What are you comping in?
I would try Raster Motion and make sure you render scanline or you won't
get the camera contribution.



On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel
<olivier.jean...@noos.fr>wrote:

> Hi list,
>
> I'm post processing a crowdFX sequence. I'd like to enhance the motion
> blur a bit, I'm having a rotative camera movement.
> I thought I'd output a MotionVector Pass using  Motion_Vector(mip) pass
> shader.
> I'm just running some test atm.
>
> 1/Is this the correct shader ?
> 2/It's a bit long to render, it's computing several frames, right ?
> 3/Then I guess I'm supposed to cache the whole sim, right ?
>
> Thank's
>

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