Yep - remember it now Rob - sorry I did not remember until I had dug my scenes 
out and saw how they worked - was done a while ago in R&D on some stuff that 
might have made it into the movie - will most likely not because of time 
constraints.
It is really good stuff - a nice way to do it!

S.

_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_____________________________




________________________________
From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman 
[tekano....@gmail.com]
Sent: 16 May 2012 15:42
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Sandy, just so you know because it isnt that obvious, it was me that wrote that 
tutorial :)  also Arda, I imagine the orientation problem you are having is 
because they are all on a sphere rather than a grid - are you taking the 
spheres normal into account regarding the orientation?  And as for OP, Morten 
am not sure why your orientation is having the effect it is, perhaps because 
you are setting the orientation only on emit then doing something else that 
effects it. try putting the orientation back on as the last step in the ice 
tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland 
<sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>> 
wrote:

https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added more particle 
segments to allow more accurate collision - but otherwise the same thing - you 
can add forces such as wind into the mix on the particle setups - it is a 
really nice method to do it!

Cheers


S.
_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
_____________________________




________________________________
From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 on behalf of olivier jeannel 
[olivier.jean...@noos.fr<mailto:olivier.jean...@noos.fr>]
Sent: 16 May 2012 14:59

To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: ICE strand orientation trouble - again :/ now with images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :

I would be very interested in that one Sandy :)



Morten

Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
<sandy.sutherl...@triggerfish.co.za><mailto:sandy.sutherl...@triggerfish.co.za>:

I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
_____________________________



________________________________
From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 on behalf of Arda Sernaz [a...@lhvfx.com<mailto:a...@lhvfx.com>]
Sent: 16 May 2012 14:16
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: ICE strand orientation trouble - again :/ now with images

Yes i tried a feather instance on strands but i couldn't set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result 
with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < 
x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk> > wrote:

Here are a couple of images showing what I am doing:



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg



I just need to randomize of the geometrys y-rotation, and according to the docs 
and pointers given here earlier this should do the trick, but no go. Is there a 
magic step I might have missed to get it working?



/Morten





Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < 
x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk> >:




I have a nice setup which creates lovely grass deforming geometry instances on 
strands so I can have turbulent wind moving the strands around. I am using Emit 
Strands for this, but I seem to be unable to randomize the instance 
y-orientation using a Randomize Rotation by Cone - they are unaffected by this. 
If I create a different setup using Emit from Geometry and Create Strands on 
that, I can control the y-rotation, but then the instances are upside down, and 
my non simulated turbulence does not work.



How can I get to control instance y-rotation when using Emit Strands?



MOrten







          --
          christian keller
          visual effects|direction
          m +49 179 69 36 248<tel:%2B49%20179%2069%2036%20248>
          f +49 40 386 835 33<tel:%2B49%2040%20386%20835%2033>
          chris3...@me.com<mailto:chris3...@me.com>




         --
         Ardahan SERNAZ
         VFX TD
         www.lhvfx.com<http://www.lhvfx.com>





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