2008/8/24 Mike Tintner <[EMAIL PROTECTED]>: > Just a v. rough, first thought. An essential requirement of an AGI is > surely that it must be able to play - so how would you design a play machine > - a machine that can play around as a child does?
Play may be about characterising the state space. As an embodied entity you need to know which areas of the space are relatively predictable and which are not. Armed with this knowledge when planning an action in future you can make a reasonable estimate of the possible range of outcomes or affordances, which may be very useful in practical situations. You'll notice that play tends to be directed towards activities with high novelty. With enough experience through play an unfamiliar or novel situation can be decomposed into a set of more predictable outcomes. Eventually the novelty wears off because prediction matches observation, and so the system moves on. Finding new novel situations to explore may involve the deliberate introduction of random or risky (seemingly mal-adaptive) behavior. ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=111637683-c8fa51 Powered by Listbox: http://www.listbox.com
