On 6/9/06, Steve Kieu <[EMAIL PROTECTED]> wrote:
> All right, I fixed this but not understand why ; You may have the answer
> though lol
>
> What I did is; after comapring liles by lines with wxLua.cpp then add
> extern bool wxLuaBinding_wxstc_init();
> and init it of course
> wxLuaBinding_wxstc_in
All right, I fixed this but not understand why ; You may have the answer though lolWhat I did is; after comapring liles by lines with wxLua.cpp then add extern bool wxLuaBinding_wxstc_init();and init it of coursewxLuaBinding_wxstc_init();as I saw that is the only main difference between wxlua and
On 6/8/06, Steve Kieu <[EMAIL PROTECTED]> wrote:
> > Still the combination: my exe ; a sqlite3 module loaded, and a relatively
> > big table with strings or similar will gives wxLua Memory allocation
> error.
>
> Hummm, you mean a lua table created and used in lua? No ideas...
>
> Yeah the lua tabl
<[EMAIL PROTECTED]>> Still the combination: my exe ; a sqlite3 module loaded, and a relatively> big table with strings or similar will gives wxLua Memory allocation error.Hummm, you mean a lua table created and used in lua? No ideas...Yeah the lua table, created and used in lua. Very strange inde
On 6/8/06, Steve Kieu <[EMAIL PROTECTED]> wrote:
>
> Thanks, just a sound - silly question :-) , If I add my custom binding to
> wxLua (in my application code, basically I have my own .i files, and
> genwxlua.sh etc..to generate my own set of bindings in different lua
> namespace, such as cl. sim
Thanks, just a sound - silly question :-) , If I add my custom binding to wxLua (in my application code, basically I have my own .i files, and genwxlua.sh etc..to generate my own set of bindings in different lua namespace, such as cl. similar like wx. ) does it in anyway to change the way that
Ok, thanks for the info. The compilation and linking problems are very
tough to sort out. I remember a long time ago when wxWidgets changed
their compilation flags, a program of mine would crash with absolutely
no backtrace and nothing seemed wrong at all. It was just lucky that I
thought of the fl
Okay It might be a compiled problem with sqlite3 module; in the script if I comment out the line to load it, it runs. But in another script, it load sqlite3 just fine.so for now I assume it is that library problem. Or sqlite3 problem in win98.CheersS.KIEU Send instant messages to your online friend
I think there is something wrong with compilers (VC7) in this case. I have recompiled wxlua; and now wxlua is ok. But my program still refuses to work. What the strange thing is, yestaerday I add wxDatePickerCtrl bind to my wxLua (in my application name space, so nothing related to wxLua origin) an
resending since I got a rejection message from SF saying they're
blocking gmail accounts
On 6/5/06, John Labenski <[EMAIL PROTECTED]> wrote:
> On 6/4/06, Steve Kieu <[EMAIL PROTECTED]> wrote:
> > I have repeatedly got the message when running the app in win98. With window
> > 2000 and above, n
<[EMAIL PROTECTED]>Not that I know of. It sounds like you know that you cannot call GUIfunctions from a thread, so if you're not doing any GUI stuff in thethread wxLuaState there shouldn't be a problem.Yes, the server process is non gui stuff. Even when there is only one thread, that is I ran the s
On 6/4/06, Steve Kieu <[EMAIL PROTECTED]> wrote:
> I have repeatedly got the message when running the app in win98. With window
> 2000 and above, no problem. The app is like:
>
> at wxWidget app, at OnInit I start a wxLuaState and call run a file which
> is an command line argument.
> I have a wxT
Hi,I have repeatedly got the message when running the app in win98. With window 2000 and above, no problem. The app is like:at wxWidget app, at OnInit I start a wxLuaState and call run a file which is an command line argument.I have a wxThread class in c++ which just very simple thread to spawn an
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