What are you comping in? I would try Raster Motion and make sure you render scanline or you won't get the camera contribution.
On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel <olivier.jean...@noos.fr>wrote: > Hi list, > > I'm post processing a crowdFX sequence. I'd like to enhance the motion > blur a bit, I'm having a rotative camera movement. > I thought I'd output a MotionVector Pass using Motion_Vector(mip) pass > shader. > I'm just running some test atm. > > 1/Is this the correct shader ? > 2/It's a bit long to render, it's computing several frames, right ? > 3/Then I guess I'm supposed to cache the whole sim, right ? > > Thank's >