testing...

2001-07-28 Thread Miriam English
Is the list still alive? Just a test. :-) -=-=-=-=-=-=-- Q. What is the similarity between an elephant and a grape? A. They are both purple... except for the elephant. -=-=-=-=-=-=--

Re: Graphics Lunch at Stanford

2001-03-07 Thread Miriam English
[moan] I wish I could be there but I am on the other side of the planet. :( If anybody makes it along to the talk would they consider posting a condensation of Andrew Glassner's talk. I would love to know what he has to say. I am just now quitting my paid job to embark on my own VR fiction

RE: virtual storytelling conference

2001-01-28 Thread Miriam English
. Datta. Dayadhvam.h -Original Message- From: Miriam English [mailto:[EMAIL PROTECTED]] Sent: Sunday, January 28, 2001 5:57 PM To: [EMAIL PROTECTED] Subject: virtual storytelling conference Hiya folks, Anybody heard about the first Virtual Storytelling Conference, being organised

articles in Scientific American

2001-01-01 Thread Miriam English
Hi ppls, The November 2000 issue of Scientific American has a bunch of articles on digital entertainment. In Oz our issues are always late so it is the current one here, but you guys will have to get it at a library or back-order it. There are 6 articles on the digital entertainment theme in

Re: articles in Scientific American

2001-01-01 Thread Miriam English
!) in the same issue would rate as interesting as well! ;-) I was co-author of the article "Creating Convergence". It's a great issue, but unfortunately only a bit of it online. Robert -- Robert W. Saint John - [EMAIL PROTECTED] Nearly News Productions, San Diego - Original Message ----- Fr

Re: storytelling tricks

2000-11-29 Thread Miriam English
At 02:09 AM 20/11/2000 -0800, Michael N wrote: "True" 3D worlds have more options to chose from... Depending on what the user did see so far, how his interaction did influence the upcoming scene behind the door, what stage the world is in ... etc. the camera could approach the transition between

writing scripts

2000-11-29 Thread Miriam English
I have been thinking about how best to script a 3d story. I have for some time enjoyed reading scripts and have often thought how writing 3d story would differ from writing a standard film script. I started writing a story a couple of years ago with the intention of making it as a work of VR

Fwd: Re: storytelling tricks

2000-11-19 Thread Miriam English
I am forwarding this for Niclas. Cheers, - Miriam Date: Sun, 19 Nov 2000 18:20:55 +0100 From: Niclas Olofsson [EMAIL PROTECTED] X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en To: Miriam English [EMAIL PROTECTED] CC: [EMAIL PROTECTED] Subject: Re: storytelling

Re: storytelling tricks

2000-11-19 Thread Miriam English
[Miriam hits herself in the forehead with the heel of her hand] Why didn't I think of that?! This is a lovely idea -- they do it in noir detective stories too, in a different way. [voice-over] "I got a call from an excitable dame down on West 54th Street. She wanted to meet me at a speakeasy

storytelling tricks

2000-11-17 Thread Miriam English
Hi folks, I meant to send this much earlier, but all my notes had got deleted from my Palm computer somehow, and hadn't been backing up properly to my PC... grrr :-( Anyway, here goes There is a problem with VR Fiction in that it is difficult to know when to cut or fade to another scene

Re: is this list still alive?

2000-11-16 Thread Miriam English
Heheheh. That was quick Sandy! Now I will have to sit down and compose that post. :-) Cool. At 10:15 PM 16/11/2000 -0500, Sandy Ressler wrote: Yeah it's my favorite listlove the traffic ;-) Sandy Miriam English wrote: Hiya peoples, I wanna post some stuff here... is it still up

invited Mark Pesce

2000-11-16 Thread Miriam English
Hi Peoples, I just invited Mark Pesce. I actually promised him some time back that I would let him know how to join, but work and my sieve-like brain delayed that. He expressed interest in VR fiction when I spoke to him briefly last month after he gave a talk over the phone to a large

Re: content on the Web

1999-12-23 Thread Miriam English
I am hoping to do some VR fiction in the next few months if I get time. I will probably be working on a system for a dance performance to input movements to avatars thru cheap webcams for the next few months (beats having to use mice, joysticks, and expensive data suits). After that I want to

the psychology of cyberspace and virtual worlds

1999-04-03 Thread Miriam English
Hi people, I am on another list for women in VR, and Teresa Rivera posted this link to an amazing site: http://www.rider.edu/users/suler/psycyber/ Fascinating stuff. Basically it is an online book of articles on the various issues surrounding virtual communities. What I have read so far

Re: Unidentified subject!

1999-02-19 Thread Miriam English
At 11:37 18/02/99 +1100, Miriam English wrote: Is that like unidentified object? :-) erk! please excuse that sudden fit of stupidity. (The problem with being a twit on the net is that it ends up on lots of other people's machines all over the world as incontrovertible proof of your imbecility

Re: Unidentified subject!

1999-02-17 Thread Miriam English
Unidentified subject... [chuckle] Is that like unidentified object? :-) - Miriam (exits stage right, a-laffin' all the way) --- I doubt, therefore I might be.

cool content

1999-02-14 Thread Miriam English
You have probably already seen these, and I know they are slowed terribly by the current state of machinery, but for beautiful worlds check out the Chesley Bonestell dedications at: http://pluto.njcc.com/~paulsam/moonship/Welcome.html It is not interactive and doesn't tell a story, but

Re: More on nonlinear storytelling

1998-06-15 Thread Miriam English
I've seen non-linear stories which were good - not great perhaps, but they were written for young kids. Rose Estes' books from the Choose Your Own Adventure series of novels (should they be called novels? or perhaps branching short stories?). As for trying to make them come to a satisfying