Yes, still at 32-bit. > On Dec 10, 2018, at 10:55 AM, Aparajita Fishman via 4D_Tech > <4d_tech@lists.4d.com> wrote: > > Hi, > > Just wondering how many Active4D or ObjectTools users out there *must* use > 32-bit 4D on macOS for the foreseeable future. > > I need to know how much longer I need to support 32-bit versions of my > plugins on macOS. > > Many thanks, > > - Aparajita > > > ********************************************************************** > 4D Internet Users Group (4D iNUG) > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > **********************************************************************
_________________________________________ Bob McKeever http://www.mswl.com <http://www.mswl.com/> McKeever's Software Wizardry Port Coquitlam, B.C. bobmckee...@mac.com ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************