Hi Rob,

Thanks for sharing, i was also looking for this tutorial. But the main problem is the instances orientation when stranddeform applied onto them.I am sending an image below .

http://dl.dropbox.com/u/40801938/error.jpg

On 5/16/2012 3:44 PM, Rob Chapman wrote:
'a technique I came across somewhere' .... oh! , sounds a bit like this http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i

;)

heres the scene file from that tutorial
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-ii/strands_deforming_flowers_tutorial_send_v01.zip?revision=1

best regards,

Rob




On 16 May 2012 13:25, Sandy Sutherland <sandy.sutherl...@triggerfish.co.za <mailto:sandy.sutherl...@triggerfish.co.za>> wrote:

    I can send you a scene I developed based on a technique I came
    across somewhere to do awesome simulated strands, by creating
    particle systems to loft the strands between and doing the sim on
    the particles - this allow you to set orientation on the particles
    and then the strands - I was using it to do grass and bushes being
    flattened by a vehicle and I had the bushes/grass randomly
    oriented as I was rendering a field using strand deforming.

    S.




--
Ardahan SERNAZ
VFX TD
www.lhvfx.com

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