Tinter:

> It is commonplace for an ordinary person to look at those mag. covers and
> say they "share/follow a pattern". (Note these covers are exceptions - most
> patchworks in any collection are very different from each other).
>
 ...
>
The argument simply cannot be made that patterns can generate patchworks.
> They are OPPOSITES.  A pattern can only have ONE part/shape/colour at any
> given point. It is set form. A patchwork can have INFINITE
> parts/shapes.colours at any given point. It is FREE form. One is always the
> same. One is always different.One is rational and routine, the other is
> creative and always out-of-the-routine. Patterns are totally non-generative
> - totally non-related to AGI, which is about how to deal with and produce
> new objects, new forms, new scenes  - how to deal with a new face, scene,
> text, argument.  ... how to deal not with a neatly patterned, toy blocks
> world, but a messy patchwork real world.Patchworks are continually and
> infinitely generative, like the real, everchanging, ever-evolvable world.
>

Thank you for your clarifications - and as always, your links to examples
are appreciated. It appears that a key distinction that you are making is
that of "generative versus non-generative". To at least this reader, the
remaining differences appear to involve semantics. Perhaps introducing a
new term into the conversation - that of "instance" - may help to clarify
one's understanding. From the snippets above, it may appear to some that
"patchwork" and "pattern" have been overloaded with multiple contexts.

For "instances":
"Most patchwork *instances* in any collection are very different from each
other"
"A pattern *instance *can only have ONE part/shape/colour at any given
point"

For the [non-instance | mental construct | general concept | abstract
notion | whatever you want to call it]:
"patterns can (not) generate patchwork (*instances*)...patterns are totally
non-generative"
"Patchworks are continually and infinitely generative, like the real,
everchanging, ever-evolvable world."

Using "pattern" in the non-instance context, one could argue that evolution
is a pattern - which can even have meta-patterns (e.g
http://en.wikipedia.org/wiki/Patterns_of_evolution ). You obviously
disagree, so there is no point in further debate on this point.

However, perhaps you can elucidate further the non-instance context of
"patchwork", if in fact you agree there is a distinction and assuming each
of the links provided are examples of patchwork *instances*. It is not
apparent from you discourse what the non-instance context of "patchwork" would
constitute.



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AGI
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