What I said was if you want a built server. It must be created on platform it will run on
In my opinion everyone should be using a built client server. More control and I think more security re connections Regards Chuck Sent from my iPhone > On Oct 18, 2019, at 12:05 PM, Kirk Brooks via 4D_Tech <[email protected]> > wrote: > > Chuck, > Nope. Compiled is compiled for either platform. As Miyako said you could > indicate if you wanted 64 bit and there is the question of the variable > definitions but aside from that 4D is wonderfully agnostic with regard to > platform - at least at this level. > >> On Fri, Oct 18, 2019 at 2:47 AM Charles Miller via 4D_Tech < >> [email protected]> wrote: >> >> I am confused when you are running on a windows server. I thought you had >> to co pile on windows. I know that if you are building server and clients >> that is true. What is also true is that you have to build the first Mac >> client on a Mac and the first windows client on a pc. Once you have done. >> That you can include both in your built server and allow for automatic >> updates >> >> Regards >> Chuck >> >> On Fri, Oct 18, 2019 at 1:51 AM Paul Lovejoy via 4D_Tech < >> [email protected]> wrote: >> >>> Thanks! >>> >>> Paul >>> >>>> On 18 Oct 2019, at 06:17, Keisuke Miyako via 4D_Tech < >>> [email protected]> wrote: >>>> >>>> that's basically right, >>>> >>>> v11 was the last version that supported i386 and ppc. >>>> the label back then was "Compile for PPC and Intel processors (Mac >> Intel >>> and Windows)" >>>> >>>> http://library.4d-japan.com/REFERENCE/v11/4D_v11_Design_Ref.pdf >>>> >>>> --- >>>> >>>> stating with v12, we have the option to "also compile for 64-bit" >>>> for a while we could compile for 64-bit in addition to 32-bit (no >> option >>> to drop 32-bit, since Windows clients and Mac are 32-bit) >>>> at the time, 64-bit implicitly meant Server, Windows. >>>> >>>> starting with v15 we have 64-bit version for Mac. >>>> this time the compiler was updated to generate code that could work for >>> 64-bit on both platforms, >>>> so there was no need to mention the platform for compilation. >>>> >>>> and then, finally with 17R5 we no longer have 32-bit support. >>>> >>>>> 2019/10/18 12:44、Paul Lovejoy via 4D_Tech <[email protected]>のメール: >>>>> I can no longer find the option to compile for both platforms. Is this >>> no longer necessary or am I missing something. Is it the same object code >>> regardless of OS, since they’re both Intel processors? >>>> >>>> >>>> >>>> >>>> ********************************************************************** >>>> 4D Internet Users Group (4D iNUG) >>>> Archive: http://lists.4d.com/archives.html >>>> Options: https://lists.4d.com/mailman/options/4d_tech >>>> Unsub: mailto:[email protected] >>>> ********************************************************************** >>> ********************************************************************** >>> 4D Internet Users Group (4D iNUG) >>> Archive: http://lists.4d.com/archives.html >>> Options: https://lists.4d.com/mailman/options/4d_tech >>> Unsub: mailto:[email protected] >>> ********************************************************************** >> >> -- >> >> ----------------------------------------------------------------------------------------- >> Chuck Miller Voice: (617) 739-0306 Fax: (617) 232-1064 >> Informed Solutions, Inc. >> Brookline, MA 02446 USA Registered 4D Developer >> Providers of 4D, Sybase & SQL Server connectivity >> https://www.informed-solutions.com >> >> ----------------------------------------------------------------------------------------- >> This message and any attached documents contain information which may be >> confidential, subject to privilege or exempt from disclosure under >> applicable law. 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