jump cuts

1998-06-15 Thread Jed Hartman
(tap tap. Hello? Is this thing on?) At a totally different level from recent discussion, here's a quick tip/trick I noticed in the Lost In Space game demo I saw somewhere or other: the interactor clicked a closed door, and the camera jump-cut to the far side of the door, showing the

(Fwd) Re: jump cuts

1998-06-15 Thread Jed Hartman
Forwarded from Cindy: Date: Tue, 31 Mar 1998 20:05:12 -0800 (PST) From: Cindy Reed-Ballreich [EMAIL PROTECTED] Subject: Re: jump cuts On Mar 31, 7:20pm, Jed Hartman wrote: Subject: jump cuts (tap tap. Hello? Is this thing on?) At a totally different level from recent discussion, here's

Re: Short stories

1998-06-15 Thread Jed Hartman
Unfortunately "story arc" means two almost opposite things depending on context. In comic books and, I think, on somewhat older TV series like _Hill Street Blues_, "story arc" used to mean a short story running over the space of three or four episodes, threading through the ongoing continuity of

IGNORE: test 3

1998-06-16 Thread Jed Hartman
Okay, all should be copacetic now... I hope. --jed, crossing fingers

ADMIN: archives

1998-06-16 Thread Jed Hartman
that the list would've sent me copies of any such attempted postings, and I didn't get any. At any rate, it should all be working fine now. Unfortunately due to the mail system I'm using all of the re-sent postings ended up adding "(by way of Jed Hartman)" to their From lines. But at leas

RE: Just to spur some discussion

1998-11-19 Thread Jed Hartman
Delighted to see people posting here again. I had something relevant to post last week, but didn't get around to it, and seem to have temporarily forgotten what it was... John wrote: What I still grapple with is how to ensure that all possible outcomes lead up to an equally satisfying

Re: Thoughts on 'the long view'

1999-02-12 Thread Jed Hartman
Alan wrote: I don't exactly know the technical reasons why VRML is so much slower to render realtime than proprietary formats in games, but you know what - it really doesn't matter. This has been a very difficult issue for me to accept. I know some of the reasons VRML renders slowly,

Re: Thoughts on 'the long view'

1999-02-13 Thread Jed Hartman
Bob wrote: Just start off with the idea in mind that you don't know what events are -- that they *aren't* like anything you're familiar with, and you'll get it. And then you'll get really annoyed with the people who designed it. That event-cascade thing has some incredibly annoying side

RE: Thoughts on 'the long view'

1999-02-13 Thread Jed Hartman
hould we compile a big wishlist and just forward it to the Consortium? Or should we try for something more formal? Perhaps get the CDWG folks in on this? (I dropped that list for lack of time some months back, but it does seem like the sort of thing they should be discussing too.) --jed Jed

List membership

1999-02-13 Thread Jed Hartman
By the way, we've got a couple of dozen people on this list. The list software doesn't have a "who" command. I would like to post a copy of the list membership to the list (I think it'd be cool for everyone to see who's here), but I don't want to step on any toes. If you do *not* want your

Who

1999-02-16 Thread Jed Hartman
Since there've been no objections to my posting this, these are the members of the vrml-lit mailing list: Alan Taylor Bernie Roehl Bob Crispen Brian Buck Chris Crawford Cindy Ballreich Dennis McKenzie Jed Hartman J. Eric Mason John DeCuir Len Bullard Mark Rudolph Maureen Stone Michael St

technology vs art

1999-03-16 Thread Jed Hartman
A friend just pointed me to an article (http://www.siggraph.org/s98/live/tuesday/feature/feature1.html) about SIGGRAPH '98, which contains this paragraph: Michael O'Rourke, who founded the Pratt Institute's computer animation MFA program, stresses that good animation is ultimately platform

