rant mail - heres another one - this time not a

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-02 Thread Aidan O Driscoll
Hi Stefan, Thanks for that - in German [ I think ], my German not great. Spent time with UV SETS and that and regular texturing - found that the UV Maps were a little unpredictable. The Unwrap UV function doesn't seem to be up to much. That is to Unwrap and then move into a paint app to

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-02 Thread Aidan O Driscoll
Hi Carl, Nice one. The more the better, Cheers Aidan At 00:36 03/02/2006, you wrote: Aidan O Driscoll wrote: Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any