2008/8/24 Mike Tintner <[EMAIL PROTECTED]>:
> Just a v. rough, first thought. An essential requirement of  an AGI is
> surely that it must be able to play - so how would you design a play machine
> - a machine that can play around as a child does?




Play may be about characterising the state space.  As an embodied
entity you need to know which areas of the space are relatively
predictable and which are not.  Armed with this knowledge when
planning an action in future you can make a reasonable estimate of the
possible range of outcomes or affordances, which may be very useful in
practical situations.

You'll notice that play tends to be directed towards activities with
high novelty.  With enough experience through play an unfamiliar or
novel situation can be decomposed into a set of more predictable
outcomes.  Eventually the novelty wears off because prediction matches
observation, and so the system moves on.  Finding new novel situations
to explore may involve the deliberate introduction of random or risky
(seemingly mal-adaptive) behavior.


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agi
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