I am confused when you are running on a windows server.  I thought you had
to co pile on windows. I know that if you are building server and clients
that is true. What is also true is that you have to build the first Mac
client on a Mac and the first windows client on a pc. Once you have done.
That you can include both in your built server and allow for automatic
updates

Regards
Chuck

On Fri, Oct 18, 2019 at 1:51 AM Paul Lovejoy via 4D_Tech <
[email protected]> wrote:

> Thanks!
>
> Paul
>
> > On 18 Oct 2019, at 06:17, Keisuke Miyako via 4D_Tech <
> [email protected]> wrote:
> >
> > that's basically right,
> >
> > v11 was the last version that supported i386 and ppc.
> > the label back then was "Compile for PPC and Intel processors (Mac Intel
> and Windows)"
> >
> > http://library.4d-japan.com/REFERENCE/v11/4D_v11_Design_Ref.pdf
> >
> > ---
> >
> > stating with v12, we have the option to "also compile for 64-bit"
> > for a while we could compile for 64-bit in addition to 32-bit (no option
> to drop 32-bit, since Windows clients and Mac are 32-bit)
> > at the time, 64-bit implicitly meant Server, Windows.
> >
> > starting with v15 we have 64-bit version for Mac.
> > this time the compiler was updated to generate code that could work for
> 64-bit on both platforms,
> > so there was no need to mention the platform for compilation.
> >
> > and then, finally with 17R5 we no longer have 32-bit support.
> >
> >> 2019/10/18 12:44、Paul Lovejoy via 4D_Tech <[email protected]>のメール:
> >> I can no longer find the option to compile for both platforms. Is this
> no longer necessary or am I missing something. Is it the same object code
> regardless of OS, since they’re both Intel processors?
> >
> >
> >
> >
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