On 31/05/17 05:02 AM, Peter Tyson wrote:
> On 31 May 2017 at 12:06, DRC wrote:
>>
>>
>> VGL mainly just modifies the GLX calls such that OpenGL rendering is
>> redirected from a window on the 2D X server to a Pbuffer on the 3D X
>> server. I can't imagine why
On 13/06/15 09:56 AM, Marco Marino wrote:
I understand your point of view, but without any documentation (and a
bit of help) is impossible for me develop such transport plugin.
Hi Marco,
Having used the plugin API and put my own transport layer in VGL
directly in the past, my free and
On 13/03/15 11:25 AM, Alex Xu wrote:
I get the aforementioned error when running almost anything through
VirtualGL through various methods (SSH X11 forwarding and local VNC).
Specifically, running vglconnect -s host 'vglrun glxinfo'
results in this error.
However, running ssh host
On 11/11/14 11:09 AM, Ben Avdicevic wrote:
# vglrun ./heaven
The error I get is following:
Xlib: extension XINERAMA missing on display :1.0.
X Error of failed request: BadRequest (invalid request code or no such
operation)
Major opcode of failed request: 138 (RANDR)
Minor opcode
).
Bottom line: `glxspheres -p 350` (which equates to a little over 14
millon ROPs per frame) is the highest load the stock glxspheres/libGLU
will produce.
-Nathan
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Software Developer http
.
-Nathan
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Nathan Kidd OpenText Connectivity Solutions nk...@opentext.com
Software Developer http://connectivity.opentext.com +1 905-762-6001
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nkidd at opentext.com Toll Free: 1 877 359 4866
On 13/03/14 05:52 AM, Vincent Li wrote:
Then I started two 2D real X server which attached to Screen 0 and
Screen 1 respectively.
$ X :0 -layout Layout0
$ X :1 -layout Layout1
And start a xvfb server as dummy x server
$ Xvfb :2 -screen 0 1024x768x24
When run glxspheres using gpu 0
$
On 12/05/2013 03:49 PM, Kevin Van Workum wrote:
I'm trying to run Visit (https://wci.llnl.gov/codes/visit/) and am
getting the following error:
Maximum number of clients reached[VGL] ERROR: Could not open display :0.
Visit tries to open several windows of which I guess at lease two are
On 06/14/2013 01:29 PM, DRC wrote:
Both of you are misunderstanding a couple of things:
(1) It isn't necessary to extend the CMake build system in order to link
dynamically with TurboJPEG.
(To be clear: I didn't mean to imply that was a patch that you should
accept -- it merely made sense in
On 06/05/2013 09:14 AM, DRC wrote:
On 6/4/13 8:51 PM, Nathan Kidd wrote:
Is there a reason for -fps to not automatically enable -sp?
I'm not thinking of any use case for -fps apart from -sp; as you've
said, in the typical use case of wanting to rate-limit your
app/bandwidth you always need
On 06/04/2013 06:27 PM, DRC wrote:
On 6/4/13 3:16 PM, Dyweni - VirtualGL-Users wrote:
You are correct. Running vglrun with '-sp -fps 60' limits the 3D
rendering rate as you described. The 3D rendering rate follows the -fps
value. I didn't realize that -sp would lock the two rates together.
On 04/29/2013 12:50 PM, Kevin Van Workum wrote:
On Mon, Apr 29, 2013 at 11:34 AM, Nathan Kidd wrote:
If the extra restrictions[1] aren't a problem, you may prefer
'UseDisplayDevice None'[2] in your xorg.conf.
Yes, but I believe that is an NVIDIA driver option, correct? I'll try
On 12-02-17 07:13 AM, VITIELLO Fabien wrote:
Do you know if it's possible to realize the following scheme in the
attached file with VirtualGL ?
The scheme describes the following use case :
An application located on a platform P1 (which has no 3D hardware
acceleration support but
On 11-04-21 05:31 PM, Rohan Relan wrote:
Unfortunately, I haven't been able to get X.org to start on a headless
machine. The error it keeps throwing is no screens found with the
message: No devices detected.
The solutions to this problem found on Google usually say to use VNC
instead of Xorg
On 11-04-13 05:03 AM, David Björkevik wrote:
I'm trying to run Altair's HyperView with vglrun, but it hangs on
startup. The hang happens right after
[VGL] Shared memory segment ID for vglconfig: 21102608
and an strace shows a hang on a futex system call. My guess is that
there is some kind
On 11-04-13 04:01 PM, DRC wrote:
On 4/13/11 12:17 PM, Nathan Kidd wrote:
Building a debug VGL isn't hard, roughly:
- unpack libjpeg-turbo tarball
- ./configure --with-jpeg8
NOTE: You don't need --with-jpeg8 to build VirtualGL, but you do need
--with-pic.
Hmmm, yesterday I built libjpeg
On 11-04-06 10:49 AM, Nathan Kidd wrote:
I was able to find a Mathematica 8 eval, but they don't seem to offer 7
anymore. Also, can you post a procedure for reproducing the issue?
Hmph. Evidently released that immediately after giving me an eval of 7.
As soon as Mathematica comes up
On 11-03-29 07:08 PM, DRC wrote:
On 3/29/11 12:35 PM, Nathan Kidd wrote:
On 11-03-28 10:11 PM, DRC wrote:
I've attached a file that maybe does what you're thinking of:
...
To be clear, the problem is no variety of visual attribs. (The Ansoft
HFSS problem can only be seen with a specific
get time.
-Nathan
On 3/23/11 9:23 AM, Nathan Kidd wrote:
On 11-03-23 09:48 AM, r...@englobe-tec.com wrote:
When using launcher130 I get the following error, does it give any light
on the issue?
