Rob,
i set both particle and strand orientation but nothing changed after , i
used align to surface node. in opengl view instances oriented correctly
but when i render it is different.
On 5/16/2012 4:42 PM, Rob Chapman wrote:
Sandy, just so you know because it isnt that obvious, it was me that
wrote that tutorial :) also Arda, I imagine the orientation problem
you are having is because they are all on a sphere rather than a grid
- are you taking the spheres normal into account regarding the
orientation? And as for OP, Morten am not sure why your orientation
is having the effect it is, perhaps because you are setting the
orientation only on emit then doing something else that effects it.
try putting the orientation back on as the last step in the ice tree.
best regards
Rob 'tekano' chapman
On 16 May 2012 14:23, Sandy Sutherland
<sandy.sutherl...@triggerfish.co.za
<mailto:sandy.sutherl...@triggerfish.co.za>> wrote:
https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc
Here ya go - it is that system that Rob mentions, I added more
particle segments to allow more accurate collision - but otherwise
the same thing - you can add forces such as wind into the mix on
the particle setups - it is a really nice method to do it!
Cheers
S.
_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
<mailto:sandy.sutherl...@triggerfish.co.za>
_____________________________
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*From:* softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] on behalf of
olivier jeannel [olivier.jean...@noos.fr
<mailto:olivier.jean...@noos.fr>]
*Sent:* 16 May 2012 14:59
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: ICE strand orientation trouble - again :/ now with
images
Ahem, I'd be curious too ^^
Le 16/05/2012 14:29, Morten Bartholdy a écrit :
I would be very interested in that one Sandy :)
Morten
Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
<sandy.sutherl...@triggerfish.co.za>
<mailto:sandy.sutherl...@triggerfish.co.za>:
I can send you a scene I developed based on a technique I
came across somewhere to do awesome simulated strands, by
creating particle systems to loft the strands between and
doing the sim on the particles - this allow you to set
orientation on the particles and then the strands - I was
using it to do grass and bushes being flattened by a vehicle
and I had the bushes/grass randomly oriented as I was
rendering a field using strand deforming.
S.
_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
<mailto:sandy.sutherl...@triggerfish.co.za>
_____________________________
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*From:* softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] on behalf
of Arda Sernaz [a...@lhvfx.com <mailto:a...@lhvfx.com>]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: ICE strand orientation trouble - again :/ now
with images
Yes i tried a feather instance on strands but i couldn't set
the orientation...
On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also
one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure
it out within
one minute ;)
Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't
achieve the same result with mr, or that the Arnold
result itself is wrong?
Stefano
On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <
x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk> >
wrote:
Here are a couple of images showing what I am doing:
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
I just need to randomize of the geometrys
y-rotation, and according to the docs and
pointers given here earlier this should do the
trick, but no go. Is there a magic step I might
have missed to get it working?
/Morten
Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy
< x...@colorshopvfx.dk
<mailto:x...@colorshopvfx.dk> >:
I have a nice setup which creates lovely
grass deforming geometry instances on strands
so I can have turbulent wind moving the
strands around. I am using Emit Strands for
this, but I seem to be unable to randomize
the instance y-orientation using a Randomize
Rotation by Cone - they are unaffected by
this. If I create a different setup using
Emit from Geometry and Create Strands on
that, I can control the y-rotation, but then
the instances are upside down, and my non
simulated turbulence does not work.
How can I get to control instance y-rotation
when using Emit Strands?
MOrten
--
christian keller
visual effects|direction
m+49 179 69 36 248 <tel:%2B49%20179%2069%2036%20248>
f+49 40 386 835 33 <tel:%2B49%2040%20386%20835%2033>
chris3...@me.com <mailto:chris3...@me.com>
--
Ardahan SERNAZ
VFX TD
www.lhvfx.com <http://www.lhvfx.com>
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Ardahan SERNAZ
VFX TD
www.lhvfx.com