Imo, I think Katana is the answer for the all the time growing datasets.
(Naturally its not Autodeks product, tho)
Maya should focus on making proper content, hehe! ; )

On 6 September 2012 17:59, Luc-Eric Rousseau <luceri...@gmail.com> wrote:

> There is not as much enthusiasm in having ICE in Maya internally as
> you'd think, and I think that mail from Chris means to infer that to
> the community to cause some reactions, and to look beyond ICE.
>
> One reason is that unlike XSI 6.0, Maya has always been node-based, so
> it would not be as much as game changer in Maya as it is in XSI which
> had nothing. The confusing hypergraph UI and some legacy stuff (like
> older nodes having too many inputs) obscures the use of Maya existing
> node system, but the Maya team is working on that already with the new
> Node Editor, no need to introduce a duplicate system.
>
> Another reason is much more interesting, though I suspect the message
> boards will incinerate me for suggesting it.  Basically, there is a
> train of thought that ICE is great, but it's just the Now, not the
> Next; it's not scalable to the extremely large scale procedural work
> that the Maya film clients are _already_ doing in custom apps and a
> series of odd tools. This is work that they wouldn't be able to
> undertake in ICE today, because it doesn't scale well to extremely
> large data sets.  Since any kind of development takes several years,
> Autodesk wants to focus on finding the Next, rather than just trying
> to catch up to the Now.   The creators of Naiad, who worked on PhysBAM
> and Zero at ILM and have multiple film credits are cooking up that
> vision.
>
> Since Maya is targeted at the large studios and not the one-man
> boutique,  Autodesk doesn't want to work on any tech that works just
> fine for general data sets, but falls flat on its face on extremely
> large one.  Large data set scalability is a requirement for anything
> new we add to Maya.  That might mean something comes up that's
> comparatively less elegant to use than ICE in XSI, but more scalable.
> Maya is more like a construction truck than a family car, it needs to
> move large stuff around, and that stuff keeps getting larger.
>
> On Thu, Sep 6, 2012 at 8:26 AM, Rob Chapman <tekano....@gmail.com> wrote:
> > OK, thanks all. so what confirmations, if any, do we actually have or
> > 'allowed' to talk about?
> >
> > 1. its not going to be ICE but will have same workflow / functionality
> >
> > - I really dont appreciate the difference? so each node will be called a
> > mayacompound and not xsicompound ?  will there be any interop with
> Softimage
> > / Maya planned in this regards?
> >
> > 2. Its going to take a few years
> >
> > 3. Its not a separate App, but part of the main Maya
> >
> >
> > I am good to assume these as actual facts then? :)
> >
> > And certainly dont want or need yet another tirade / rant / sky is
> falling
> > thread, am trying to tread carefully, be less emotional and just ask
> > rational questions based upon facts, which would be much more rewarding
> for
> > those that feel are being kept in the dark.  but as a Softimage customer
> > using ICE everyday since the last 6 years , (in the ultimate niche of
> niches
> > - Softimage FX)  I feel I have a right to know what the **** is going on
> > that will affect my favourite apps future?  is the only option available
> is
> > to wait until 2014?
> >
> > cheers
> >
> > Rob
>



-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
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juhani.karls...@talvi.fi
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