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be
preloaded: ignored.
It means
Hi Darrell,
This is the 2nd fairly recent issue I notice you tracked down to drivers
being very unhappy with specific modes set. I'm curious, how did you go
about figuring out which call was killing the driver? Is it
trial-and-error or you have a GL-driver-writer's mind and can make
and seems to
be going down again right now, so I won't likely look at that log for a
good while. Sorry.
What *you* can look for is which process is execing, and does it try to
load librrfaker, and if so does it succeed; if not what paths did it try.
-Nathan
On Wed 9:23 PM , Nathan Kidd nathan
On 37-01--10 02:59 PM, r...@englobe-tec.com wrote:
I've tried the suggestions you gave:
1.- Adding -oglhw gave no apparent result
2.- Adding those 2 lines to the script added the following lines to the
output:
libdlfaker.so:librrfaker.so
On 11-03-15 02:43 PM, DRC wrote:
The root of the problem is that VirtualGL is not being engaged for some
reason,
With any application-specific issue like this, if I can't immediately
discern what is happening by reading the trace output, the only other
recourse is to get a copy of the app to
On 11-03-02 05:14 PM, DRC wrote:
Bingo.
Apparently nVidia is trying to outsmart us yet again and is somehow
making a determination in the underlying GLX library that it needs to
send glXSwapIntervalSGI() over the wire rather than to the display on
which the GLX context has been established
On 11-03-02 03:01 AM, DRC wrote:
On 3/1/11 3:02 PM, Nathan Kidd wrote:
This matches what my WireShark trace saw (last request was
glXCreatePBuffer). In that hypothesis:
VGL handles glXCreatePbuffer() with no problems (I even test for that in
rrfakerut.) In the trace, that function
On 11-03-01 04:02 PM, Nathan Kidd wrote:
Hmmm, actually, I have an idea, based on what DRC said before about
NV-GLX. When an NV-GLX libGL talks to a server that supports NV-GLX it
has additional traffic (major opcode 139 on my server). This must be
where the error comes from and why nothing
Linux wine crash in versions
newer than 1.3.10
On 2/28/11 6:20 PM, Nathan Kidd wrote:
On 11-02-28 07:04 PM, DRC wrote:
I'm not following how you ascertained that the issue was between WINE
and the 3D X server.
Sorry, I didn't mention that part. I ran against an in-house X server
not dearly attached to the patch, however. If you think I'm being
too paranoid and want to drop this patch I won't complain. :)
-Nathan
On 2/25/11 2:23 PM, Nathan Kidd wrote:
An app would almost have to try on purpose for this to be a problem,
but it could be hard to track down:
ctx1
at all. Therefore it had to be the 3D
X Server.
-Nathan
On 2/28/11 5:11 PM, Nathan Kidd wrote:
I was finally able to reproduce.
a) I had to update my NVIDIA driver from a pretty old 185 to 260.
b) Used Wine 1.3.14 (from ubuntu-wine/ppa karmic) and fr-041_debris.exe
c) The problem
On 11-02-25 06:19 PM, DRC wrote:
If we're getting a BadWindow error it had to be issued by the 2D X
server. Therefore, force an indirect context and grab a wireshark
trace. The actual VendorPrivate call has to be there. Once we know
which vop it is then the grepping will be easier.
If you
On 11-02-24 10:32 AM, calvin.mor...@comcast.net wrote:
Hello List,
I'm finding that VirtualGL has been working well with most graphics
applications I've tried under Linux, and even with pretty decent
performance.
I have been running several Windows applications using wine and
VirtualGL
: Nathan Kidd nathan...@spicycrypto.ca
To: VirtualGL Users virtualgl-users@lists.sourceforge.net
Sent: Thursday, February 24, 2011 8:50:48 AM
Subject: Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions
newer than 1.3.10
On 11-02-24 10:32 AM, calvin.mor...@comcast.net wrote:
Hello List
On 11-02-24 01:24 PM, Nathan Kidd wrote:
VGL doesn't hook
any vendor private calls, so ...
Correction: VGL doesn't appear to hook this vendor private function.
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I've seen a real-world app die because of this.
-Nathan
From 3e3ccda40b5eb51c0dc6f949f42cbdee26233169 Mon Sep 17 00:00:00 2001
From: Nathan Kidd nk...@opentext.com
Date: Fri, 18 Feb 2011 14:16:55 -0500
Subject: [PATCH] Don't die when NULL id passed to glXDestroyContext
The check was useless
Applies in doc/ with patch -p2 001*.patch
From d82376f74e685a32590e7399f25cb21175e252c4 Mon Sep 17 00:00:00 2001
From: Nathan Kidd nk...@opentext.com
Date: Wed, 16 Feb 2011 11:51:57 -0500
Subject: [PATCH] doc: app recipe for Roxar RMS
---
doc/apprecipes.txt |8
1 files changed, 4
is not very large I could see a slight
delay coming from having to drain VGL's queue, full TCP buffers, plus
any remote side buffers. Without a network trace it's hard to guess what
the issue is though.
-Nathan
--
Nathan Kidd
OpenText, Connectivity Solutions Group
of round-trip
requests when picking, which wouldn't be related to VGL at all)
-Nathan
--
Nathan Kidd
OpenText, Connectivity Solutions Group
--
Special Offer-- Download ArcSight Logger for FREE (a $49 USD value
On 11-01-31 12:03 PM, Nathan Kidd wrote:
On 11-01-31 11:46 AM, David Björkevik wrote:
On 2011-01-31 17:06, Nathan Kidd wrote:
On 11-01-31 09:52 AM, David Björkevik wrote:
I tried the VGL_PROFILE option. Standard values for Readback are in the
300-600 Mpixels/sec range. However, when picking
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