that's basically right, v11 was the last version that supported i386 and ppc. the label back then was "Compile for PPC and Intel processors (Mac Intel and Windows)"
http://library.4d-japan.com/REFERENCE/v11/4D_v11_Design_Ref.pdf --- stating with v12, we have the option to "also compile for 64-bit" for a while we could compile for 64-bit in addition to 32-bit (no option to drop 32-bit, since Windows clients and Mac are 32-bit) at the time, 64-bit implicitly meant Server, Windows. starting with v15 we have 64-bit version for Mac. this time the compiler was updated to generate code that could work for 64-bit on both platforms, so there was no need to mention the platform for compilation. and then, finally with 17R5 we no longer have 32-bit support. > 2019/10/18 12:44、Paul Lovejoy via 4D_Tech <[email protected]>のメール: > I can no longer find the option to compile for both platforms. Is this no > longer necessary or am I missing something. Is it the same object code > regardless of OS, since they’re both Intel processors? ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

