it would be a better effect if each original particle lost mass & size as it emitted smaller clones of itself. Not too hard to setup but would be great to see - by the way Sebastian, I really love that the dust on that commercial. - there is so many particles that it looks like a fluid effect rendered with volume shader :)
best Rob On 7 January 2013 14:27, olivier jeannel <olivier.jean...@noos.fr> wrote: > Hey Sebastian, I would also like to have a look if it is possible. > I'm doing completly unrelated things, but I'm just curious :D > > Olivier > > Le 07/01/2013 15:17, Sandy Sutherland a écrit : > >> Sebastian I would also like to take a look at that - we have to do an >> effect of someone being hit by a projectile and disintegrating - in very >> little time and right now we have scaled down as we on last legs of Khumba >> so VFX people = ME as well as Rigging, Mocap etc... so not got a lot of time >> to R&D. >> >> If possible - many thanks >> >> Regards >> >> Sandy >> >> Sandy Sutherland | Technical Supervisor >> >> >> >> >> >> ________________________________________ >> From: softimage-boun...@listproc.autodesk.com >> [softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski >> [l...@sekow.com] >> Sent: 07 January 2013 12:42 >> To: softimage@listproc.autodesk.com >> Subject: Re: Particle clumping technique >> >> I've build something like that for the catrice spot last year >> (http://www.sekow.com/catrice_color), its a complicated tree. i could share >> an .emdl if you interested. just give me a sec to dig that one out. >> sebastian >> >> Am 07.01.2013 um 11:11 schrieb Rob Chapman <tekano....@gmail.com>: >> >>> Happy New Year! >>> >>> 10,000's then you will have to be careful with the clone points!. I >>> think a good scene to look at for this as an example WIP is the sample >>> scene that comes with SI - 'particle spell cast'. it has a setup >>> already made for cloning particles coming off the main points as well >>> as secondary friction / animation forces for these, might be a good >>> place to start for a basic setup. >>> >>> best >>> >>> Rob >>> >>> On 7 January 2013 09:59, Tim <tim_boll...@hotmail.co.uk> wrote: >>>> >>>> Thanks Ben, It might be an idea for some of the Hero ones, but I think >>>> ultimately there are going to be 10,000's emitted over a period of time. >>>> It's worth keeping in mind though. >>>> >>>> Tim >>>> >>>> >>>> On 07/01/2013 10:51, Ben Beckett wrote: >>>> >>>> Hi Tim >>>> >>>> Just wondering >>>> >>>> Have you tried empolygonizer it work based of nulls. You could get 8 >>>> nulls >>>> and animate the appart and use this plugin to mesh. >>>> >>>> Check out http://vimeo.com/9598332 >>>> >>>> Hope this helps even thought it a different way >>>> >>>> Ben >>>> elasticmonkeys.com >>>> >>>> On 7 January 2013 09:40, Tim <tim_boll...@hotmail.co.uk> wrote: >>>>> >>>>> 2 sets of 4 >>>> >>>> >>>> >> >> >> >> >