Re: the psychology of cyberspace and virtual worlds

1999-04-03 Thread Jed Hartman
Miriam wrote: I am on another list for women in VR, and Teresa Rivera posted this link to an amazing site: http://www.rider.edu/users/suler/psycyber/ I haven't read much of this site yet, but I do want to add a note about it. A friend of mine who's working on a thesis about online

characters who learn

1999-08-11 Thread Jed Hartman
A friend just pointed me to this article: http://dailynews.yahoo.com/h/ap/19990811/tc/computer_graphics_1.html I dunno if it's 3D, but thought it was relevant. I've still got plenty of other stuff I'd like to post here, but am even more swamped than usual -- just started a new job... --jed

Army entertainment collaborate on VR

1999-08-18 Thread Jed Hartman
Seems the army wants ultra-realistic simulations (presumably more so than the existing simulators). The interesting things to me here are (a) that they specifically mention storytelling as a skill they want to bring into the mix, and (b) they want to be able to provide guided tours of foreign

Performance report

1999-09-01 Thread Jed Hartman
Like Len said, this "live" RealAudio performance thing is a kind of interesting dynamic. I had only one person arrive during my scheduled hour (and that one only came because I'd popped in at various other places around Cybertown/Colony City (or Coci as one person called it) to plug the show),

content on the Web

1999-12-22 Thread Jed Hartman
It's mostly not interactive; it's not necessarily long-form; and it's largely not 3D. On the other hand, it is here today, and it's popular, and a lot of money (and big-name talent) is being thrown at it. See http://www.usatoday.com/life/lds048.htm for an article about various companies

Re: content on the Web

1999-12-22 Thread Jed Hartman
Michael wrote: Sturgeon's law? Is that Theodore Sturgeon, the sci fi writer? What does the law say? Yep, Theodore Sturgeon, who once said "Sure, 90% of science fiction is crud. That's because 90% of everything is crud." At least, the Jargon File claims he said "crud"; I've always heard

Re: content on the Web

1999-12-23 Thread Jed Hartman
Dennis wrote: I don't want to get too far off topic, so I'll keep it short. VR is unique as a medium. But VRML isn't the only form of VR. If you could produce something indistinguishable from VR in, say, ShockwavePlus (a hypothetical Shockwave+3D technology that I'm positing for the sake

Reacting to environments

2000-01-30 Thread Jed Hartman
Some friends have been telling me interesting things about the upcoming game The Sims (see "http://www.gamecenter.com/Peeks/Thesims/"): in particular, I'm told that all the emergent behavior of the Sim people is based on programmed reactions to the objects around them. I haven't seen this

Worst UI Designer in Universe Strikes Again!

2000-11-18 Thread Jed Hartman
[I meant to send this to this list a week ago, but forgot -- Miriam's post indirectly reminded me.] A trailer for _Myst 3: Exile_. Gorgeous images, as usual -- a great trailer. You may have to copy and paste pieces of URL to reach it. Streaming QuickTime video, so high-bandwidth connections

Re: storytelling tricks

2000-11-19 Thread Jed Hartman
spend an hour driving to the old Same place. Do you really want to do this?") Or do a fade or montage or other sequence that takes a small amount of time, with a Cancel button prominently displayed during that sequence, so you have a few seconds to change your mind... Gotta run.

RE: writing scripts

2000-12-04 Thread Jed Hartman
multitude of players interacting. I gather that Live-Action RPGS (LARPs) also run this way. And speaking of running, must run. --jed Jed Hartman Fiction Editor Strange Horizons http://www.strangehorizons.com/

Re: Walter Benjamin's anti-narrative

2001-01-07 Thread Jed Hartman
Bob wrote: What dismayed Adorno about the project in 1935 was Benjamin's faith that a mere assemblage of objects (in this case, decontextualized quotations) could speak for itself. A friend of mine once wanted to write a hypertext fiction piece that would consist of a set of

Re: Graphics Lunch at Stanford

2001-03-09 Thread Jed Hartman
I took fairly detailed notes on the Glassner talk, but am way too sleepy to organize them coherently right now. Will try to do so in next couple days. If you haven't heard from me on this by Sunday, somebody drop me a reminder note, 'kay? Very brief summary: o He's writing a book, which