Hi,
I know what the problem with analytical sphere is. Garry created the sphere
so that its geometry points are not aligned to world's XYZ axis system (just
click the sphere's radius point to some unusual direction, not directy to
in the x axis).
By default, sphere's object space will be
You're right, there's a max. displ. slider for sds nurbs meshes too. what a
good surprise :)
To George: their's definately someting funny about you're projectfile, weird
things happening here too.
Frank Bueters
Nope. Displacement works with SDS too. You should up the
density too something
Frank Bueters wrote:
You're right, there's a max. displ. slider for sds nurbs meshes too. what a
good surprise :)
Well some good has come from the day at least :-)
Thanks for trying, and to everyone else who replied. I've read the
replies and studied the links but I'm still not getting
I know what the problem with analytical sphere is. Garry created the sphere
so that its geometry points are not aligned to world's XYZ axis system (just
click the sphere's radius point to some unusual direction, not directy to
in the x axis).
Ahhh :
OK Vesa . Understood .
However ,
Hi,
However , I always trusted the Reset View to Native
State button to help me find my way back to 'World View'
From that state I do _all_ my scene modeling , since I
assumed this was my Fail Safe button .
It is:)
What must a user do to properly align their Startup
projects (or any
I havent done enough with it but I wonder if a bump map... do the furrows in
greyscale in photpaint/shop and assign it to the default bump material in
the library. Or maybe that is what you've been trying ... it all looked
beyond me so I didnt follow the thread, sorry.
Neil Cooke
-
Hi K-UDA, great, that was a line I was looking for two weeks ago, thank you! :-)) / By the way: You have done a script for building cities or houses??? Can you send it to me? - I have to learn more about _javascript_ing! :-) Iwas readingabout your script in a letter here some days ago, I think it
On Mon, 13 Feb 2006 22:57:53 +0100, George Jenner
[EMAIL PROTECTED] wrote:
Yo
worked through Garry's tutorial again (been many moons, so to speak,
since I did so) and convinced myself I'd done nothing insane. So I
rebuilt the material upside down and put a lot of globals in the common
Hello, Frank.You can download it from the following URL.Best
regards.K-UDA
http://www2s.biglobe.ne.jp/~k-uda/INDEX-S1.htm
- Original Message -
From:
Frank Br�Each
To: user-list@light.realsoft3d.com
Sent: Monday, February 13, 2006
10:30 PM
Subject: Re: Fixed new
Hey Mark :
Brother's in the house , eh ? Uh oh . Explains why you didn't
actually read my mail before replying to it grin . No problem,
I'll take just about any kind of reply I can get these days .
Yes , I do remember those images very well , and considering
the lack of info on RS HDRI
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