Hi list,

I'm post processing a crowdFX sequence. I'd like to enhance the motion blur a bit, I'm having a rotative camera movement. I thought I'd output a MotionVector Pass using Motion_Vector(mip) pass shader.
I'm just running some test atm.

1/Is this the correct shader ?
2/It's a bit long to render, it's computing several frames, right ?
3/Then I guess I'm supposed to cache the whole sim, right ?

Thank's

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