Thanks! Paul
> On 18 Oct 2019, at 06:17, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > that's basically right, > > v11 was the last version that supported i386 and ppc. > the label back then was "Compile for PPC and Intel processors (Mac Intel and > Windows)" > > http://library.4d-japan.com/REFERENCE/v11/4D_v11_Design_Ref.pdf > > --- > > stating with v12, we have the option to "also compile for 64-bit" > for a while we could compile for 64-bit in addition to 32-bit (no option to > drop 32-bit, since Windows clients and Mac are 32-bit) > at the time, 64-bit implicitly meant Server, Windows. > > starting with v15 we have 64-bit version for Mac. > this time the compiler was updated to generate code that could work for > 64-bit on both platforms, > so there was no need to mention the platform for compilation. > > and then, finally with 17R5 we no longer have 32-bit support. > >> 2019/10/18 12:44、Paul Lovejoy via 4D_Tech <4d_tech@lists.4d.com>のメール: >> I can no longer find the option to compile for both platforms. Is this no >> longer necessary or am I missing something. Is it the same object code >> regardless of OS, since they’re both Intel processors? > > > > > ********************************************************************** > 4D Internet Users Group (4D iNUG) > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************