I'm saying - when someone is looking to set up a new shop & has a limited
amount of investment to deal with.  Having a modern version of the FXTree
becomes a selling point if it does most of what you need and is included
with the software.  The argument would be - for now, lets put the money in
Softimage because it's the most complete package out on the market right
now.  ICE, CrowdFX, Face Robot, solid rigging tools, the animation mixer,
and a built-in compositor, etc.  So why spend $5k+ per seat additional to
get Nuke when Softimage is going to do fine in most cases?  That money can
be put to better use elsewhere like Arnold licenses, additional render
boxes, etc.

Trust me, I've dealt with investors & setting up a budget for a new
company.  If you can save $5k per seat by simply picking one package over
another, it will get noticed.  I've been trying to get Autodesk to realize
that for a long time.  New companies spring up all over the world every
day, so why not sell them some Softimage licenses?

-PG





On Sun, Apr 7, 2013 at 11:25 AM, Luc-Eric Rousseau <luceri...@gmail.com>wrote:

> what are these small shops using now to do 3d and compositing?  how are
> they getting work done at all?   they would spend the money and the trouble
> to switch to xsi? who did you speak to to know that these people exist?
>
> Le 2013-04-07 09:55, "Paul Griswold" <
> pgrisw...@fusiondigitalproductions.com> a écrit :
> >
> > The FXTree.
> >
> > The FXTree desperately needs a complete overhaul.  I'm guessing most
> people don't even know it exists.
> >
> > It's one of those things that could help sell Softimage to smaller shops
> who don't want to spend the money on Fusion or Nuke, but still need some
> compositing.
> >
> > -PG
> >
> >
> >
> > On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel <olivier.jean...@noos.fr>
> wrote:
> >>
> >> "Hopefully if nothing else this AE Maxon  collaboration might prod them
> into realising just what a great thing they had and forgot.. "
> >> Which is ?
> >>
> >> Le 07/04/2013 14:15, Angus Davidson a écrit :
> >>>
> >>> Hopefully if nothing else this AE Maxon  collaboration might prod them
> into realising just what a great thing they had and forgot..
> >>>
> >>>
> >>> ________________________________
> >>> From: Dan Yargici [danyarg...@gmail.com]
> >>> Sent: 07 April 2013 01:47 PM
> >>> To: softimage@listproc.autodesk.com
> >>> Subject: Re: This is what I meant by AE integration
> >>>
> >>> Yes, it is - and this is coming from one of it's biggest evangelists!
> >>>
> >>> There are still cases where it's integration provides great
> opportunities unachievable outside the package, but those aside, it pretty
> much dead in the water... :/
> >>>
> >>> DAN
> >>>
> >>>
> >>> On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel <
> olivier.jean...@noos.fr> wrote:
> >>>>
> >>>> Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it
> completly out-dated ?
> >>>>
> >>>>
> >>>> Le 07/04/2013 12:03, pete...@skynet.be a écrit :
> >>>>>
> >>>>> Compositing comes in many flavors – and what to use will depend on
> your preferences and needs.
> >>>>> The main aspect is how nodal it is.
> >>>>>
> >>>>> On one hand of the spectrum you have “hardly or not at all” and that
> is where AE and Combustion (remember me?) sit.
> >>>>> Easy to get into for those who come to graphics from an Adobe point
> of view – but not something to base a pipeline around. In my opinion, if
> it’s not nodal it’s not a compositor – but rather a
> mucking-about-with-images software – but granted, people can get some very
> nice artistic work out of them – that would be hard to do in a nodal
> compositor.
> >>>>>
> >>>>> As mentioned Smoke and DS offer a nice hybrid – where you can
> organize effects in a timeline or a nodal tree or both. Easy to get into
> but they offer a lot of depth.
> >>>>> They offer something quite unique in the way they can handle a
> complete project, editing and effects combined.
> >>>>>
> >>>>> Then there are the purely nodal compositors.
> >>>>> A nodal tree can look intimidating to people at first (although
> coming from a 3D background it really shouldn’t) – but it’s the very
