Sebastian I would also like to take a look at that - we have to do an effect of someone being hit by a projectile and disintegrating - in very little time and right now we have scaled down as we on last legs of Khumba so VFX people = ME as well as Rigging, Mocap etc... so not got a lot of time to R&D.
If possible - many thanks Regards Sandy Sandy Sutherland | Technical Supervisor ________________________________________ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski [l...@sekow.com] Sent: 07 January 2013 12:42 To: softimage@listproc.autodesk.com Subject: Re: Particle clumping technique I've build something like that for the catrice spot last year (http://www.sekow.com/catrice_color), its a complicated tree. i could share an .emdl if you interested. just give me a sec to dig that one out. sebastian Am 07.01.2013 um 11:11 schrieb Rob Chapman <tekano....@gmail.com>: > Happy New Year! > > 10,000's then you will have to be careful with the clone points!. I > think a good scene to look at for this as an example WIP is the sample > scene that comes with SI - 'particle spell cast'. it has a setup > already made for cloning particles coming off the main points as well > as secondary friction / animation forces for these, might be a good > place to start for a basic setup. > > best > > Rob > > On 7 January 2013 09:59, Tim <tim_boll...@hotmail.co.uk> wrote: >> Thanks Ben, It might be an idea for some of the Hero ones, but I think >> ultimately there are going to be 10,000's emitted over a period of time. >> It's worth keeping in mind though. >> >> Tim >> >> >> On 07/01/2013 10:51, Ben Beckett wrote: >> >> Hi Tim >> >> Just wondering >> >> Have you tried empolygonizer it work based of nulls. You could get 8 nulls >> and animate the appart and use this plugin to mesh. >> >> Check out http://vimeo.com/9598332 >> >> Hope this helps even thought it a different way >> >> Ben >> elasticmonkeys.com >> >> On 7 January 2013 09:40, Tim <tim_boll...@hotmail.co.uk> wrote: >>> >>> 2 sets of 4 >> >> >>