The problem with metered billing is that it doesn't solve the problem.
The customer still purchased a game they want to download, or they have
a 4K TV they want to watch movies on. Most people are just going to look
for other options if they have to pay every time they try to use a
device in their household, and even if people are willing to pay, you
still have to be able to deliver enough service to them to give them the
speeds they want.
Until there is more spectrum available, I think DPI is a much better
solution.. you can deprioritize and shape things like game downloads,
and prioritize/shape their video streaming. I wish there was a better
option, but I really don't think implementing UBB is a solution to this
problem. It may give you more money to build up your network a bit, but
it is poison to most customer's ears, and it won't change their behavior
that much unless it's extremely painful for them financially.
On 6/21/2017 10:51 AM, Steve Jones wrote:
metered billing.. wave of the future
On Wed, Jun 21, 2017 at 9:46 AM, Adam Moffett <[email protected]
<mailto:[email protected]>> wrote:
I read some scary stuff the other day along a similar vein.
Basically if you're selling 25mbps then you'll need a 4:1
oversubscription ratio to support peak hours hi def streaming
without complaint.
As adoption of 4K video increases, that ratio will approach 1:1.
You'll have to either start supplying 100meg, or start billing for
consumption....or jack the price way up.
They were looking only at streaming video trends, and didn't even
consider stuff like this.
------ Original Message ------
From: "Jeremy" <[email protected]
<mailto:[email protected]>>
To: [email protected] <mailto:[email protected]>
Sent: 6/21/2017 1:03:09 AM
Subject: Re: [AFMUG] Ready for the Xbox one X and 100GB games?
Yeah, this sucks for us. Even worse, many of these games come
out with dual licenses so that you can play on Windows 10 or XB1
for the same purchase. I bought a couple games and checked it
out. It was amazing to be able to just continue my Halo Wars
right where I left off on my laptop, but it was double the
download size. This makes Forza potentially 200GB, without DLC.
When you are providing customers 300-500GB per month without
overages it makes heavy Xbox customers very quickly switch
providers. I'm not sure if that is a blessing or a curse. For
now, it has not been a gigantic churn issue for us, but the
future of 4K content will likely hit us all pretty hard.
My main issue with this is that purchasing a disc is not an
option. I initially bought discs, only to find that even after
ripping them to the hard drive, I have to walk down to the
network closet to insert the disc. Digitally purchased games can
just be loaded from a menu, like all of the hacked consoles.
There is no option to 'upgrade' to a digital license if you have
purchased a disc. Also, if you own multiple Xbox One consoles
(say at home and at work), you can play any of your games on
either console, at any time, just not simultaneously. Discs are
now useless to me. The only way to get this digital license is
to download it from the Internet (or hack the console...not yet
an option). This has been a big bummer to heavy Xbox users when
they get hit with massive overages, and they usually switch to
Comcast.
On Tue, Jun 20, 2017 at 10:19 PM, Eric Kuhnke
<[email protected] <mailto:[email protected]>> wrote:
This will be the new normal with the next generation Xbox,
when many customers start bringing them home...
https://m.hardocp.com/news/2017/06/18/forza_motorsport_7_will_be_100gb_download
<https://m.hardocp.com/news/2017/06/18/forza_motorsport_7_will_be_100gb_download>
--
Simon Westlake
Email: [email protected]
Phone: (702) 447-1247 US / (780) 900-1180 CA
---------------------------
Sonar Software Inc
The future of ISP billing and OSS
https://sonar.software