Hi George & All You Guys From 1998 : Anyway , here's another example of RS mesh displacement , however , this is a V3.53 example (image2mesh) . http://www.studiodynamics.net/images/moonmesh_1998.jpg
Turned out not bad , actually . Input is an awesome POV utility that also supports errosion/craters etc . Garry Curtis http://www.niagara.com/~studio > Posted this earlier but didn't come through so I've reduced the size of > the attachment. > > > > > "Did you try using the bitmap to displace a nurbs mesh?" No not yet - > > over to you - A George tute addendum :) > > > Most things in 3d defeat me but this one is dead simple. Create a > nurbs rectangle then in Tools>NurbsTools>Displace mesh select the bitmap > file output from World builder. You can specify the displacement to > apply to the mesh. The image will then make your mesh into a landscape. > > The picture attached shows the example file in World Builder (I haven't > tried the program yet) saved as an 8 bit bmp, then used to displace a > 200x200 mesh in Realsoft 4.2. Dead easy but the disadvantage is you end > up with objects with mucho geometry. > > I just tried the 16bit tga and it gave very odd results. > > Gotta go shopping. Let me know if you need more explanation on this > method. > George > ---------------------------------------------------------------------------- ---- ---------------------------------------------------------------------------- ---- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.12.6/151 - Release Date: 10/28/05