There are pros and cons to using any type of virtual game world.

My general understanding is that a virtual world should provide the
following:

1) The means to install a robust interface between the virtual avatar and
the opencog system.

2) Sufficient world content to give the opencog agent plenty of data on
which to learn from.

3) A plentiful amount of challenges that can be put into play for the
opencog agent to solve.

I feel that a complex physics system would serve to make #1 more
difficult.  I also feel that an interface between opencog and the physical
or virtual avatar should be dynamic and modular, not necessarily bound to a
complex embodiment.  Thus, the opencog system itself could learn how to
operate whatever body you give it.

Additionally, I think the intelligence of the system should be developed
and refined some more so that the system can learn how to control any sort
of body that you give it.

Therefore I would advise caution on devoting a lot of resources creating a
world with rich physics, as it may be lacking in other crucial areas that
would be important for developing and refining the intelligence of the
system.

Of course if there are other benefits of doing so that I am unaware of and
if it wouldn't be too much work to do it, then it could be a better idea
than I thought :)
On Mar 22, 2014 4:00 AM, "Ben Goertzel" <[email protected]> wrote:

> I have thought for a while that having a massive multiplayer online
> robot simulator would be a good thing for AGI/robotics...  one could
> build a virtual world online with realistic physics, and have people
> play games in this world where the AI characters were controlled by
> robot control software...
>
> Right now one can use the same AI to control game characters and
> robots, but game engines are not robot simulators so there are many
> detailed differences when you get down to the level of action and
> perception...
>
> Now I have found there is an OSS infrastructure that could be used to
> build a massive multiplayer online robot simulator, namely Blender,
> which began as a graphic design program similar to Maya / 3dsMax,
>
> http://www.blender.org/
>
> but now features Blender Game Engine
>
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Game_Engine
>
> which can be used for building MMOGs using this code as template
>
>
> http://blenderartists.org/forum/showthread.php?109123-BZoo-Network-Gaming-with-Blender
>
> and also is integrated with the MORSE robot simulator
>
> http://www.openrobots.org/wiki/morse/
>
> So all the pieces are there for making a massive multiplayer online
> robot simulator...
>
> Cool... ;)
>
>
>
> --
> Ben Goertzel, PhD
> http://goertzel.org
>
> "In an insane world, the sane man must appear to be insane". -- Capt.
> James T. Kirk
>
> "Emancipate yourself from mental slavery / None but ourselves can free
> our minds" -- Robert Nesta Marley
>
> --
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