We probably need 32bit for another year.  (Then we will surely have
upgraded to 4D Write Pro and can go all 64bit).

Thanks,

Jim

On Mon, Dec 10, 2018 at 1:56 PM Aparajita Fishman via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Hi,
>
> Just wondering how many Active4D or ObjectTools users out there *must* use
> 32-bit 4D on macOS for the foreseeable future.
>
> I need to know how much longer I need to support 32-bit versions of my
> plugins on macOS.
>
> Many thanks,
>
> - Aparajita
>
>
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