Russ,

I am confused by your use of instances - and what you intend to be the
opposite, e.g. particular examples vs generalisation.

Could you try expressing your point/question some other way?  Preferably
with an example or two :)  ?


On 16 November 2013 17:53, Russ Hurlbut <[email protected]> wrote:

> Tinter:
>
>> It is commonplace for an ordinary person to look at those mag. covers and
>> say they "share/follow a pattern". (Note these covers are exceptions - most
>> patchworks in any collection are very different from each other).
>>
>  ...
>>
> The argument simply cannot be made that patterns can generate patchworks.
>> They are OPPOSITES.  A pattern can only have ONE part/shape/colour at any
>> given point. It is set form. A patchwork can have INFINITE
>> parts/shapes.colours at any given point. It is FREE form. One is always the
>> same. One is always different.One is rational and routine, the other is
>> creative and always out-of-the-routine. Patterns are totally non-generative
>> - totally non-related to AGI, which is about how to deal with and produce
>> new objects, new forms, new scenes  - how to deal with a new face, scene,
>> text, argument.  ... how to deal not with a neatly patterned, toy blocks
>> world, but a messy patchwork real world.Patchworks are continually and
>> infinitely generative, like the real, everchanging, ever-evolvable world.
>>
>
> Thank you for your clarifications - and as always, your links to examples
> are appreciated. It appears that a key distinction that you are making is
> that of "generative versus non-generative". To at least this reader, the
> remaining differences appear to involve semantics. Perhaps introducing a
> new term into the conversation - that of "instance" - may help to clarify
> one's understanding. From the snippets above, it may appear to some that
> "patchwork" and "pattern" have been overloaded with multiple contexts.
>
> For "instances":
> "Most patchwork *instances* in any collection are very different from
> each other"
> "A pattern *instance *can only have ONE part/shape/colour at any given
> point"
>
> For the [non-instance | mental construct | general concept | abstract
> notion | whatever you want to call it]:
> "patterns can (not) generate patchwork (*instances*)...patterns are
> totally non-generative"
> "Patchworks are continually and infinitely generative, like the real,
> everchanging, ever-evolvable world."
>
> Using "pattern" in the non-instance context, one could argue that
> evolution is a pattern - which can even have meta-patterns (e.g
> http://en.wikipedia.org/wiki/Patterns_of_evolution ). You obviously
> disagree, so there is no point in further debate on this point.
>
> However, perhaps you can elucidate further the non-instance context of
> "patchwork", if in fact you agree there is a distinction and assuming each
> of the links provided are examples of patchwork *instances*. It is not
> apparent from you discourse what the non-instance context of "patchwork" would
> constitute.
>
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