that's basically right,

v11 was the last version that supported i386 and ppc.
the label back then was "Compile for PPC and Intel processors (Mac Intel and 
Windows)"

http://library.4d-japan.com/REFERENCE/v11/4D_v11_Design_Ref.pdf

---

stating with v12, we have the option to "also compile for 64-bit"
for a while we could compile for 64-bit in addition to 32-bit (no option to 
drop 32-bit, since Windows clients and Mac are 32-bit)
at the time, 64-bit implicitly meant Server, Windows.

starting with v15 we have 64-bit version for Mac.
this time the compiler was updated to generate code that could work for 64-bit 
on both platforms,
so there was no need to mention the platform for compilation.

and then, finally with 17R5 we no longer have 32-bit support.

> 2019/10/18 12:44、Paul Lovejoy via 4D_Tech <[email protected]>のメール:
> I can no longer find the option to compile for both platforms. Is this no 
> longer necessary or am I missing something. Is it the same object code 
> regardless of OS, since they’re both Intel processors?




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