Re: Analytical Sphere bug ?

2006-02-13 Thread Vesa Meskanen
Hi, I know what the problem with analytical sphere is. Garry created the sphere so that its geometry points are not aligned to world's XYZ axis system (just click the sphere's radius point to some unusual direction, not directy to in the x axis). By default, sphere's object space will be

RE: I can't plough this field properly

2006-02-13 Thread Frank Bueters
You're right, there's a max. displ. slider for sds nurbs meshes too. what a good surprise :) To George: their's definately someting funny about you're projectfile, weird things happening here too. Frank Bueters Nope. Displacement works with SDS too. You should up the density too something

Re: I can't plough this field properly

2006-02-13 Thread George Jenner
Frank Bueters wrote: You're right, there's a max. displ. slider for sds nurbs meshes too. what a good surprise :) Well some good has come from the day at least :-) Thanks for trying, and to everyone else who replied. I've read the replies and studied the links but I'm still not getting

Re: Analytical Sphere bug ?

2006-02-13 Thread studio
I know what the problem with analytical sphere is. Garry created the sphere so that its geometry points are not aligned to world's XYZ axis system (just click the sphere's radius point to some unusual direction, not directy to in the x axis). Ahhh : OK Vesa . Understood . However ,

Re: Analytical Sphere bug ?

2006-02-13 Thread Vesa Meskanen
Hi, However , I always trusted the Reset View to Native State button to help me find my way back to 'World View' From that state I do _all_ my scene modeling , since I assumed this was my Fail Safe button . It is:) What must a user do to properly align their Startup projects (or any

Re: I can't plough this field properly

2006-02-13 Thread Neil Cooke
I havent done enough with it but I wonder if a bump map... do the furrows in greyscale in photpaint/shop and assign it to the default bump material in the library. Or maybe that is what you've been trying ... it all looked beyond me so I didnt follow the thread, sorry. Neil Cooke -

Re: Fixed new Update of Nurbshelper Pro 1.42!!! :-)

2006-02-13 Thread Frank Brübach
Hi K-UDA, great, that was a line I was looking for two weeks ago, thank you! :-)) / By the way: You have done a script for building cities or houses??? Can you send it to me? - I have to learn more about _javascript_ing! :-) Iwas readingabout your script in a letter here some days ago, I think it

Re: I can't plough this field properly

2006-02-13 Thread Mark Heuymans
On Mon, 13 Feb 2006 22:57:53 +0100, George Jenner [EMAIL PROTECTED] wrote: Yo worked through Garry's tutorial again (been many moons, so to speak, since I did so) and convinced myself I'd done nothing insane. So I rebuilt the material upside down and put a lot of globals in the common

Re: Fixed new Update of Nurbshelper Pro 1.42!!! :-)

2006-02-13 Thread K-UDA
Hello, Frank.You can download it from the following URL.Best regards.K-UDA http://www2s.biglobe.ne.jp/~k-uda/INDEX-S1.htm - Original Message - From: Frank Br�Each To: user-list@light.realsoft3d.com Sent: Monday, February 13, 2006 10:30 PM Subject: Re: Fixed new

Re: Recycling HDRI ? Know what I mean ?

2006-02-13 Thread studio
Hey Mark : Brother's in the house , eh ? Uh oh . Explains why you didn't actually read my mail before replying to it grin . No problem, I'll take just about any kind of reply I can get these days . Yes , I do remember those images very well , and considering the lack of info on RS HDRI