I don’t think it ‘actually’ confirms anything that ICE is going into Maya, more what Luc-Eric/Chinny and myself have said before - it took x-amount to get ICE ready for XSI 7 and then x-amount to get it where it is now. So, getting all that literally into Maya, wouldn’t be a short project.
Just about every Maya person I speak too mentions the words “ICE into Maya”, but this doesn’t mean they literally want ICE in Maya, they want a ICE/Houdini style workflow and level of interaction. Maya’s nucleus framework and nParticles/Cloth/Hair isn’t that bad, it’s just people (including myself) just fine it clumsy to work with and they want something more Node based. Plus there’s still lots to do in continuing to improve Maya’s Node Editor so it gets anywhere near Softs Rendertree/ICEtree. G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 06 September 2012 11:28 To: softimage@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst nightmare hey thanks for this Eric, how does one get an invite to this secret 3Dpro list ? So its just a confirmation then of what Luceric has already hinted as to why the ex devs from Softimage are working on MayaFX - to port something like a new ICE \ Naiad over to Maya. A bit more open about it than in the past which is better than usual. what I still don't get from this post or from any actions like this from Autodesk, where does this leave Softimage once this work is complete?. If our dear old 'marge is worthy of pillaging yet is still only sold as a companion to Maya because of ICE, once Maya has its own ICE what is the point of Softimage in the M & E scheme? Facerobot...?? we (Softimage users) are already 2nd class citizens on the AD ship, one this is finished how will we not be demoted to third class alongside Toxic and Matchmover :( would it be possible for mr Vienneau to answer this? or he only speaks to market share above a certain percentage? cheers Rob On 6 September 2012 04:04, Eric Thivierge <ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote: This was posted on the 3dPro list from Chris Vienneau of AD: "Hi everyone, Amino has been showing up in a technology preview we have called Skyline which is a games animation authoring system. You can find plenty of videos online. We are still working on the technology preview with a small number of customers. Nothing ready for prime time yet. Games animation is hard for the record. ICE in Maya is an engineer's worst nightmare as ICE was years of work and hooking into Softimage was a big chunk of that work. What I can say is that anyone interested in FX in Maya and what is happening with Naiad (anyone? :) ) should contact me or Kamal Mistry and we can discuss."" At least on the surface they admit it isn't as easy to just port ICE to Maya and years of work as well. Anything regarding MayaFX in my eyes is just a continuation / extension of dev on their FX tools. -------------------------------------------- Eric Thivierge http://www.ethivierge.com
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