Hi Matthias,
Screen AND video???
I mean: a monitor and a videocard (like ATI or GeForce). Not to watch
video/movie, but still images.
Dunno if you really need fast realtime feedback.
Nah, just want to be able to but to construct still images without too much
delay.
And: What is not to
Dag Arjo,
You will always see the support lins on such a big crt screen.
Are you sure? I
thought that was only the case with trinitron-like tubes.
bought the Wacom Cintiq 21UX
screen
Sounds great but is beyond my budget.
So I bought the ATI Radeon 9600. And I'm
satisfied witht
nVidia cards tend to have better OpenGL performance
than ATi cards, so for RS and other 3D work nVidia is probably your best
bet.
David Coombes[EMAIL PROTECTED]
...
So I bought the ATI Radeon 9600. And I'm
satisfied witht that one.
I'm glad that such an affordable card (about
Thanks, especially Matthias and Arjo.
(Matthias, nice website)
Igor
- Original Message -
From: Matthias Kappenberg [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23, 2005 3:58 PM
Subject: Re: Which video card and screen?
Hi Igor,
HT =
Hm, take a look at these two pictures please.
One is showing opengl the other one rendered.
The stripes and other artefacts come up very soon overhere.
Do I have some settings wrong?
www.arjorozendaal.com/temp/openglview.jpg
www.arjorozendaal.com/temp/renderedview.jpg
This type of artefacts make
Hi Arjo,
a screenshot of your settings would be helpy.
Here's my screen:
http://www.matthias-kappenberg.de/index.php?id=112
(last picture, sorry for the bad compressed previews.
Filesize is to high.
I should set up my cms/imagemagic better in one day)
Matthias
- Original Message -
Hi Arjo,
I get similar effects in OpenGL if booleans are used, and sometimes if an
object is duplicated in the same place as another or a surface meets another
surface in the same plane.
It looks like Matthias post might solve something here for me as well since
I never touched the OpenGL
Hi,
www.arjorozendaal.com/temp/openglview.jpg
www.arjorozendaal.com/temp/renderedview.jpg
This type of artefacts make the opengl preview quite useless for me
The artefacts might be a result of Z buffer inaccuracy. The driver might
(unlikely) use a low z buffer depth for shaded OpenGL, or
Yes, that's the largest size for the realtime textures when editing. There's
no such limits on rendertime texture resolutions
David Coombes
[EMAIL PROTECTED]
...
- Original Message -
From: Igor Wesdorp [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 23,
Yes, that's the largest size for the realtime textures when editing.
There's no such limits on rendertime texture resolutions
Suppose you are working on a scene that involves, say, 20 textures. Does
that mean that while editing you must use 20 lo-res textures, and then, when
you want to render,
Huups,
Hyperthreading:
one real processor working as two virtual processors
dual core:
two real processor cores on one processor platine
Now it should be right (hit me, if not)
I'm sorry, english is not real my language on most days.
Explaining it in german would be easier.
Matthias
I'm sorry, english is not real my language on most days. Explaining it in
german would be easier.
Nein nein, dein Englisch ist ganz gut zu verstehen (und besser als mein
Deutsch!)
Thank you for all the excellent links.
Igor
- Original Message -
From: Matthias Kappenberg [EMAIL
Suppose you are working on a scene that involves, say, 20 textures. Does
that mean that while editing you must use 20 lo-res textures, and then,
when
you want to render, you have to replace them with 20 hir-res ones? (and
the
other way around when you want to do some more editing).
No. This
1) Load a project or just start RS (startup.r3d will load) .
2) Select Load Startup .
3) Look in your Material Window (only aluminum?)
but if I use RMB in the Material-tab
and select sort alphabetically all
materials are visible and at the right place.
Matthias
Hi Matthias :
Yes ,
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