Francesco Montorsi wrote:
> Klaas Holwerda ha scritto:
>   
>> All in all i think i still like this a little more:
>>
>> wxlua_msw28d_debug.lib
>>
>> compared to:
>>
>> wxmsw28d_wxlua_debug.lib
>>
>> The namespace in the beginning is easier when it comes to sorting (ls or dir 
>> will show them grouped ).
>>     
> I agree, I like to see "wxlua" as a prefix instead of having it in the middle.
>
>
>   
>>>> ps. The precompiled headers are GREAT! I can't really tell much of a
>>>>         
>>> difference in MSVC6, but I was thinking about how we could do it and
>>> wanted to ask if you knew how, but thought it might be too much work.
>>>       
>> Well in wxArt2D we have it working. The idea is this:
>>
>> // our own pre compiled header file.
>> #include "general/include/a2dprec.h"
>>
>> #ifdef __GNUG__
>>      #pragma implementation "artglob.h"
>> #endif
>>
>> #ifdef __BORLANDC__
>>      #pragma hdrstop
>> #endif
>>
>> #ifndef WX_PRECOMP
>>      #include "wx/wx.h"
>> #endif
>>
>>     
> well, I'd say that we should infact have a wxluaprec.h file
sure. I think you mean that in my case

#include "wxart2d.h" is not really needed inside the #include 
"general/include/a2dprec.h"?

But i use it for other cases when no PCH is in question.

>  and then put all 
> possible headers there and all other unnecessary #include directives into the 
> WX_PRECOMP block.
>
> I think we should also remove these blocks:
>
> #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
>      #pragma implementation "wxlstate.h"
> #endif
>
> GCC does not use it anymore since a long time and they can only give 
> problems...
>   
Very right, i still needed to that.

Klaas

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