Hi Rob,
Thanks for sharing, i was also looking for this tutorial. But the main
problem is the instances orientation when stranddeform applied onto
them.I am sending an image below .
http://dl.dropbox.com/u/40801938/error.jpg
On 5/16/2012 3:44 PM, Rob Chapman wrote:
'a technique I came across somewhere' .... oh! , sounds a bit like
this http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i
;)
heres the scene file from that tutorial
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-ii/strands_deforming_flowers_tutorial_send_v01.zip?revision=1
best regards,
Rob
On 16 May 2012 13:25, Sandy Sutherland
<sandy.sutherl...@triggerfish.co.za
<mailto:sandy.sutherl...@triggerfish.co.za>> wrote:
I can send you a scene I developed based on a technique I came
across somewhere to do awesome simulated strands, by creating
particle systems to loft the strands between and doing the sim on
the particles - this allow you to set orientation on the particles
and then the strands - I was using it to do grass and bushes being
flattened by a vehicle and I had the bushes/grass randomly
oriented as I was rendering a field using strand deforming.
S.
--
Ardahan SERNAZ
VFX TD
www.lhvfx.com