Rob,

i set both particle and strand orientation but nothing changed after , i used align to surface node. in opengl view instances oriented correctly but when i render it is different.

On 5/16/2012 4:42 PM, Rob Chapman wrote:
Sandy, just so you know because it isnt that obvious, it was me that wrote that tutorial :) also Arda, I imagine the orientation problem you are having is because they are all on a sphere rather than a grid - are you taking the spheres normal into account regarding the orientation? And as for OP, Morten am not sure why your orientation is having the effect it is, perhaps because you are setting the orientation only on emit then doing something else that effects it. try putting the orientation back on as the last step in the ice tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland <sandy.sutherl...@triggerfish.co.za <mailto:sandy.sutherl...@triggerfish.co.za>> wrote:


    https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

    Here ya go - it is that system that Rob mentions, I added more
    particle segments to allow more accurate collision - but otherwise
    the same thing - you can add forces such as wind into the mix on
    the particle setups - it is a really nice method to do it!

    Cheers


    S.
    _____________________________
    Sandy Sutherland
    Technical Supervisor
    sandy.sutherl...@triggerfish.co.za
    <mailto:sandy.sutherl...@triggerfish.co.za>
    _____________________________




    ------------------------------------------------------------------------
    *From:* softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>
    [softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>] on behalf of
    olivier jeannel [olivier.jean...@noos.fr
    <mailto:olivier.jean...@noos.fr>]
    *Sent:* 16 May 2012 14:59

    *To:* softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    *Subject:* Re: ICE strand orientation trouble - again :/ now with
    images

    Ahem, I'd be curious too ^^


    Le 16/05/2012 14:29, Morten Bartholdy a écrit :

    I would be very interested in that one Sandy :)

    Morten


    Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
    <sandy.sutherl...@triggerfish.co.za>
    <mailto:sandy.sutherl...@triggerfish.co.za>:

        I can send you a scene I developed based on a technique I
        came across somewhere to do awesome simulated strands, by
        creating particle systems to loft the strands between and
        doing the sim on the particles - this allow you to set
        orientation on the particles and then the strands - I was
        using it to do grass and bushes being flattened by a vehicle
        and I had the bushes/grass randomly oriented as I was
        rendering a field using strand deforming.

        S.

        _____________________________
        Sandy Sutherland
        Technical Supervisor
        sandy.sutherl...@triggerfish.co.za
        <mailto:sandy.sutherl...@triggerfish.co.za>
        _____________________________



        ------------------------------------------------------------------------
        *From:* softimage-boun...@listproc.autodesk.com
        <mailto:softimage-boun...@listproc.autodesk.com>
        [softimage-boun...@listproc.autodesk.com
        <mailto:softimage-boun...@listproc.autodesk.com>] on behalf
        of Arda Sernaz [a...@lhvfx.com <mailto:a...@lhvfx.com>]
        *Sent:* 16 May 2012 14:16
        *To:* softimage@listproc.autodesk.com
        <mailto:softimage@listproc.autodesk.com>
        *Subject:* Re: ICE strand orientation trouble - again :/ now
        with images
        Yes i tried a feather instance on strands but i couldn't set
        the orientation...

        On 5/16/2012 1:37 PM, Christian Keller wrote:

            try the loft ... checkbox in your create strands compound.
            and if you use the sitoa strand compound, there´s also
            one for the
            rotations.
            not sitting in front of xsi now, but sure you´ll figure
            it out within
            one minute ;)

            Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:

                You posted an Arnold render. You mean that you can't
                achieve the same result with mr, or that the Arnold
                result itself is wrong?
                Stefano

                On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <
                x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk> >
                wrote:

                    Here are a couple of images showing what I am doing:

                    
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg


                    
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


                    I just need to randomize of the geometrys
                    y-rotation, and according to the docs and
                    pointers given here earlier this should do the
                    trick, but no go. Is there a magic step I might
                    have missed to get it working?

                    /Morten




                    Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy
                    < x...@colorshopvfx.dk
                    <mailto:x...@colorshopvfx.dk> >:

                        I have a nice setup which creates lovely
                        grass deforming geometry instances on strands
                        so I can have turbulent wind moving the
                        strands around. I am using Emit Strands for
                        this, but I seem to be unable to randomize
                        the instance y-orientation using a Randomize
                        Rotation by Cone - they are unaffected by
                        this. If I create a different setup using
                        Emit from Geometry and Create Strands on
                        that, I can control the y-rotation, but then
                        the instances are upside down, and my non
                        simulated turbulence does not work.

                        How can I get to control instance y-rotation
                        when using Emit Strands?

                        MOrten




                       --
                       christian keller
                       visual effects|direction
                       m+49 179 69 36 248  <tel:%2B49%20179%2069%2036%20248>
                       f+49 40 386 835 33  <tel:%2B49%2040%20386%20835%2033>
                       chris3...@me.com  <mailto:chris3...@me.com>


                  --
                  Ardahan SERNAZ
                  VFX TD
                  www.lhvfx.com  <http://www.lhvfx.com>





--
Ardahan SERNAZ
VFX TD
www.lhvfx.com

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