Thanks!

Paul 

> On 18 Oct 2019, at 06:17, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> that's basically right,
> 
> v11 was the last version that supported i386 and ppc.
> the label back then was "Compile for PPC and Intel processors (Mac Intel and 
> Windows)"
> 
> http://library.4d-japan.com/REFERENCE/v11/4D_v11_Design_Ref.pdf
> 
> ---
> 
> stating with v12, we have the option to "also compile for 64-bit"
> for a while we could compile for 64-bit in addition to 32-bit (no option to 
> drop 32-bit, since Windows clients and Mac are 32-bit)
> at the time, 64-bit implicitly meant Server, Windows.
> 
> starting with v15 we have 64-bit version for Mac.
> this time the compiler was updated to generate code that could work for 
> 64-bit on both platforms,
> so there was no need to mention the platform for compilation.
> 
> and then, finally with 17R5 we no longer have 32-bit support.
> 
>> 2019/10/18 12:44、Paul Lovejoy via 4D_Tech <4d_tech@lists.4d.com>のメール:
>> I can no longer find the option to compile for both platforms. Is this no 
>> longer necessary or am I missing something. Is it the same object code 
>> regardless of OS, since they’re both Intel processors?
> 
> 
> 
> 
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