I've gone for a blender->houdini->nuke thing
adding modo to the pipe as soon as resources become less scarce :) i would keep on with blender, you'd be surprised where you can fit it into your pipeline. currently, it's my main modeller, idea/face shape sculpter (skin mesh + dyna-topo is fantastic) and story board/previs tool current work is due to wrap in a couple of months so i've planned to take some time off to really get to grips with houdini/nuke -- Jon Swindells jon_swinde...@fastmail.fm On Thu, May 1, 2014, at 02:54 PM, Mirko Jankovic wrote: the question is what is your area of expretese what do you wanna do, are you cahracter animator, effects guy, simulations cloth, lighting rendering.. al full generalist and wanna deliver final product from modeling to final rendering. that can help out choosing On Thu, May 1, 2014 at 1:07 PM, Chris Marshall <[1]chrismarshal...@gmail.com> wrote: I'm still struggling. There's a lot to take on board. References 1. mailto:chrismarshal...@gmail.com