Cheers Rob, just looking through the scene. The Spawn on trigger seems like an interesting approach. At some random time my one particle spawns two new ones with a slightly offset direction and with half the size of parent particle. After a certain amount of time this process repeats.

Sounds like it should do the trick.

Regards,

Tim


On 07/01/2013 11:11, Rob Chapman wrote:
Happy New Year!

10,000's then you will have to be careful with the clone points!. I
think a good scene to look at for this as an example WIP is the sample
scene that comes with SI - 'particle spell cast'. it has a setup
already made for cloning particles coming off the main points as well
as secondary friction / animation forces for these, might be a good
place to start for a basic setup.

best

Rob

On 7 January 2013 09:59, Tim <tim_boll...@hotmail.co.uk> wrote:
Thanks Ben, It might be an idea for some of the Hero ones, but I think
ultimately there are going to be 10,000's emitted over a period of time.
It's worth keeping in mind though.

Tim


On 07/01/2013 10:51, Ben Beckett wrote:

Hi Tim

Just wondering

Have you tried empolygonizer it work based of nulls. You could get 8 nulls
and animate the appart and use this plugin to mesh.

Check out http://vimeo.com/9598332

Hope this helps even thought it a different way

Ben
elasticmonkeys.com

On 7 January 2013 09:40, Tim <tim_boll...@hotmail.co.uk> wrote:
2 sets of 4




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