(tap tap. Hello? Is this thing on?)
At a totally different level from recent discussion, here's a quick
tip/trick I noticed in the Lost In Space game demo I saw somewhere or
other: the interactor clicked a closed door, and the camera jump-cut to the
far side of the door, showing the
Forwarded from Cindy:
Date: Tue, 31 Mar 1998 20:05:12 -0800 (PST)
From: Cindy Reed-Ballreich [EMAIL PROTECTED]
Subject: Re: jump cuts
On Mar 31, 7:20pm, Jed Hartman wrote:
Subject: jump cuts
(tap tap. Hello? Is this thing on?)
At a totally different level from recent discussion, here's
Unfortunately "story arc" means two almost opposite things depending on
context. In comic books and, I think, on somewhat older TV series like
_Hill Street Blues_, "story arc" used to mean a short story running over
the space of three or four episodes, threading through the ongoing
continuity of
Okay, all should be copacetic now... I hope.
--jed, crossing fingers
that the list would've sent me copies of any such attempted postings,
and I didn't get any. At any rate, it should all be working fine now.
Unfortunately due to the mail system I'm using all of the re-sent postings
ended up adding "(by way of Jed Hartman)" to their From lines. But at
leas
Delighted to see people posting here again. I had something relevant to
post last week, but didn't get around to it, and seem to have temporarily
forgotten what it was...
John wrote:
What I still grapple with is how to ensure that all possible
outcomes lead up to an equally satisfying
Alan wrote:
I don't exactly know the technical reasons why VRML is so much
slower to render realtime than proprietary formats in games, but you know
what - it really doesn't matter.
This has been a very difficult issue for me to accept. I know some of
the reasons VRML renders slowly,
Bob wrote:
Just start off with
the idea in mind that you don't know what events are -- that they
*aren't* like anything you're familiar with, and you'll get it.
And then you'll get really annoyed with the people who designed it.
That event-cascade thing has some incredibly annoying side
hould we compile a big wishlist and just forward it to the Consortium? Or
should we try for something more formal? Perhaps get the CDWG folks in on
this? (I dropped that list for lack of time some months back, but it does
seem like the sort of thing they should be discussing too.)
--jed
Jed
By the way, we've got a couple of dozen people on this list. The list
software doesn't have a "who" command. I would like to post a copy of the
list membership to the list (I think it'd be cool for everyone to see who's
here), but I don't want to step on any toes. If you do *not* want your
Since there've been no objections to my posting this, these are the members
of the vrml-lit mailing list:
Alan Taylor
Bernie Roehl
Bob Crispen
Brian Buck
Chris Crawford
Cindy Ballreich
Dennis McKenzie
Jed Hartman
J. Eric Mason
John DeCuir
Len Bullard
Mark Rudolph
Maureen Stone
Michael St
A friend just pointed me to an article
(http://www.siggraph.org/s98/live/tuesday/feature/feature1.html) about
SIGGRAPH '98, which contains this paragraph:
Michael O'Rourke, who founded the Pratt Institute's computer animation MFA
program, stresses that good animation is ultimately platform
Miriam wrote:
I am on another list for women in VR, and Teresa Rivera posted this link to
an amazing site:
http://www.rider.edu/users/suler/psycyber/
I haven't read much of this site yet, but I do want to add a note about
it. A friend of mine who's working on a thesis about online
A friend just pointed me to this article:
http://dailynews.yahoo.com/h/ap/19990811/tc/computer_graphics_1.html
I dunno if it's 3D, but thought it was relevant.
I've still got plenty of other stuff I'd like to post here, but am even
more swamped than usual -- just started a new job...
--jed
Seems the army wants ultra-realistic simulations (presumably more so than
the existing simulators). The interesting things to me here are (a) that
they specifically mention storytelling as a skill they want to bring into
the mix, and (b) they want to be able to provide guided tours of foreign
Like Len said, this "live" RealAudio performance thing is a kind of
interesting dynamic. I had only one person arrive during my scheduled hour
(and that one only came because I'd popped in at various other places
around Cybertown/Colony City (or Coci as one person called it) to plug the
show),
It's mostly not interactive; it's not necessarily long-form; and it's
largely not 3D. On the other hand, it is here today, and it's
popular, and a lot of money (and big-name talent) is being thrown at
it. See
http://www.usatoday.com/life/lds048.htm
for an article about various companies
Michael wrote:
Sturgeon's law? Is that Theodore Sturgeon, the sci fi writer? What does
the law say?
Yep, Theodore Sturgeon, who once said "Sure, 90% of science
fiction is crud. That's because 90% of everything is crud." At
least, the Jargon File claims he said "crud"; I've always heard
Dennis wrote:
I don't want to get too far off topic, so I'll keep it short. VR is unique
as a medium.
But VRML isn't the only form of VR. If you could produce
something indistinguishable from VR in, say, ShockwavePlus (a
hypothetical Shockwave+3D technology that I'm positing for the sake
Some friends have been telling me interesting things about the
upcoming game The Sims (see
"http://www.gamecenter.com/Peeks/Thesims/"): in particular, I'm told
that all the emergent behavior of the Sim people is based on
programmed reactions to the objects around them. I haven't seen this
[I meant to send this to this list a week ago, but forgot -- Miriam's post
indirectly reminded me.]
A trailer for _Myst 3: Exile_. Gorgeous images, as usual -- a great trailer.
You may have to copy and paste pieces of URL to reach it. Streaming
QuickTime video, so high-bandwidth connections
spend an hour driving to the old Same
place. Do you really want to do this?") Or do a fade or montage or
other sequence that takes a small amount of time, with a Cancel
button prominently displayed during that sequence, so you have a few
seconds to change your mind...
Gotta run.
multitude of players interacting. I gather
that Live-Action RPGS (LARPs) also run this way.
And speaking of running, must run.
--jed
Jed Hartman
Fiction Editor
Strange Horizons
http://www.strangehorizons.com/
Bob wrote:
What dismayed Adorno about the project in 1935 was Benjamin's faith
that a mere assemblage of objects (in this case, decontextualized
quotations) could speak for itself.
A friend of mine once wanted to write a hypertext fiction piece
that would consist of a set of
I took fairly detailed notes on the Glassner talk, but am way too
sleepy to organize them coherently right now. Will try to do so in
next couple days. If you haven't heard from me on this by Sunday,
somebody drop me a reminder note, 'kay?
Very brief summary:
o He's writing a book, which
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