Hi George & All You Guys From 1998 :

  Anyway , here's another example of RS mesh displacement ,
however , this is a V3.53 example (image2mesh) .
http://www.studiodynamics.net/images/moonmesh_1998.jpg

   Turned out not bad , actually . Input is an awesome
POV utility that also supports errosion/craters etc .

Garry Curtis
http://www.niagara.com/~studio



> Posted this earlier but didn't come through so I've reduced the size of
> the attachment.
>
> >
> > "Did you try using the bitmap to displace a nurbs mesh?"  No not yet -
> > over to you - A George tute addendum :)
> >
> Most things in 3d defeat  me but this one is dead simple.  Create a
> nurbs rectangle then in Tools>NurbsTools>Displace mesh select the bitmap
> file output from World builder.  You can specify the displacement to
> apply to the mesh.  The image will then make your mesh into a landscape.
>
> The picture attached shows the example file in World Builder (I haven't
> tried the program yet) saved as an 8 bit bmp, then used to displace a
> 200x200 mesh in Realsoft 4.2.  Dead easy but the disadvantage is you end
> up with objects with mucho geometry.
>
> I just tried the 16bit tga and it gave very odd results.
>
> Gotta go shopping.  Let me know if you need more explanation on this
> method.
> George
>


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