Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
Hi Matthias, Screen AND video??? I mean: a monitor and a videocard (like ATI or GeForce). Not to watch video/movie, but still images. Dunno if you really need fast realtime feedback. Nah, just want to be able to but to construct still images without too much delay. And: What is not to

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
Dag Arjo, You will always see the support lins on such a big crt screen. Are you sure? I thought that was only the case with trinitron-like tubes. bought the Wacom Cintiq 21UX screen Sounds great but is beyond my budget. So I bought the ATI Radeon 9600. And I'm satisfied witht

Re: Which video card and screen?

2005-11-23 Thread David Coombes
nVidia cards tend to have better OpenGL performance than ATi cards, so for RS and other 3D work nVidia is probably your best bet. David Coombes[EMAIL PROTECTED] ... So I bought the ATI Radeon 9600. And I'm satisfied witht that one. I'm glad that such an affordable card (about

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
Thanks, especially Matthias and Arjo. (Matthias, nice website) Igor - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23, 2005 3:58 PM Subject: Re: Which video card and screen? Hi Igor, HT =

RE: Which video card and screen?

2005-11-23 Thread Arjo Rozendaal
Hm, take a look at these two pictures please. One is showing opengl the other one rendered. The stripes and other artefacts come up very soon overhere. Do I have some settings wrong? www.arjorozendaal.com/temp/openglview.jpg www.arjorozendaal.com/temp/renderedview.jpg This type of artefacts make

Re: Which video card and screen?

2005-11-23 Thread Matthias Kappenberg
Hi Arjo, a screenshot of your settings would be helpy. Here's my screen: http://www.matthias-kappenberg.de/index.php?id=112 (last picture, sorry for the bad compressed previews. Filesize is to high. I should set up my cms/imagemagic better in one day) Matthias - Original Message -

Re: Which video card and screen?

2005-11-23 Thread Neil Cooke
Hi Arjo, I get similar effects in OpenGL if booleans are used, and sometimes if an object is duplicated in the same place as another or a surface meets another surface in the same plane. It looks like Matthias post might solve something here for me as well since I never touched the OpenGL

Re: Which video card and screen?

2005-11-23 Thread Vesa Meskanen
Hi, www.arjorozendaal.com/temp/openglview.jpg www.arjorozendaal.com/temp/renderedview.jpg This type of artefacts make the opengl preview quite useless for me The artefacts might be a result of Z buffer inaccuracy. The driver might (unlikely) use a low z buffer depth for shaded OpenGL, or

Re: Which video card and screen?

2005-11-23 Thread David Coombes
Yes, that's the largest size for the realtime textures when editing. There's no such limits on rendertime texture resolutions David Coombes [EMAIL PROTECTED] ... - Original Message - From: Igor Wesdorp [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 23,

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
Yes, that's the largest size for the realtime textures when editing. There's no such limits on rendertime texture resolutions Suppose you are working on a scene that involves, say, 20 textures. Does that mean that while editing you must use 20 lo-res textures, and then, when you want to render,

Re: Which video card and screen?

2005-11-23 Thread Matthias Kappenberg
Huups, Hyperthreading: one real processor working as two virtual processors dual core: two real processor cores on one processor platine Now it should be right (hit me, if not) I'm sorry, english is not real my language on most days. Explaining it in german would be easier. Matthias

Re: Which video card and screen?

2005-11-23 Thread Igor Wesdorp
I'm sorry, english is not real my language on most days. Explaining it in german would be easier. Nein nein, dein Englisch ist ganz gut zu verstehen (und besser als mein Deutsch!) Thank you for all the excellent links. Igor - Original Message - From: Matthias Kappenberg [EMAIL

Re: Which video card and screen?

2005-11-23 Thread David Coombes
Suppose you are working on a scene that involves, say, 20 textures. Does that mean that while editing you must use 20 lo-res textures, and then, when you want to render, you have to replace them with 20 hir-res ones? (and the other way around when you want to do some more editing). No. This

Re: New Tutorial online - planetary.zip

2005-11-23 Thread studio
1) Load a project or just start RS (startup.r3d will load) . 2) Select Load Startup . 3) Look in your Material Window (only aluminum?) but if I use RMB in the Material-tab and select sort alphabetically all materials are visible and at the right place. Matthias Hi Matthias : Yes ,