What I said was if you want a built server. It must be created on platform it 
will run on

In my opinion everyone should be using a built client server. More control and 
I think more security re connections

Regards 

Chuck

Sent from my iPhone

> On Oct 18, 2019, at 12:05 PM, Kirk Brooks via 4D_Tech <[email protected]> 
> wrote:
> 
> Chuck,
> Nope. Compiled is compiled for either platform. As Miyako said you could
> indicate if you wanted 64 bit and there is the question of the variable
> definitions but aside from that 4D is wonderfully agnostic with regard to
> platform - at least at this level.
> 
>> On Fri, Oct 18, 2019 at 2:47 AM Charles Miller via 4D_Tech <
>> [email protected]> wrote:
>> 
>> I am confused when you are running on a windows server.  I thought you had
>> to co pile on windows. I know that if you are building server and clients
>> that is true. What is also true is that you have to build the first Mac
>> client on a Mac and the first windows client on a pc. Once you have done.
>> That you can include both in your built server and allow for automatic
>> updates
>> 
>> Regards
>> Chuck
>> 
>> On Fri, Oct 18, 2019 at 1:51 AM Paul Lovejoy via 4D_Tech <
>> [email protected]> wrote:
>> 
>>> Thanks!
>>> 
>>> Paul
>>> 
>>>> On 18 Oct 2019, at 06:17, Keisuke Miyako via 4D_Tech <
>>> [email protected]> wrote:
>>>> 
>>>> that's basically right,
>>>> 
>>>> v11 was the last version that supported i386 and ppc.
>>>> the label back then was "Compile for PPC and Intel processors (Mac
>> Intel
>>> and Windows)"
>>>> 
>>>> http://library.4d-japan.com/REFERENCE/v11/4D_v11_Design_Ref.pdf
>>>> 
>>>> ---
>>>> 
>>>> stating with v12, we have the option to "also compile for 64-bit"
>>>> for a while we could compile for 64-bit in addition to 32-bit (no
>> option
>>> to drop 32-bit, since Windows clients and Mac are 32-bit)
>>>> at the time, 64-bit implicitly meant Server, Windows.
>>>> 
>>>> starting with v15 we have 64-bit version for Mac.
>>>> this time the compiler was updated to generate code that could work for
>>> 64-bit on both platforms,
>>>> so there was no need to mention the platform for compilation.
>>>> 
>>>> and then, finally with 17R5 we no longer have 32-bit support.
>>>> 
>>>>> 2019/10/18 12:44、Paul Lovejoy via 4D_Tech <[email protected]>のメール:
>>>>> I can no longer find the option to compile for both platforms. Is this
>>> no longer necessary or am I missing something. Is it the same object code
>>> regardless of OS, since they’re both Intel processors?
>>>> 
>>>> 
>>>> 
>>>> 
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>> --
>> 
>> -----------------------------------------------------------------------------------------
>> Chuck Miller Voice: (617) 739-0306 Fax: (617) 232-1064
>> Informed Solutions, Inc.
>> Brookline, MA 02446 USA Registered 4D Developer
>>       Providers of 4D, Sybase & SQL Server connectivity
>>          https://www.informed-solutions.com
>> 
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> 
> 
> -- 
> Kirk Brooks
> San Francisco, CA
> =======================
> 
> What can be said, can be said clearly,
> and what you can’t say, you should shut up about
> 
> *Wittgenstein and the Computer *
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