Hi list,I'm post processing a crowdFX sequence. I'd like to enhance the motion blur a bit, I'm having a rotative camera movement. I thought I'd output a MotionVector Pass using Motion_Vector(mip) pass shader.
I'm just running some test atm.
1/Is this the correct shader ? 2/It's a bit long to render, it's computing several frames, right ? 3/Then I guess I'm supposed to cache the whole sim, right ? Thank's