Chris, I take it that Ranciere's book is exactly such an attempt.  Would you
like to read it with us?


And, for the record, I've 'read into' Ranciere, the art-non-art distinction.
Though it's certainly there behind the scenes.

To boil it down for you, it amounts to the following: images (in art -- but NB
there's not restriction on where images can appear, at least not yet) are the
outcome of two simultaneous performances (Ranciere calls them operations), one
dealing with the the potentials and limits of presentation, the visible, the
other dealing with the potentials and limitations of the representable, i.e.
sayable.  Images produce the Essence of what is being portrayed (Cf Future of
the Image, French p 13, 2nd section of ch 1, 2nd para [Bressonian
Fragmentation]).  it's the tension between the two operations, which plays
itself out through the expectations created by one and
hightened/contracticted/displaced/slackened by the other which create a kind
of dynamism.  This dynamism is 'definititive' of an image, because it
illuminates (mimetically? hard to see how) the essence of a given act,
gesture, etc (Ranciere's example here is baptism, itself a combination of
gestures and words).

Sports games do not possess this dynamism (although they certainly possess
dynamic elements).  For the commentary (or what would amount to the 'sayable')
only reinforces, or redescribes the action.  It does not stand in contrast or
tension with it.  It doesn't deepen the action, and it can be totally omitted
without too much loss (but to be honest, I prefer to watch soccer and hockey
games with commentary -- but that's because the commentary 'sorts out the
action' for me, it makes it easier to follow).  IN fact, the game doesn't
depend upon the commentary.  With images, the relation between sayable and
seeable is 'essential.'  You can't have an image without their interaction.
But you can have a sporting event without commentary.  Gameshows are even more
straightforward.  there is no relationship -- because there's no difference --
between sayable and seeable.

As for harry potter and the Odyssey, I can't say anything.  I've never read
harry potter.  Maybe there are images in Ranciere's sense in it (especially
since magic is a nice example of what Ranciere's after -- a combination of
gestures and words that produce something that's not reducible to either the
gesture or the word, and greater than both).  But, then, I'm not inclined to
exclude agatha christie or Rowling from the magic circle called art.  To do
so, I would have to distingush art from entertainment.  And that's a slippery
slope, which requires a kind of qualitative analysis rather than a technical
one. And it's been done to my satisfaction already by Adorno and Horkheimer.
So, let's not put the cart before the horse: let's try to understand what's
going on before we criticise something we haven't understood.  We can't make
claims or argue about something until we have a handle on that something.



>>> "Chris Miller" <[EMAIL PROTECTED]> 03/30/08 10:38 AM >>>
> "Skill is knowing how to do what you want to do." (Jackson Pollock)  Who
claims otherwise?

I do.

Because I refuse to consider people skilled just because they're doing what
they want -- which would include Pollock -- as well as all those art school
graduates whom William chides for being "unskilled".
I'd bet those young artists are just as confident as Pollock that they are
able to do what they want.  Can't we assume that such a claim would, if
solicited, accompany any public exhibition or performance?
(however trivial or banal we might find it)

Circularity is not avoided by switching the topic from "art" to "image" or
"skill" -- so William's discussion of "skill" (skill to do what ??) will
collapse just as quickly as Ranciere's discussion of "image".


And Ranciere's collapsed as soon as he offered his example for the difference
between art and non-art.

Can anyone explain the fundamental difference between a television game show
-- or sporting event --  and a film ?  Can anyone explain the difference
between Harry Potter and the Odyssey ?


Saul has proposed that Potter etc "offers no real challenge
formally or intellectually and do not give rise to insight."

But can't challenging, indeed insurmountable,  questions be asked about
anything ? Why did Rawlings choose this word/speech rhythm/character
type/plot
instead of that one ?  What do those choices say about her time and place in
world history?

Thinking back on my experience with television game shows - I admit that I
hit
the remote as soon as one pops up on the screen -- except that I have had
some
moments of reflection -- call it insight ? -- on that old program called
"Fear
Factor" -- where attractive young people were asked to do scary and/or
repulsive things in the hopes of getting a big paycheck (and, of course,
exposure on national television)

There was something so pathetic about it -- and yet there were a few moments
of real drama -- enhanced, I'm sure, by wise decisions made by the production
crew and technical advisors.

The television production of game and sporting events involves a lot of
technical expertise -- as well as chance, or dumb luck -- just like, say, the
glazing and firing of high-art ceramics.

Most of the results may be worthless (a lot of pots get thrown out) -- but
occasionally, everything works out fine -- and we get a brilliant, memorable
moment of television -- or a beautiful tea bowl.



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