> mechanism that allows to manage complex work.
> >>>>> You could in turn categorize them by the complexity of the nodes.
> >>>>> Shake would be a lot of very simple, low level nodes - in the
> extreme: one node does one specific operation.
> >>>>> Fusion would be much higher level nodes - a single node can be
> almost a software in itself.
> >>>>> Nuke sits somewhere in the middle – and I think that’s part of it’s
> success: it adapts well to both preferences – while Shake users would have
> a hard time in Fusion and vise-versa.
> >>>>>
> >>>>> While any nodal compositor should be able to get the job done – I
> haven’t seen any that handled the amount of nodes in complex trees with
> such ease as Nuke does – and with high bit depth and resolution as well,
> while allowing the tree to remain human readable. Not the most elegant
> software perhaps – and it can be a bit unforgiving at times – but for
> compositing multilayered/multi-pass CG it just sits (or rather stands) in a
> class of its own.
> >>>>> The Achilles heel of nodal trees is timeline and editing based
> effects. If you work on a shot by shot basis, such as for film work, it’s
> perfectly fine but managing a complete edit is messy at best.
> >>>>>
> >>>>> So, in my opinion again, the choice for which type of compositor to
> adapt is very much tied in with your approach to projects.
> >>>>> Does it all happen at once in a single timeline (eg. commercials and
> video clips) or does each shot have to be assembled separately (film)
> before it goes into the master edit. There are grey areas, where VFX heavy
> commercials are better off in a film workflow and films that can be handled
> with a motion graphics and video clip approach. And for some kind of work
> you can just use an editing software and bypass compositing completely.
> >>>>>
> >>>>> Avoid choosing the wrong type of compositor for your workflow – just
> because it’s supposedly a good software or just because it’s available.
> >>>>> After effects used for film/vfx compositing jumps to mind as well as
> Nuke for motion graphics – it can be done but at your own risk and peril.
> >>>>>
> >>>>>
> >>>>> From: Jason S
> >>>>> Sent: Sunday, April 07, 2013 5:44 AM
> >>>>> To: softimage@listproc.autodesk.com
> >>>>> Subject: Re: This is what I meant by AE integration
> >>>>>
> >>>>>>
> >>>>>> Paul Griswold
> >>>>>>
> >>>>>> Personally for compositing I would always go with Fusion.
> Especially now that they have Generation AM out and they just released some
> great open source Python modules for pipeline building.
> >>>>>>
> >>>>>> I know Nuke is the big boy these days and I think Nuke and Fusion
> both have their strengths and weaknesses, but I just tend to feel like
> Fusion is a little more artist friendly and therefore faster for me to work
> with.
> >>>>>
> >>>>>
> >>>>> I heard lots of good things about Fusion... what are it's main
> strengths (and weaknesses) you were reffering to in you opinion, or what do
> you like most?
> >>>>>
> >>>>>
> >>>>> Also had an extra 'with' in my reply :)
> >>>>>
> >>>>> <.. timeline based [solutions] such as AE (with stacked effects)
> it's easier to have longer with compositions with a number of effects shots
> as single projects while keeping an overview and control of the whole. >
> >>>>>
> >>>>> cheers
> >>>>>
> >>>>>
> >>>>> On 06/04/2013 7:31 PM, Jason S wrote:
> >>>>>>
> >>>>>>
> >>>>>> Node based workflows has the advantage of easily having the outputs
> of effect streams as sources very easily (visually),
> >>>>>> giving more space for complexity while remaning managable &
> understandable.
> >>>>>>
> >>>>>> Whereas timeline based such as AE (with stacked effects)
> >>>>>> it's easier to have longer with compositions with a number of
> effects shots as single projects while keeping an overview and control of
> the whole.
> >>>>>>
> >>>>>> Smoke (and DS) harness the best of both worlds.
> >>>>>>
> >>>>>> But as far a I know, both AE & Fusion are excellent.
> >>>>>>
> >>>>>
> >>>>
> >>>
> >>>
> >>>
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> >>>
> >>>
> >>>
> >>>
> >>>
> >>
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