Imo, I think Katana is the answer for the all the time growing datasets. (Naturally its not Autodeks product, tho) Maya should focus on making proper content, hehe! ; )
On 6 September 2012 17:59, Luc-Eric Rousseau <luceri...@gmail.com> wrote: > There is not as much enthusiasm in having ICE in Maya internally as > you'd think, and I think that mail from Chris means to infer that to > the community to cause some reactions, and to look beyond ICE. > > One reason is that unlike XSI 6.0, Maya has always been node-based, so > it would not be as much as game changer in Maya as it is in XSI which > had nothing. The confusing hypergraph UI and some legacy stuff (like > older nodes having too many inputs) obscures the use of Maya existing > node system, but the Maya team is working on that already with the new > Node Editor, no need to introduce a duplicate system. > > Another reason is much more interesting, though I suspect the message > boards will incinerate me for suggesting it. Basically, there is a > train of thought that ICE is great, but it's just the Now, not the > Next; it's not scalable to the extremely large scale procedural work > that the Maya film clients are _already_ doing in custom apps and a > series of odd tools. This is work that they wouldn't be able to > undertake in ICE today, because it doesn't scale well to extremely > large data sets. Since any kind of development takes several years, > Autodesk wants to focus on finding the Next, rather than just trying > to catch up to the Now. The creators of Naiad, who worked on PhysBAM > and Zero at ILM and have multiple film credits are cooking up that > vision. > > Since Maya is targeted at the large studios and not the one-man > boutique, Autodesk doesn't want to work on any tech that works just > fine for general data sets, but falls flat on its face on extremely > large one. Large data set scalability is a requirement for anything > new we add to Maya. That might mean something comes up that's > comparatively less elegant to use than ICE in XSI, but more scalable. > Maya is more like a construction truck than a family car, it needs to > move large stuff around, and that stuff keeps getting larger. > > On Thu, Sep 6, 2012 at 8:26 AM, Rob Chapman <tekano....@gmail.com> wrote: > > OK, thanks all. so what confirmations, if any, do we actually have or > > 'allowed' to talk about? > > > > 1. its not going to be ICE but will have same workflow / functionality > > > > - I really dont appreciate the difference? so each node will be called a > > mayacompound and not xsicompound ? will there be any interop with > Softimage > > / Maya planned in this regards? > > > > 2. Its going to take a few years > > > > 3. Its not a separate App, but part of the main Maya > > > > > > I am good to assume these as actual facts then? :) > > > > And certainly dont want or need yet another tirade / rant / sky is > falling > > thread, am trying to tread carefully, be less emotional and just ask > > rational questions based upon facts, which would be much more rewarding > for > > those that feel are being kept in the dark. but as a Softimage customer > > using ICE everyday since the last 6 years , (in the ultimate niche of > niches > > - Softimage FX) I feel I have a right to know what the **** is going on > > that will affect my favourite apps future? is the only option available > is > > to wait until 2014? > > > > cheers > > > > Rob > -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Pursimiehenkatu 29-31 b 2krs. 00150 Helsinki +358 443443088 juhani.karls...@talvi.fi www.vimeo.com/talvi